Hello Neighbor Animated Series Update
tinybuild
by Alex Nichiporchik
7M ago
Welcome (back) to Raven Brooks! Last December we premiered 2 episodes of the highly anticipated Hello Neighbor Cartoon. We are finally done with Episodes 3, 4, 5, and 6. All of these will drop in October on our Youtube channel. Premiere dates are scheduled for every Saturday: October 7 - Episode 3 premiere link is live October 14 October 21 October 28 Episode 3 will premiere here: https://www.youtube.com/watch?v=k4rvzF9T95c Season 2 will have 6 more episodes, and Season 3 will have 6 more. We were initially working on them as a 16-episode season, however each of the six episodes shaped up in ..read more
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543 Days of Gamedev During War
tinybuild
by Alex Nichiporchik
8M ago
It's been over 500 days since Russia invaded Ukraine, and we've been working non-stop to help our Ukrainian colleagues get through this, and to take care of the people we've relocated all around Eastern Europe. Here's a thread on what life is like for our colleagues and what we've been up to: For the last 543 days have been trying to do exactly that -- make games -- just on Dark Souls hardcore difficulty level. Going into it, the philosophy was straightforward: Worst case scenario: prepare for it while hoping for the best Preservation of life above all else Nobody gets left behind So let's r ..read more
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Chasing the Thousand-Hour Game
tinybuild
by Alex Nichiporchik
8M ago
Many devs have been asking us on what kind of games tinyBuild is looking for. It's hard to tell based on our portfolio of releases, because games take years to develop. So something launching today was decided on 2-3 years ago. What games is tinyBuild interested in publishing? I could go into generic answers of different target audiences, and instead want to talk about our chase for the thousand hour game. A game where you earn so much enthusiasm from your players that they spend over a year playing it, for several hours every day. Every single day. We all have these from our youth. Mortal Kom ..read more
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⚙️ Hello Engineer Demo is back! Release date announcement!
tinybuild
by helloneighbour
9M ago
Hello Engineer's Full Launch is roaring in on August 17th! Watch the trailer: https://www.youtube.com/watch?v=DNwxrxs-sb4 It's time to flex those creative muscles and dive headfirst into the Hello Engineer Demo - back, tuned with one additional chapter, and available for playing for a limited time! Play the Demo now on XBOX: https://tblink.co/HE_Demo_XBOX Steam: https://tblink.co/HE_Steam Hello Engineer is a construction puzzle game set in the Hello Neighbor universe. Put your building skills to the test and invent ingenious constructions that will help you to conquer the landscape and find t ..read more
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Punch Club 2: Launching a Sequel to A Game That Caught Lightning In a Bottle
tinybuild
by Alex Nichiporchik
9M ago
Back in 2016 we launched a game called Punch Club. It's a pixelart fighting management sim designed to be brutal. The game had decent traction on social media due to absolutely gorgeous looking GIFs, yet we had challenges getting actual hype going. Gaming press largely ignored it. Influencers weren't extremely interested. We got decent traction at events by producing a special build that had a condensed experience. You'd play for 15 minutes, get a condensed version of the final game's first hour, and would get what it was going for. This gained some traction with influencers and got some bran ..read more
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TinyBuild (does not) spy on their employees through Big Brother AI
tinybuild
by Alex Nichiporchik
10M ago
I did a presentation about AI this week. It centered around how AI tools are evolving to both boost our productivity and get into extremely creepy territory. The obvious concern that many have is how AI may replace jobs, especially in an industry like game development. So I wanted to explore how realistic these fears are. Spoiler: none of these jobs are getting replaced. I talk about examples of how AI can be used to figure out game designs, and how to use AI to accelerate your games marketing. Specifically with keyart. For example, that you can train ChatGPT to end up replying in JSON to tex ..read more
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TinyBuild's NON-E3 Round Up
tinybuild
by Alex Nichiporchik
11M ago
This year we participated in several events during Summer of Gaming, including the Guerilla Collective and we even had our own pre-show at the PC Gaming Show! Long awaited reveal of SAND https://www.youtube.com/watch?v=Pi_lFqOvxjE Official website - https://sand-game.com Steam For over 2 years the team at Hologryph in Lviv, Ukraine has been working on SAND - a new kind of multiplayer FPS that focuses on mobility and exploring a large world. You traverse the environment on your own, customizable giant walking mech called a Trampler. It serves as your base and your main location to store loot ..read more
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TinyBuild's 2022 Results Are In
tinybuild
by Alex Nichiporchik
1y ago
Hey everyone! I've just spent the week in London with a few colleagues where we shared tinyBuild's full year results for 2022. This is something we do once a year -- talk to our shareholders through the performance of the company. I made a Twitter thread going through the highlights: Meanwhile the full presentation can be found on our investors site - tinyBuildInvestors.com ..read more
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TinyBuild's IPO 2 years later
tinybuild
by Alex Nichiporchik
1y ago
Today marks 2 years since tinyBuild went IPO. On March 9, 2021 we listed on the London Stock Exchange. Feels like yesterday. In this post I'll reflect on why & how we listed, and how it's going so far. An initial public offering or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail investors. An IPO is typically underwritten by one or more investment banks, who also arrange for the shares to be listed on one or more stock exchanges. - Wikipedia THE COMPANY MISSION Important to underline tinyBuild's overall goal t ..read more
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Potion Craft launches into 1.0, marking the biggest Steam launch ever
tinybuild
by Alex Nichiporchik
1y ago
Today marks the biggest Steam launch in tinyBuild's history. It took us a decade, and we finally got the main header feature celebrating the launch of Potion Craft. The homepage looks nice today. I remember finding this game trending as a simple GIF a few years ago, and spending countless hours with the dev team figuring out how to make this art style into a core game loop that people could spend many hours in. https://www.youtube.com/watch?v=ebQHO3nY-lc ..read more
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