The idea of adding some accessibility features for players with sight handicap has been briefly discussed a few times but there was always one main blocker. There is not much point in that unless there is a TTS (text-to-speech) functionality to let blind players hear the dialogues and menus. Ame linked a library that could be used to send a text to a screen reader called NVDA to read the text out loud. But since it wasn’t a Ruby library, just a DLL, we had no way to actually use it.  ..
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1w ago
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Alright, enough of the boring dev-ops things. I needed to get it out of the way first because all that setup was a pre-requisite for the changes I’ll talk about today. The dev-ops features were already used in Rejuvenation 13.5. On the other hand these improvements are brand new in Reborn 19.5. Rejuvenation and Desolation will of course get them as well when they make their next releases.   That said, some of these features would not have been possible without all the dev-ops work.  ..
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2w ago
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Hi, Community!   This might come as a bit of a surprise. Almost two years since e19, is it? Can't blame you if you thought the game was done. Admittedly there was a hiatus for a while and we have been a bit quiet about the recent revival, but the game is very much alive now. In fact, we're planning a new release in the not too distant future. Wait, who is this random person? ...
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“The dev blog was a bit desolate, but now we've rejuvenated it to let y'all know about reborn Reborn.” ~ Stardust   Time for another blog post! Today I’d like to introduce a development tool which we have been using internally for almost two years. Reborn was my guinea pig here but both Rejuvenation and Desolation are using it as well these days. Big thanks to Ame that she was willing to try this out on her game even though I was just an alpha tester at the time and the e19 release..
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In my first post I mentioned that I’m the dev-ops guy. But what does that even mean? Most of the playerbase likely won’t be familiar with it or only have a vague idea. So in this post I’d like to give you some insight into what I’m doing for the team.   Part of it is, of course, Eevee which I introduced last time. Another part of my work is about automating boring repetitive stuff like releases which need to be done very carefully and are very easy to mess up. Aside from actual game..
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1M ago
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This is your captain speaking i wish to announce the presence of our friendly local concession stand where you can purchase snacks at your convenience (by "snacks" i mean "minor feature updates that are so small they don't even deserve their own post") (and by "purchase" i mean "you just kinda get this shit")   so e19's been in testing for a few months now. more on this in a later post. obviously the main point of testing is that we fix bugs and make sure your game doesn't break, but a side..
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1y ago
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This is your captain speaking. we are beginning our descent. please fasten your seatbelts and all that shit. stay tuned for this important safety presentation.   Q: why is your safety presentation a Q&A? A: idk! i expect that there's a certain set of things that need to be explained and/or questions people have, so this is just a quick...
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1y ago
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Hi kids! so after talking about things last night, i realized that there were some changes that i could make to the anim file easily that will make things slightly better for everyone while we work on the Way Better stuff. it cuts half a second off the load time! so that's pretty neat.   but also yo what the FUCK was that post yesterday???? ...
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1y ago
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Hi people who still check the dev blog! this has nothing to do with development and more to do with things related to the game but aren't actually the game.   starlight exists first off, did you know that there's a devblog for starlight that will actually get updates? and they're updates from ame??? crazy right if you're interested in the game you can go check out that blog by either clicking the link above or the link below! whichever one...
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1y ago
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