Podcast 24: Inclusive by design series – inclusion is an attitude
An Coppens
by
4y ago
This post was originally published on this siteWelcome to this week’s question of gamification. This week I want to start a bit of a series around inclusion and design. In fact, I want to name it inclusive by design, because it’s scenario that we basically focus on quite a bit. And actually I as a woman in the gamification space specifically wanted to join the gamification space to make it more inclusive, because when I looked at the industry of gamification back in the mid 2000s, I saw a lot of young white men and the odd Asian man and they didn’t necessarily relate to me. They didn’t necessa ..read more
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Podcast 23: How will VR/AR/MR work with gamification in HR and learning?
An Coppens
by
4y ago
Welcome to this week’s A Question of Gamification. My name is An Coppens. I’m the chief Gamechanger at Gamification Nation, and this week’s question is a good one. How will VR, AR, MR, and what on earth is the difference between all those, and Gamification play nice? It’s a question that comes up from time to time. Because in learning, and in HR, we find that a lot of people have no idea what all the buzz words and all of the… they have an idea, but maybe not a full understanding of what the buzz words stands for and how they can all work together or where they’re all separate beasts that you ..read more
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Consistent and yet not getting the result you wanted?
An Coppens
by
4y ago
Consistency is often the basis for success and results in most fields. Training regularly and consistently makes you a better athlete, doing a little practice every day will eventually lead you to master a language, to name a few examples. A lot of gamification focusses on creating a habit of consistent effort and reinforcing it with rewards or shout outs. We were no different with our approach to content sharing, regular consistent output of good content is what I have been aiming to do for years. I even worked a 3 posts per week schedule for a number of years and then all of a sudden it stop ..read more
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Podcast 22: What can we learn from our environment for gamification design?
An Coppens
by
5y ago
Welcome to this week’s Question of Gamification. My name is An Coppens. I am the Chief Game Changer at Gamification Nation, and this week’s question of gamification is one I have. I suppose it’s in light of all the global politics that are going on everywhere. It made me question, are we just all part of one large strategy game by a certain amount of players? Before I go into that, I want to draw analogies to strategy games, and what’s happening around this, both in the world of politics and the world of business, because that’s how, A, I see business but also, B, I think there’s a lot we can ..read more
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Podcast 21: What are kids learning from games?
An Coppens
by
5y ago
Welcome to this week’s question of gamification. On this question, I get asked a lot by parents, “What are my kids learning on video games, on computer games, on mobile games?” “Should I limit their time on it,” is typically the second question. “I am worried about my kids playing too much.” It’s a very frequently asked question by managers in many organisations with children at home. They see that their children are playing and playing a lot, and I suppose with the World Health Organisation, you’re marking gaming as a disorder as well. There’s a need to explain why and what the case may be wi ..read more
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Podcast 20: Should gamification be part of a larger strategy?
An Coppens
by
5y ago
Welcome to this week’s Question of Gamification. I’m An Coppens, I’m your show host, and I’m also the CEO or Chief Game Changer at Gamification Nation. This week’s question is asked to us from a variety of clients, and it typically goes something like this, is gamification or should gamification be part of a larger strategy? When we get asked that question, it’s typically because people have heard that gamification is a thing. They like the concept, they like the fact that we can bring some of the game and play-like feeling into an organisation. But often it also means that they haven’t though ..read more
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Inclusive design 101
An Coppens
by
5y ago
I wanted to bring the feminine voice to the world of gamification when it was largely dominated by men in 2012. One of my reasons was that a lot of the designs I saw early on were very competitive and didn’t appeal to me. I then researched whether this was just a hunch of one female or whether this was more widespread. In fact, it is more widespread and not even exclusive to women to not want to engage in competition all of the time at work. What I also found is that women are harsher judges of their abilities which will prevent them from entering a competition. Feeling feminine and masculine ..read more
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Podcast 19: How to use our Gamification Card Deck?
An Coppens
by
5y ago
Rough and ready transcript of the podcast to date, just to get it out. We will improve it in the coming days with a bit of human touch. Welcome to this week’s a Question of Gamification. And this week’s question is a question from Remco one of our clients who bought a gamification card deck. It’s our physical card deck that we designed a while ago, to help us to explain what game design is all about. For those people that don’t like games don’t play games don’t understand the beginning or the end have anything to do with game design. And also for an awful lot of people who just basically want ..read more
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Is there proof that gamification works?
An Coppens
by
5y ago
Is there proof that gamification works? is one of our frequently asked questions, still to this day. One could say that with a young industry, it is to be expected that there are critics which will dismiss that gamification can do anything for anybody. Personally, I have seen the results our clients get and it always astounds me when they then turn around and say please don’t tell anyone. The curse of working with non-disclosure agreements for most of our employee-facing work. I will list some of the ways that give me proof that gamification works. Client results 80% increase in confidence in ..read more
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How to decide whether to use characters and avatars in gamification
An Coppens
by
5y ago
In gamification design, we are typically adding game elements to a business process. People don’t need to step out into a game world but rather stay involved in what they were doing all along. Sometimes narrative can help but other times a character or avatar can be used. We occassionally get the question, when is a character or avatar useful and when is better to stick with regular text or forward ndging through game mechanics. Here are our top reasons to include a character or avatar in your gamification design. Top reasons to include a character or avatar in your gamification design Guide A ..read more
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