Announcing a Kingmakers Movie by the creators of Sonic
tinybuild
by Alex Nichiporchik
4M ago
Today we've announced a partnership with Story Kitchen to bring KINGMAKERS to the big screen. I believe Story Kitchen are responsible for ..read more
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How To Pitch Games (in 2024)
tinybuild
by Alex Nichiporchik
4M ago
How to pitch a game in a very challenging time in the games industry ..read more
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3 Million Wishlists
tinybuild
by Alex Nichiporchik
6M ago
Since the beginning of the year we've generated over 3 million wishlists across the portfolio Over the past month alone we've generated over 1 million wishlists across the portfolio Overall our playable demos got over 10 million views on Youtube Across 3 demos players have spent a total of 1.8 million hours in-game This is over 200 years of in-game time Each demo & playtest had limited time to play Includes Level Zero Extraction, Drill Core, DUCKSIDE tinyBuild has 6 titles on the Steam Top200 Wishlist chart, 3 of which are in the Top 100 Streets of Rogue 2 - #70 King ..read more
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TinyBuild Connect 2024 Recap
tinybuild
by Alex Nichiporchik
7M ago
Watch the full show here ..read more
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Hello Neighbor Animated Series Update
tinybuild
by Alex Nichiporchik
1y ago
Welcome (back) to Raven Brooks! Last December we premiered 2 episodes of the highly anticipated Hello Neighbor Cartoon. We are finally done with Episodes 3, 4, 5, and 6. All of these will drop in October on our Youtube channel. Premiere dates are scheduled for every Saturday: October 7 - Episode 3 premiere link is live October 14 October 21 October 28 Episode 3 will premiere here: https://www.youtube.com/watch?v=k4rvzF9T95c Season 2 will have 6 more episodes, and Season 3 will have 6 more. We were initially working on them as a 16-episode season, however each of the six episodes shaped up in ..read more
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543 Days of Gamedev During War
tinybuild
by Alex Nichiporchik
1y ago
It's been over 500 days since Russia invaded Ukraine, and we've been working non-stop to help our Ukrainian colleagues get through this, and to take care of the people we've relocated all around Eastern Europe. Here's a thread on what life is like for our colleagues and what we've been up to: For the last 543 days have been trying to do exactly that -- make games -- just on Dark Souls hardcore difficulty level. Going into it, the philosophy was straightforward: Worst case scenario: prepare for it while hoping for the best Preservation of life above all else Nobody gets left behind So let's r ..read more
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Chasing the Thousand-Hour Game
tinybuild
by Alex Nichiporchik
1y ago
Many devs have been asking us on what kind of games tinyBuild is looking for. It's hard to tell based on our portfolio of releases, because games take years to develop. So something launching today was decided on 2-3 years ago. What games is tinyBuild interested in publishing? I could go into generic answers of different target audiences, and instead want to talk about our chase for the thousand hour game. A game where you earn so much enthusiasm from your players that they spend over a year playing it, for several hours every day. Every single day. We all have these from our youth. Mortal Kom ..read more
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⚙️ Hello Engineer Demo is back! Release date announcement!
tinybuild
by helloneighbour
1y ago
Hello Engineer's Full Launch is roaring in on August 17th! Watch the trailer: https://www.youtube.com/watch?v=DNwxrxs-sb4 It's time to flex those creative muscles and dive headfirst into the Hello Engineer Demo - back, tuned with one additional chapter, and available for playing for a limited time! Play the Demo now on XBOX: https://tblink.co/HE_Demo_XBOX Steam: https://tblink.co/HE_Steam Hello Engineer is a construction puzzle game set in the Hello Neighbor universe. Put your building skills to the test and invent ingenious constructions that will help you to conquer the landscape and find t ..read more
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Punch Club 2: Launching a Sequel to A Game That Caught Lightning In a Bottle
tinybuild
by Alex Nichiporchik
1y ago
Back in 2016 we launched a game called Punch Club. It's a pixelart fighting management sim designed to be brutal. The game had decent traction on social media due to absolutely gorgeous looking GIFs, yet we had challenges getting actual hype going. Gaming press largely ignored it. Influencers weren't extremely interested. We got decent traction at events by producing a special build that had a condensed experience. You'd play for 15 minutes, get a condensed version of the final game's first hour, and would get what it was going for. This gained some traction with influencers and got some bran ..read more
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TinyBuild (does not) spy on their employees through Big Brother AI
tinybuild
by Alex Nichiporchik
1y ago
I did a presentation about AI this week. It centered around how AI tools are evolving to both boost our productivity and get into extremely creepy territory. The obvious concern that many have is how AI may replace jobs, especially in an industry like game development. So I wanted to explore how realistic these fears are. Spoiler: none of these jobs are getting replaced. I talk about examples of how AI can be used to figure out game designs, and how to use AI to accelerate your games marketing. Specifically with keyart. For example, that you can train ChatGPT to end up replying in JSON to tex ..read more
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