Metal: Hellsinger VR re-tools the rhythm shooter for headbanging in a headset
Rock Paper Shotgun
by Graham Smith
39m ago
Rhythm shooter Metal: Hellsinger has you circle-strafing Quake-style level layouts at high-speed while you shoot demons to the beat. I meet the news that it's getting a VR version this year with some trepidation, therefore. Do I really want to vomit on the beat? Read more ..read more
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Embracer say their restructure is over, but it's "too early" to start acquiring studios again
Rock Paper Shotgun
by Graham Smith
39m ago
Earlier today, megacorp Embracer announced they were selling Borderlands developer Gearbox to Take-Two. During an investor call about the divestment, CEO Lars Wingefors confirmed that this brought an end to the restructuring process Embracer announced last year. He was also asked whether this meant Embracer had plans to start acquiring other studios again. Wingefors said it was "way too early" to restart "the M&A engines." Read more ..read more
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Sega Of America staff have ratified a union contract, the first to do so at a major US studio
Rock Paper Shotgun
by Graham Smith
2h ago
Sega Of America employees have become the first a major US video games studio to ratify a union contract. The contract covers guarantees minimum yearly pay increases for around 150 staff through 2026. Read more ..read more
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The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards
Rock Paper Shotgun
by Edwin Evans-Thirlwell
6h ago
A regular rogue's gallery of independent game developers - including the creators of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be an hour-long, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well t ..read more
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The Rally Point: Command & Conquer Generals would be the best game in the series if it didn't have boring racist stereotypes
Rock Paper Shotgun
by Sin Vega
6h ago
You wouldn't believe how long I've been bumping Command & Conquer Generals down the list because "but it's abandonware and a pain in the hole to run" makes for a more frustrating read than "and it's available here". Ever the afterthought, Generals has shimmered between abandonware and temporarily available in some obscure place with no fanfare (I think? I honestly lost track) for years, but it's now available in a bundle on Steam as part of whatever needlessly awkward thing EA are doing this month. There's suddenly an opportunity to get into why its design and atmosphere make it probably ..read more
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A new Borderlands is "in active development" but new owners Take-Two don't have much to say
Rock Paper Shotgun
by Alice O'Connor
6h ago
Alongside announcing plans to buy Borderlands developers Gearbox from the collapsing wreckage of Embracer Group, Borderlands publishers Take-Two overnight casually mentioned that they are "in active development on next installment in Borderlands series". This isn't a formal announcement as much as a businessblast to hype shareholders, so it didn't have anything specific to say about what Gearbox are up to with their wildly popular and deeply unfunny looter shooter series. It had seemed curious that the much-delayed Borderlands movie was coming out five years after the latest main series game ..read more
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The Electronic Wireless Show podcast S3 episode 12: Helldivers 2 has a game master and this is good
Rock Paper Shotgun
by Alice Bell
6h ago
A month ago Arrowhead's CEO revealed the existence of Joel (technically J.O.E.L., in game), a game master running the galactic battle of Helldivers 2. A human being who gets up in the middle of the night to throw more robots at players if they're doing too well. We at the RPS Electronic Wireless Show podcast think this is a good thing, in broad terms, and we discuss why (but also hope Joel is allowed holidays), as well as the response the community of players has had, which is also very interesting. Plus a straw poll indicates that only one of us would enjoy be at the middle of a maelstrom of ..read more
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Pepper Grinder review: short, sweet and incredibly neat
Rock Paper Shotgun
by Katharine Castle
6h ago
Pepper Grinder is one of those games that has so many great moments in it that recounting them would almost feel unfair to anyone hoping to play it. There are feats of platforming prowess on show here that should really be experienced fresh and unsullied by rudimentary descriptions of them, because to say anymore would be to spoil the surprise. This feels doubly important when the game itself is so fleeting in length, its brief and dizzying journey through the dirt, magma, ice and marshy bogs of this strange, treasure-stuffed island coming to a swift conclusion in just over three and a half h ..read more
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Void Sols is an atmospheric and highly customisable Soulslike for people who are rubbish at Soulslikes
Rock Paper Shotgun
by Katharine Castle
7h ago
You know me and Soulslikes. We're not particularly best buddies most of the time. We've had a couple of successful outings over the years with the likes of Death's Door and Hollow Knight and company, but anything with pure FromSoft blood running through its veins has always left me cold. Void Sols, however, is an upcoming Soulslike that feels like it might be able to satisfy both sides of the 'git gud' camp, appealing to nervous dodge-rollers like myself while also giving hardened Elden Ringers a run for their money. It's all down to its plentiful supply of approachable customisation options ..read more
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I'm enjoying the unique challenge of playing Darktide with rubbish weapons and no talents
Rock Paper Shotgun
by Alice O'Connor
7h ago
I've griped before that Warhammer 40,000 Darktide hides satisfying challenges behind tedious grind, but another interesting challenge is easily missed and forgotten at the opposite end of the scale. Darktide is hard when you start a new character, with weapons that barely scratch some foes and no talents to back them up. It's a challenge unlike the official high difficulty levels, which lean towards drowning you in special enemies. So after hitting level 30 on all four classes and grinding out great gear, I've started a new character who'll never learn skills or get a good gun. She's quite ba ..read more
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