Emotional implication in game development
The Game Kitchen
by tgk_ecabeza
4y ago
Sometimes people tell me things like “you are very lucky to have a job that you love”, and they are right, it is such a priviledge, but I cannot answer that with my biggest smile because every time they tell me, I remember how hard it has been for me to get to our current point with our studio and how hard it still is. When I say “hard” I am not talking about number of working hours, crunch weeks or months, or the huge variety of responsibilities every team member has, or how brutally competitive the game industry is; but this means to some of us that we can work in a indie game studio, in man ..read more
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Why we stopped selling ‘The Last Door’ browser version
The Game Kitchen
by mgarcia
4y ago
IMPORTANT NOTE: The following changes in our website, applies only to people who are considering buying the game for the first time. Existing paying customers are and will always be able to play and enjoy the game as they used to. If you already own the game (and you purchased it it in our website) these changes do not affect you much. Please use this link to access the episodic browser version of the game: The motivation behind those changes The original, episodic, browser version of the episodes of ‘The Last Door’ series was getting more and more difficult to support for several reasons ..read more
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Some thoughts on the final episode
The Game Kitchen
by tgk_ecabeza
4y ago
It is good to have an end to journey toward, but it is the journey that matters in the end. -Ursula K. Le Guin Almost three years has past since the first episode of The Last Door came out. In such time, the series’ characters and ourselves the developers have gone through a lot of change. One could say that we’ve evolved as developers, as a studio and of course as individuals, while witnessing how the series managed to grow into a big, caring and supporting, community. It’s because of that, despite all the issues we’ve faced in the past, we kept going on, going forward. But as with everythi ..read more
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The Last Door Season Two, now available in Steam Early Access
The Game Kitchen
by mgarcia
4y ago
We’ve teamed once again with our friends at Phoenix Online Publishing to bring The Last Door: Season Two to Steam Early Access. Check out the new announcement trailer: Why Early Access you’d ask? Well, for us is the the perfect opportunity to work all the technicalities (and QA) of releasing the game in Steam simulteneously to the creatives being working hard in the newest episode, the much anticipated Season Two’s finale. This is part of our commitment to bring the all platforms much sooner than we did for Season One, where it took us almost 4 month to release on Steam, two months for iOS, a ..read more
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What’s next for ‘The Last Door’?
The Game Kitchen
by mgarcia
4y ago
As you probably know, we just recently published another astonishing instalment of ‘The Last Door’ series, Season Two, Episode Three “The Reunion”. I figured that maybe there’s a few players wondering what’s next for the series. Keep reading, and I’ll try to lay out our immediate plans for you, as a I answer some of the most popular question we’ve been asked recently. How many more episodes are going to be? Now, our main focus is in finishing the second season of the series with one more episode. This would make a total of 4 episodes, as they were in the first season. Pre-production of the fin ..read more
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Productivity tricks for Community Management
The Game Kitchen
by mgarcia
4y ago
A programmer doing the Community Management? I’m one of the main programmers here in ‘The Game Kitchen’, working in the point and click horror series ‘The Last Door’. But my roles in the company doesn’t end there, unfortunately! I’m also in charge of the management of the company, and recently, I’m also becoming the part-time community manager of the team. In the past we used to a have a dedicated CM in the team, but had to leave for personal reasons, and since we are not really making what you’d call a lot of money, we can’t afford to hire one at this time. Being independently funded comes wi ..read more
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What’s so special about ‘The Last Door’ betas?
The Game Kitchen
by mgarcia
4y ago
Don’t you hate when you buy a product and it turns to be nothing you were told it would be? I certainly do, that’s why I feel like I should explain in detail how the episode’s betas are in The Last Door for those of you who have not yet taken part in one. Most people think of a “beta” version as a nearly finished product, where you should be open to experience some bugs here and there, but, overall, it will be very close to the final experience. This is not the case of The Last Door. This game has always been all about creating a community. Since the very conception of the idea we knew that, i ..read more
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Creating seamless looping ambience tracks
The Game Kitchen
by tgk_cviola
4y ago
Hello! I’m Carlos Viola, in my first blog post I want to talk about how we do the loops of the ambient sounds in TLD ? Composing a song that loops correctly is just a matter of making the end of the song go nice next to the beginning. In the other hand, for an ambience track, where there’s no structure or notes but noises, it can get a little bit tricky. I’ll show how we do it using Cubase, but you can do pretty much the same with any software following the same tips. First, we need to create an ambient track with some sounds, like wind, water, city noises, etc..  We mix this noises or so ..read more
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The Last Door Season One’s Assets released under Creative Commons
The Game Kitchen
by mgarcia
4y ago
Great news! Today we’re releasing all of Season One assets under Creative Commons Attribution 4.0 license! What does it mean? That you can now use the original sprites of the first Season of the game to make your own content: decorate Youtube videos, animated Gifs, remixes or even your own games if you want! The license only entitles you to mention where did you get the assets from: ‘The Last Door’ alongside this url www.thelastdoor.com somewhere in your content (in the video description, in a readme.txt file or a credits sequence maybe?). What’s in the package? You’ll find a zip file containi ..read more
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Seventh episode’s preproduction is now closed!
The Game Kitchen
by tgk_mperez
4y ago
For the first  week we had this clear idea for the new episode, something we had been thinking in doing for a long time: the whole episode would take place on board of a big screw ship. We liked this setting for several reasons. It was constrained, which is a powerful tool for creativity, and the number of different rooms was quite limited, which would lighten production load in favor of more iteration. There was also the ominous atmosphere of something going wrong in the middle of the sea, the darkness of the engine rooms, the mystery of exploring the depths of the ship… and its name, t ..read more
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