MGBA 0.10.3
mGBA
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4M ago
A new release of mGBA, version 0.10.3 is available. This version is a bugfix release, which contains several important fixes. Important fixes include multiplayer windows always going too fast, and an issue with the updater that prevented switching to the development branch. An extensive list of changes follows after the cut. Emulation fixes: ARM: Remove obsolete force-alignment in bx pc (fixes #2964) ARM: Fake bpkt instruction should take no cycles (fixes #2551) GB Audio: Fix channels 1/2 staying muted if restarted after long silence GB Audio: Fix channel 1 restarting if sweep applies after s ..read more
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MGBA 0.10.2
mGBA
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1y ago
A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer. An extensive list of changes follows after the cut. Emulation fixes: GBA Audio: Fix improperly deserializing GB audio registers (fixes #2793) GBA Audio: Clear GB audio state when disabled GBA Memory: Make VRAM access stalls only apply to BG RAM GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862) GBA SIO: Fix SIOCNT SI pin value a ..read more
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MGBA Turns Ten
mGBA
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1y ago
Time sure does fly, huh? It’s been 10 years now since the very first commit to the mGBA git repository. And while you can read all about the early history of mGBA on the timeline page, I can assure you I had no expectation I’d still be working on this ten years later. But here we are, a decade later, and I’m still working on it. I can say for sure that things have changed a lot since I started mGBA. Back in 2013, I had only been out of college for a year and change, had just started my career, and this was a hobby I’d had on my mind since before I’d graduated. The intended scope was much smal ..read more
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MGBA 0.10.1
mGBA
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1y ago
A new release of mGBA, version 0.10.1 is available. This version is a bugfix release, which contains several important fixes. This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. An extensive list of changes follows after the cut. Emulation fixes: GB Audio: Fix channels 1/2 not playing when resetting volume (fixes #2614) GB Audio: Fix channel 3 volume being changed between samples (fixes #1896) GB Audio: Fix up boot sequence GB Audio: Fix updating channels other than 2 when writing NR5x GB Memory: Actually, HDMAs should start when LCD is off (fixe ..read more
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MGBA 0.10.0
mGBA
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1y ago
Been a bit, huh? It’s been 10 months since the last minor release, and over a year and a half since the last major release, but progress definitely has not stopped in the meantime. Although a lot of the changes in this version are under the hood, cleaning up a lot of older code, paying down technical debt and fixing bugs, there are still some major new features in this release. Maybe we spent a bit too long on the polish, though, since this release was intended to be released months ago. Note also that mGBA is written primarily by a single developer, so at times progress can stagnate; after al ..read more
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MGBA 0.9.3
mGBA
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1y ago
A new release of mGBA, version 0.9.3 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed. An extensive list of changes follows after the cut. Emulation fixes: GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202) GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261) GBA SIO: Fix SI value for unattached MULTI mode GBA Video: Fix backdrop color if DISPCNT is fi ..read more
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MGBA 0.9.2
mGBA
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1y ago
A new release of mGBA, version 0.9.2 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. An extensive list of changes follows after the cut. Emulation fixes: GB Video: Clear VRAM on reset (fixes #2152) GBA SIO: Add missing NORMAL8 implementation bits (fixes #2172) GBA SIO: Fix missing interrupt on an unattached NORMAL transfer GBA Memory: Fix prefetch mask when swapping modes within a region GBA Serialize: Fix loading audio enable bit late (fixes #2230) G ..read more
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MGBA 0.9.1
mGBA
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1y ago
A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut. Emulation fixes: ARM: Fix LDM^ with empty rlist (fixes #2127) Core: Fix first event scheduling after loading savestate GB Serialize: Fix switching speed modes when loading a state (fixes #2097) GB: Fix skipping BIOS GBA ..read more
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MGBA 0.9.0
mGBA
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1y ago
After the seemingly longest year possible, mGBA 0.9.0 is finally here. It’s been a difficult year for the entire world and that definitely had an impact on development this cycle too. As progress marched on with mGBA for the first few months of last year, I was able to release 0.8.1 through 0.8.3 picking up most of the bug fixes I made along the way towards 0.9. After several months there were lots changes under the surface, but not many new user-visible features. In the interest of releasing a properly exciting new version of mGBA, I decided to hold off on releasing 0.9 until it was polished ..read more
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MGBA 0.8.4
mGBA
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1y ago
A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been fixed. The previously mentioned bug with Advance Wars is still present in 0.8.4. It has also been discovered to affect Final Fantasy I. This can be worked around by using a dump of the official BIOS, or u ..read more
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