Loot The Room Blog
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Loot The Room Blog
1w ago
The posts in this series appear on Patreon weeks in advance of being published to Loot The Room. Sign up from just £2 per month to get early access and exclusive content. Today we’re looking at the second half of issue 1 of Dungeon magazine, which contains the following adventures: If you missed the first ..read more
Loot The Room Blog
1w ago
Why did I decide to do this? I don’t know. But here’s a name generator for science fantasy/space opera/sword and planet characters. There’s some more information about the dataset this uses after the generator, for those who are interested, but if you’re not and you’re just here to create long lists of names then please ..read more
Loot The Room Blog
2w ago
This post was published to Patreon a month before it went live on this website. Sign up from £2 per month to get early access and exclusive content. Welcome to the first instalment of what I’m tentatively calling “Dungeon Corner”, a regular series of posts in which I look at the adventures published in TSR/WoTC/Paizo’s ..read more
Loot The Room Blog
3M ago
THE THING FROM THE SWAMP is now available from itch.io.
THE THING FROM THE SWAMP by Chris Bissette
THE THING FROM THE SWAMP is a new adventure for Mörk Borg. Inspired by B-movie creature features and weird video nasties, the adventure features:
A woman displaced in time
A twisted mech suit powered by human hearts
A partially-flooded research facility in the middle of a stagnant swamp
A horrible root-creature powered by lightning and malice
…and lots more!
Initially available digitally at an introductory price, THE THING FROM THE SWAMP will come to print in July. Customers who purchase the di ..read more
Loot The Room Blog
6M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here.
Prep for this session was fleshing out the Grey Men, figuring out who they are and what they do and giving them in-game stats. I also built the first section of floor two of the dungeon, which involved generating a couple of maps using Watabou’s One Page Dungeon Generator, sticking them together in Photoshop, and then stocking them with the following dungeon stocking table:
2d6
Room Contents
2
Trap & Treasure
3
Trap
4
Monster & Treasure ..read more
Loot The Room Blog
6M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here.
*No hex fills were used in this session, as the group were delving into the first level of the Citadel dungeon that I’ve built. I feel much more at ease running dungeons, and I was really looking forward to this session.
We ad a new player, a character called Wemut, and so as is tradition at this point I had him roll to check for Miseries. We didn’t get one. After catching the new player up on the events that had brought us to this point and what the group wer ..read more
Loot The Room Blog
6M ago
The Long Read is a series of posts that began life as Twitter threads, in which I read through an RPG text for the first time and write about my thoughts and reactions to it in real time. You can read all the other posts in this series here. Patrons get access to these posts a week before they hit the blog.
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Today I’m looking at Daggerheart, the new game from Critical Role and Darrington Press. It’s been in “closed beta” for a few weeks and has just launched its “open beta”1 so this seems like a very good time to take a look at the quickstart for the game. As with all of these p ..read more
Loot The Room Blog
6M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here.
Play time: 2 hours
Prep for this session involved building a small point crawl through hex 29 and mapping and keying the first level of a fairly large dungeon, then rolling for faction/enemy goals. There were some developments on that front:
Techiya the Devil has a breakthrough (double evens) on its “Find a better host” goal, which is now complete. As it was on the Galgenbeck road pursuing the PCs I decided that it came across the Cult of the Forsaken and ha ..read more
Loot The Room Blog
6M ago
Naming The Faceless is a series of posts where I grab an RPG and roll up a character in it, blogging about the process. It’s intended to be a brief, non-exhaustive look at how players approach RPG texts, and also just a way for me to have a bit of fun blogging without feeling like I have to write An Article. You can find all of the posts in this series here.
Today I’m taking a look at Kevin Crawford’s Worlds Without Number. This is one of those games I’ve been vaguely aware of for a very long time but have never actually looked into and don’t know anything about. I’m using the free edition and ..read more
Loot The Room Blog
6M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here.
Prep for this session was minimal. I’ve adopted some ideas from the Mothership Wardens’ Operation Manual about how to track faction goals, adding pages for King Fathmu IX, the Cult Of The Forsaken, Eldar and Qilnach, and Techiya the devil to my campaign notebook and giving them all goals with varying numbers of checkboxes next to them based on their difficulty. Each in-game week I’ll roll 1d100 to see how these goals progress.
For this session I didn’t roll an ..read more