A Short Update
The Nine and Thirty Kingdoms
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9M ago
Nothing new to share in terms of D&D stuff, but I have to say I've been a little more productive on another project now that all social media sites are unusable garbage. OK, I guess I could share this video from a YouTube channel called Extra Credits. It's a short history of D&D's corporate behavior. But really, it's a study of how the owners of D&D have repeatedly made the same mistakes, damaged their brand, and failed to learn from those mistakes. There are a couple points I'd probably quibble with, but it seems accurate. But I'd like to hear other opinions on its accuracy ..read more
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Long Time No Post
The Nine and Thirty Kingdoms
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10M ago
 Haven't been blogging in a very long time, probably not coming back right away, but I've definitely been mulling over RPG stuff for the duration. I stopped posting partly because I didn't have anything I felt needed to be said, but also because I have another project I've been working on that's taken all my time. I'd floated the idea before about posting about that here, too, but the blunt response was that they didn't want to hear about that. I have several projects related to Last-Minute GM and/or Liber Zero still in the works. Some of them were announced here, some I kept under wraps ..read more
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Drop Wolves Art
The Nine and Thirty Kingdoms
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2y ago
A quick post about an old monster of mine. Remember drop wolves? Well, here’s what they look like. Drop Wolves (Or, at least, what a text to image AI thinks they would look like. Although maybe this pic is better for droplet wolves?) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license ..read more
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Gems: A Short Series
The Nine and Thirty Kingdoms
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2y ago
I’ve been meaning to do another movie review for a while, so obviously it’s time to start a series of posts discussing dungeon treasure stocking instead. Specifically, how to handle gems. It’s inspired by this OD&D forum post that’s been going on for that last month or so. How do you assign gems to treasure? More specifically, how much information do you include, or should you include? Full description of each gem and quantity, minimum information necessary, or something in between? I lean towards the minimum, with a few extra details. But before I get into that, I need break down the step ..read more
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Marvel Reviews: Eternals
The Nine and Thirty Kingdoms
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2y ago
I made my first trip to a movie theater after two years of staying home to watch the new Eternals movie, so I thought I’d give a quick review. Eternals Rating: C- The Eternals movie seems like a good opportunity to mention a modification I may need to make my movie ranking system. (Full explanation of my ranking system is here.) See, I know a lot of people freak out when I rank a movie as C (Average,) because common opinion is that “average” means “bad”. Or if I rank something as C, it means I didn’t like it. But actually I kind of like Eternals. I will probably watch it again when it hits t ..read more
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Last-Minute d6 Dungeons: Map Glyphs
The Nine and Thirty Kingdoms
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2y ago
I’m looking at the Last-Minute d6 Dungeons series (links below) and wanting to simplify it some more… but also, wanting to make it more readable. Here’s what I mean: I plan on creating customizable dungeon maps that use these techniques. It would help people a lot if I could put an instruction right on the map, so that the GM using it wouldn’t need to turn back to an instructions page. Instead, the introduction would give a couple simple icons and how to interpret them. Example A: Side Passages The glyph for this shows three boxes, each representing a d6. The position of each door or doorway ..read more
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Ethereal Components
The Nine and Thirty Kingdoms
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2y ago
The way I run magic in D&D, M-Us use common, easy-to-get “material components” as spell ingredients during their spell prep (not during spell casting.) This helps explain why there is even a need for spell prep and why it is usually done between adventures rather than during them. But one particular idea I’ve had about this spell prep is: some spell prep involves using a material object to make a temporary ethereal duplicate of that object that the spell caster “carries” with them, as if it were equipment. Examples of this for 1st level spells: Hold Portal (object: iron spike) Casting th ..read more
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Portable Holes in a One-Plane Universe
The Nine and Thirty Kingdoms
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2y ago
There’s a question about portable holes on the OD&D forums: do you treat it as a Bag of Holding, or just a temporary hole? The question assumes in both cases that there’s an extra-dimensional space involved, as mentioned in the Greyhawk supplement. But I thought: What if there isn’t? I’ve written before about how I prefer a one-plane cosmology with a material world that has additional states of matter beyond solid, liquid, gas, and plasma. To maintain that, there couldn’t be any extra-dimensional spaces under my cosmology. So where does the hole part of a portable hole come from? Where do ..read more
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Last-Minute d6 Dungeons: Side Exits from Tunnels
The Nine and Thirty Kingdoms
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2y ago
Readers may have noticed that the Wednesday installment of the Last-Minute d6 Dungeons (links at end of post) reduced everything down to one (semi-) drop dice method to determining exits, but there was something missing. When rolling for side exits from tunnels, the drop dice method only tells you how far along the tunnel section each exit is, but doesn’t tell you which side of the tunnel it is. I was aware of this, but left it out for a reason: I wasn’t happy with the methods I came up with. There’s basically four obvious methods of dealing with it. Roll 1d6 or flip a coin for each exit to d ..read more
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Last-Minute d6 Dungeons: Drop Dice Version
The Nine and Thirty Kingdoms
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2y ago
I did some testing for the Last-Minute d6 Dungeons series (d6 Dungeons 1, d6 Dungeons 2, and d6 Dungeons 3,) and decided the ratio of rooms to tunnels was too low (Oops! All tunnels!) The problem is the Side Exits roll, which works fine in its original iteration for the semi-random dungeons pamphlets, but that is because that version only has a 42% chance of at least one tunnel, instead of a 97% chance. One solution would be to replace the Side Exits roll with the Exit Destination roll, but treat it as a freeform drop-dice roll. Roll 3d6 for each tunnel. The position of each d6 is the positio ..read more
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