The Game Master Framework – Reloaded!
BLUErabbit | Gamification for education
by Bernardo
1y ago
After a couple of years of using and training others in the use of our old framework, I finally decided it’s time to give it a spin and update in several ways. The first thing I wanted to do is use what we have learned from the industry and simplify the system so it’s a lot easier to create a gamified environment. Doing that isn’t easy. It took about three years of work and testing. I finally redesigned it. Some of our steps were disordered from a natural flow so we changed them. I also realize several steps were out of place or many players didn’t use them at all so I made those steps optiona ..read more
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Let’s play letters.
BLUErabbit | Gamification for education
by Bernardo
2y ago
My wife was just talking to my daughter Hana. She casually said “Let’s go to the fridge and play ‘letters'”. We bought those magnetic letters that you put on the fridge to write whatever you’d like… Not too much of a story there but the meaning behind those words is the motto of BLUERABBIT. For the past years I’ve been saying at the end of every talk a phrase I used to tell my dad when I was eight. Life is a game. The thing is that when we grow up we get to play for real. So imagine you approach your next writing assignment as “Let’s play letters” instead of “I must write a 5000 words article ..read more
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Create an Escape Room in BLUERABBIT
BLUErabbit | Gamification for education
by Bernardo
2y ago
Create an Escape Room in BLUERABBIT Overview Alright. This post is coming after the Game Garage on the 14th of January. If you want to know what the game garage is, visit Sententia Gamification website as they are holding the best gathering of gamification peers, enthusiasts, experts and newbies together with a great new idea every single time. How do you create an Escape Room with BLUERABBIT? Well, first of all, what is an escape room? An escape room is an activity where the players have to find clues in order to solve a riddle. The consequence of solving the riddle is “escaping the room” whe ..read more
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The definition of gamification
BLUErabbit | Gamification for education
by Bernardo
2y ago
For the past years the gamification community has been using the term gamification defined as “the use of game-mechanics or game-elements in a non-game context” and that has brought a lot of confusion and discussion in the industry. Primarily the main problem lies behind how words are written (those bastards at Webster!!). @Andrzej Marczewski puts it very clearly in his latest entry:  Take the word beautify as an example. The Oxford dictionary defines that simply as  “make beautiful”. Whilst we are thinking of the word simply, it also defines simplify as “make simple”. So, it stands ..read more
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Building a player journey in Gamicon 21 v
BLUErabbit | Gamification for education
by Bernardo
3y ago
Alright!!! So for all of you attending Gamicon 21v (https://gamicon.us) What you need to do to build a player journey using an analogue version of BLUERABBIT is this: Assumption just for this case >>> You are in charge of running a learning experience. The Problem for this scenario >>> The participants don’t engage with the players. The tools at hand to increase engagement are: QUESTS >>> A way of submitting content. Whatever it is, text, image, links, videos or documents. It can come in the shape of a survey or with steps to complete. The core point of a quest is ..read more
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Let’s pull it together.
BLUErabbit | Gamification for education
by Bernardo
4y ago
COVID-19 is without a questions the biggest challenge humanity has faced at least since the World War II. What’s fascinating is the work of millions of people all developing creative solutions. Humanity needed a common enemy to oin forces and finally something that isn’t giving us a choice has come up. Don’t get me wrong. This is a BAD situation. Humanity is at risk and I’m scared for my wife, my dogs, parents, brothers, family, friends and literally anyone who has a heart and blood through their veins. However falling victim to the panic isn’t helping anyone. We MUST focus on providing ..read more
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Gamified Problem solving
BLUErabbit | Gamification for education
by Bernardo
4y ago
What I mean by gamified problem solving is how to break down the solution into a clear loop we must construct to provide a successful gamification system. This is just a first approach to it and will keep working on it as I feel it’s incomplete, although, it seems to be in the right direction. I will try to be as clear as possible. The first thing to understand about a gamification system is that the goal is to solve a problem. If your system wasn’t designed for this, you will end up with more obstacles than advantages. So start there. My loop on gamified problem solving goes somethin ..read more
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NEW BETA IS UP!
BLUErabbit | Gamification for education
by Bernardo
4y ago
As a new school year draws near in Mexico, we were required to finish up all details and make sure a full set of tutorials are up but also make sure no bugs were around in our new version. You can try it here!  Some of the new features actually come from inspiration received during Gamification Europe and needs from Foro Vidanta. I’ll be covering each of the new features in a separate post but let me list them here: New Looks at Classes dashboard. All bugs clear: We’ve cleared all bugs from the system. If you find one, please report it to help@bluerabbit.io Level up colors New Item ..read more
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