Overcoming the challenge of getting people to maintain beneficial lifestyle changes for a long time
Gamification Plus
by Pete Baikins
1w ago
In Series 2 Episode 10 of the Health Points podcast Ben and Pete welcome Scott Taylor of Perx Health. Scott discusses his background in behavioral economics and how it led him to co-found Perx Health. He explains the concept of gamification in healthcare and the use of behavioral science principles through gamification to promote positive health behaviors. The conversation revolves around personalization, motivation, habit formation, and long-term engagement in managing chronic conditions. Scott shares statistics on Perx' user engagement and retention rates compared to other digital health se ..read more
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Gamification talk at Santander Work Cafe in Jersey
Gamification Plus
by Pete Baikins
1M ago
We’re excited to announce Pete’s first talk in Jersey on #gamification  It is free to attend at Santander Work Café, St. Helier, Jersey on Thursday 25th April from 5.15pm to 6.30pm. In this interactive session Pete Baikins will show you how you can effectively use gamification to improve engagement, boost productivity and create behaviour change. This talk will teach key theories behind effective gamification, look at successful examples of gamification, then give you a tool to brainstorm creative and innovative ways to gamify your player experiences. Outcomes: Discover th ..read more
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Augmented reality games to reduce stress and anxiety for any child in hospital
Gamification Plus
by Pete Baikins
1M ago
In Series 2 Episode 9 of the Health Points podcast Ben and Pete welcome Dom Raban, the co-founder of Xploro, a digital therapeutics platform that uses gamification to deliver health information to young patients. Dom shares his background as a designer and explains how his daughter's experience with cancer led him to create an app that provides information and reduces anxiety for children going through hospital treatment. He discusses the impact of reducing patient anxiety on clinical outcomes and shares research findings that demonstrate the effectiveness of Xploro in reducing procedural anx ..read more
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How an interactive audio adventure created awareness of what it is like to become blind
Gamification Plus
by Pete Baikins
1M ago
In Series 2 Episode 7 of the Health Points podcast Ben and Pete welcome Michiel van Eunen to the show. Michiel talks about his background as a teacher and how he realized that traditional training methods were not effective. He shares an anecdote about discovering the power of gamification when he found his trainees playing Nintendo instead of listening to him, which led him to create game-based learning experiences like "The Hunt." The Hunt was an alternate reality game played by retail employees, where they had to discover mystery visitors using specific code words. Michiel explains how the ..read more
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Ear Gym – How gamified hearing training can improve hearing capacity by 25%
Gamification Plus
by Pete Baikins
1M ago
In Series 2 Episode 6 of the Health Points podcast Ben and Pete welcome Amanda Philpott, the CEO and co-founder of Ear Gym, to discuss her background in healthcare and the need for a solution to address hearing loss. Amanda was inspired to start Ear Gym after learning about the global prevalence of unaddressed hearing loss and its correlation with social isolation, mild cognitive impairment, and dementia. She describes Ear Gym as an app that aims to make hearing health aspirational and accessible through auditory training using gamification. The goal is to improve overall hearing capacity and ..read more
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Are phones, social media and games bad for mental health and attention spans? Or is it just media sensationalism
Gamification Plus
by Pete Baikins
2M ago
In Series 2 Episode 4 of the Health Points podcast Ben Wilkins and Pete are interviewing guest Niklas Johannes, who has researched the effects of always being connected via phones on attention and cognitive control. Niklas got interested in this topic after reading a book by Nicholas Carr about how the internet changes our thinking and makes it more shallow. He also discusses his interest in studying the psychology of play and the effects of video games on mental health. The conversation then delves into whether constant connectivity affects focus and concentration, with Niklas stating that m ..read more
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Shadows Edge game helps you build resilience through journaling and art
Gamification Plus
by Pete Baikins
2M ago
In Series 2 Episode 3 of the Health Points podcast Ben and Pete introduce Kevyn Eva, the co-creator of Shadows Edge, a mobile game that helps teenagers and young adults build resilience through journaling and art. Kevyn explains that Shadows Edge was created to address the emotional support lacking in childhood cancer treatment. The game allows players to express their emotions and connect with others facing similar challenges. It incorporates narrative therapy, where players search for pages of a lost book while answering personal questions about their dreams and exploring their emotions. Th ..read more
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Reducing anxiety and depression while building resilience with Superbetter
Gamification Plus
by Pete Baikins
3M ago
In Series 2 Episode 2 of the Health Points Podcast Ben and Pete welcome Keith Wakeman, the CEO and co-founder of Superbetter, a digital education and mental wellbeing company. Superbetter is recognized as one of 14 top innovators globally in youth mental health by the World Economic Forum. Keith has led the development and launch of over a billion dollars worth of new products in the health industry. He explains how he used his marketing background to create innovative solutions for improving health behavior change. Superbetter is based on using gameplay psychology as a framework for achievin ..read more
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Challenges in designing an FDA approved video game for therapeutic purposes
Gamification Plus
by Pete Baikins
3M ago
In Series 2 Episode 8 of the Health Points Podcast we welcome Matt Omernick, the co-founder and chief creative officer of Akili Interactive, to the show. Matt has over 20 years of experience in the game industry and is passionate about using games for good. He discusses his journey into the gaming industry, starting with his love for art and computer games as a child. Matt’s interest in the brain led him to collaborate with neuroscientists on creating therapeutic mobile games. They developed Endeavorx, the world’s first FDA-approved doctor prescribed video game for treating cognitive illnesse ..read more
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Does Gamified Training Get Results? Interview with Christian Gossan
Gamification Plus
by Pete Baikins
4M ago
After reading the Harvard Business Review article about KPMG’s results with gamified training we had to interview Christian Gossan about how they did it and what did they achieve and much more. You can watch the recording here: Please add your thoughts and any questions for a follow up interview below. The post Does Gamified Training Get Results? Interview with Christian Gossan appeared first on GAMIFICATION ..read more
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