Reddit » Unity 3D
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Reddit » Unity 3D
11h ago
Allo chums,
So I've been hashing out some for-fun prototypes in Unity and fell back on my old method (from my GM days) of moving the transform directly and using mini raycasts to detect collision with ground or incoming obstacles before applying new positions. I'd also typically write up various things like gravity, acceleration, edge sliding etc myself.
That being said: is there a clear advantage to using the ACTUAL physics system and Rigidbody over this? I understand the physics system is comprehensive but I haven't seen any marked reason why I should absolutely take that over just raycasti ..read more
Reddit » Unity 3D
11h ago
I'm trying to save a tuple list where the string is the first parameter and the int is the second. I'm working on highscores.
submitted by /u/Impressive_Pop_2586
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Reddit » Unity 3D
11h ago
I am currently building a game using Netcode with Game Objects.
I was wondering how do most people support both Online Multiplayer and Local Multiplayer in their code.
For example, if a player has an ability like shoot fireball. Do you contain both the online and local multiplayer code in the function shootFireball. If so how are you checking if this is an online command that requires an RPC call vs just a local multiplayer one?
submitted by /u/negiconfit
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Reddit » Unity 3D
11h ago
I know people have asked this before, but I haven't found a good answer. How do I publish my game without Windows Defender alerting everyone? (I know Windows Defender alerts everybody because it doesn't know who [company name] is)
submitted by /u/MAS9Nine
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