InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs
InstaVR
by Daniel H. Haga
4y ago
InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs Universities Can Give All Professors and Students Access to Create and Distribute VR For Distant Learning and Campus Virtual Tour with a Single User Cost. San Francisco, CA – March 16, 2020 – InstaVR Inc (www.instavr.co), the leading web-based virtual reality (VR) authoring, publishing, and analysis company, today launched organization-wide Academic pricing to give universities a more cost-effective way of utilizing VR across all departments. InstaVR provides ..read more
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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)
InstaVR
by Daniel H. Haga
4y ago
InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19) Universities Can Give All Professors and Students Access to Create and Distribute VR For Distant Learning and Campus Virtual Tour with a Single User Cost. San Francisco, CA – March 16, 2020 – InstaVR Inc (www.instavr.co), the leading web-based virtual reality (VR) authoring, publishing, and analysis company, today launched organization-wide Academic pricing to give universities a more cost-effective way of utilizing VR across all departments. In response to the worldwide Coronavirus ..read more
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How Virtual Reality (VR) Helps Companies During the Coronavirus Outbreak
InstaVR
by Andrew Woodberry
4y ago
Coronavirus (COVID-19) has dominated the news over the last several weeks, as the once isolated outbreak in China has spread to become a global phenomenon. Primary concern is obviously personal and family health during this time. But business impact has been substantial too — from Microsoft and Apple lowering financial projections to major conferences like Mobile World Congress and Facebook’s F8 being cancelled.  We’ve discussed at InstaVR the major changes at businesses driven by virtual reality’s widespread adoption. So it’s no surprise companies and governments can and are ..read more
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Step-By-Step Guide for Building Quizzes Into VR Apps Using InstaVR
InstaVR
by Andrew Woodberry
4y ago
Today, InstaVR launched our suite of tools collectively known as InstaVR Quizzes. Read our press release on it here. The new easy-to-use Quiz feature provides template-based Q & A building in the InstaVR Console, greatly simplifying and streamlining the process of making quizzes for your VR apps. We are also rolling out Quiz Results, which gives you very detailed information on all of the answers given to your VR quizzes. InstaVR Quizzes can be published as part of apps on major platforms including Oculus Go, Oculus Quest, Oculus Rift, iOS, Android and Web. The new feature ..read more
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InstaVR Launches New Quiz Feature For Easily Building Template-Based Quizzes in VR Apps
InstaVR
by Andrew Woodberry
4y ago
InstaVR Launches New Quiz Feature For Building Template-Based Quizzes in VR Apps Clients Can Also Easily View and Analyze Answers Given by VR App Users San Francisco, CA – October 31, 2019 – InstaVR Inc (https://www.instavr.co), a virtual reality (VR) authoring, publishing, and analysis company, today officially launched InstaVR Quizzes, a new solution feature allowing for easy creation of interactive quizzes within VR apps. InstaVR Quizzes is a template-based no-coding way to add questions and answers to your VR applications built on the platform. The feature includes a large ..read more
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What are Colleges & Universities Using VR For?
InstaVR
by Andrew Woodberry
4y ago
Colleges and universities were some of the earliest adopters of InstaVR — and some of the most innovative current users. The appeal of a fast, easy, no-code VR creation platform for all major headsets is obvious. We enable universities to enable all departments access to creating virtual reality applications. There are many, many different use cases for InstaVR at colleges and universities. At some, it’s professors making immersive applications to share with students and the community. At others, it’s students themselves creating their own VR presensentations to educate other ..read more
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What’s New in 360-Degree VR Cameras (Fall 2019)?
InstaVR
by Andrew Woodberry
4y ago
The VR camera market, like the VR headset market we updated you on last week, has seen a lot of advancement. In the last five years, just about every camera maker has come out with a dedicated 360-degree camera. While the likes of Sony and Garmin still sell 360 cameras, it’s the primarily 360-degree camera brands that are really pushing the limits in the space. They’re the ones you should be focused on if you’re serious about investing in VR at your company. Below, we’ll update you on the latest news for VR cameras for the latter part of 2019. Across the board, cameras release ..read more
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What’s New in Virtual Reality (VR) Headsets in Fall 2019?
InstaVR
by Andrew Woodberry
4y ago
The Virtual Reality (VR) landscape is constantly evolving and improving. After a relatively quiet summer — outside of the Oculus Quest release! — we have a slew of news to start the Fall. We’ll walk you through the top VR headset news stories of the last two months below. But first, a quick update on the general situation in the headset world. First off, some of the early major players like Google, Apple, and Samsung seem to be taking a step back. Google is discontinuing Daydream (more on that below), Apple seems to be focusing most of its efforts on AR, and Samsung is doing v ..read more
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How to Create a VR Soft Skills App Using InstaVR
InstaVR
by Andrew Woodberry
4y ago
VR for training humans on soft skills — ie interacting with other humans — has really taken off over the last year. There’s many examples of successes, from doctors learning to better relate to patients all the way to retail workers learning how to deal with unusual client circumstances. In this age of automation, human interaction skills are still in very high demand. Luckily, VR is an excellent technology for training and practicing use of what are known as soft skills. Our client, University of Arkansas – Pulaski Tech, for instance created a VR application to help students ..read more
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Defining a Successful VR Application Use
InstaVR
by Andrew Woodberry
4y ago
Last week we talked about how to measure ROI on a VR experience. This week, we’re going to look at a related topic: how do you measure what is a successful VR use by a person? That is the fundamental goal of why we build VR, so it’s important to quantify and track. The criteria you use will likely be found in the Analytics section of InstaVR. Our platform captures virtually every interaction within an app, from scene loading to Hotspots opened to Navigation Links clicked. That plethora of data may seem overwhelming, but is actually quite easy to interpret if you properly name ..read more
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