Call off the search - James Bond game found
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
4d ago
On Friday I mentioned not being able to locate a box of my game books. It turns out I did bring them to a relative's house and store them in a closet. Probably I was just clearing space to help the move, as a few other large items ended up all in that one spot. Now it's back - MSH, Top Secret, T2K, Star Frontiers, Star Ace, Gangbusters, James Bond 007, and a few other things - like my Car Wars sets and Ogre - were there with it. Hurrah ..read more
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I didn't even know I hit 'em - Situational Awarness rule spinoff
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
5d ago
Doug posted a very interesting idea over on Gaming Ballistic. Randomly Aware – Fast Situational Awareness It occasioned a thought or two. What if you needed a Per roll - or perhaps a Per-based weapon roll, even better - to know what you did to the target? It would fit. Only experienced or observant fighters would know how well their blow landed. You could apply the same to allies and enemies, too. You'd need a roll to spot what happened to a foe. "Thor swung at that guy and then the guy fell" might be "Guy critically failed Dodge and was hit but undamaged" or "was knocked flat" or "did Dod ..read more
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Links & Thoughts for 5/3/2024
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
Just a little today - my workload increased a lot, so not so much gaming writing/reading/prepping this week. - Gone? I moved last year. As far as I know, I unpacked everything. But this week I was reminded about James Bond: 007 by Victory Games, and I wanted to put it on my "re-read" pile. I can't find it. Nor do I see any sign of the things I kept on the same shelf with it - Gangbusters, Top Secret, Marvel Super Heroes, Star Frontiers, Space Opera . . . I'm a little concerned. I am absolutely sure the last place was broom clean empty, and I thought I did a truck walkthrough to make sure not ..read more
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Minis I Don't Need But Want - Evil Geniuses
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
I stumbled on these on Mark Copplestone's webpage. I have no need for these guys, but I want to play a game where I need them. That guy on the left looks like a non-green Prostetnic Vogon Jeltz or a Sontaran's skinny cousin. I can't place him, except as a vaguely Kruschevian type. Then we have robot Hitler. And a metal-handed Mao. Again, I have no need . . . but man, they'd be the best James Bond RPG villians you could hope for if you went for non-canonical bad guys ..read more
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Next in Felltower - a Gate, but which one?
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
The PCs decided on a gate next session, because they are high risk but disproportionally high reward areas. The Felltower experience isn't meant to be had without going into some gates. There are links to a number of gate sessions in this post from last January for those who want to see how things have gone before. And here are the Known Gates of Felltower, updated as we play. I broke this up into three categories based on brief discussions with my players today. Gates with stuff to do Ape Gate: Previously visited. There is a lot to do here, but the players will need to take a look at that ..read more
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DF Session 192, Felltower 130 - Down, down, down the GFS
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
Date: April 14th, 2024 Weather: Sunny, warm. Characters Chop, human cleric (301 points) Hannari Ironhand, dwarf martial artist (301 points) Thor Halfskepna, human knight (306 points) Vladimir Luchnick, dwarf martial artist (266 points)      Darkspire the Inscrutable, human apprentice (125 points)      Harold, human guard (~80 points)      Samuel, human guard (~80 points) We started off in town, gathering rumors and then heading off to the dungeon. Vlad took a note to spend his time between this delve and next investi ..read more
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Dungeon Fantasy Roleplaying Game Companion 3 - Arrived!
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
My copy of DFRPG Companion 3 arrived today. It's a meaty book, printed out, at least by DFRPG standards. 174 pages, softcover. Three of my articles are in there - one each on equipment kits (which I need implemented in GCS somewhere), one on spell components (which my players don't seem to like very much), and one of monsters (which I like very much.) I'm much more likely to use monsters I have in front of me in print; not necessarily with art, but in print. So expect more of Sean's prefixes and monsters to show up in my game now I can look at them while flipping through a book. Fun stuff ..read more
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Random Thoughts & Links for 4/26/2024
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
A few links for a Friday. - A look at Kara-Tur. I agree it feels a little uneven. But the maps are gorgeous and looking at them makes me really want to play a game there. I own the "trail map" of it, too, which is pretty awesome unfolded. - Joseph Bloch has a Kickstarter for the 2nd edition of his Adventurers Dark & Deep system. - I love the idea of a rule that makes killing down foes requires a roll to overcome natural reluctance. You can see it featured here in a game of Twilight: 2000 run by Wayne. - Maybe game on Sunday . . . so far only one definite yes and a lot more definite nos ..read more
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More thoughts on Only Heroes Get to Resist
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
I've never implemented this rule, but I keep thinking about running a game that would use it: One Heroes Get to Resist I have a few more thoughts on it, nine years on. - I think it should totally affect allied NPCs, too, with an exception made for any characters 125+ points, who'd get treated as worthy and get a roll. - In a DF-style split, Fodder don't resist, Worthies may, Bosses do. Worthies with a base resistance below the effective skill of the caster don't get to resist; those with equal or better do get a chance. Don't apply the Rule of 16 until this comparison is made. - If an eff ..read more
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DFRPG Companion 3 on the way!
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
I got a shipping notice for a copy of DFRPG Companion 3! I'd kind of let this one slide out of my awareness. I'm excited to see it in person . . . it's always nice to get a physical copy of something you contributed to. It's available here ..read more
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