FRGCB - Finnish Retro Game Comparison Blog
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Retro games reviewed and compared as unbiased as possible by a Finnish guy, and occasionally helped by his friends.
FRGCB - Finnish Retro Game Comparison Blog
1w ago
Developed by Nintendo R&D1
Designed by Genyo Takeda and Shigeru Miyamoto
Programmed by Ikegami Tsushinki (unconfirmed)
Originally published by Nintendo as a Japanese arcade game in 1982, followed by European and American releases by Atari, Inc. in 1982.
Magnavox Odyssey2 / Philips Videopac version was developed and published by Parker Brothers in 1982.
Atari 2600 version was written by Joe Gaucher, and published by Parker Brothers in 1983.
Atari 400/800 version was written by David W. Johnson, and published by Parker Brothers in 1983.
CBS Colecovision and Mattel Intellivision versions ..read more
FRGCB - Finnish Retro Game Comparison Blog
2w ago
It's time to do another Let's Play video for a change, and today's game is Actman on the MSX, a relatively obscure single-screen platformer that I managed to acquire as a cartridge into my collection some time ago.
I was planning on creating another three or four Let's Play episodes back-to-back after finishing off this season of My Nostalgia Trip Games, but due to some health issues, I haven't been able to record all the necessary material for the final episode of MNTG. So, this one Let's Play was recorded about a month ago, and now acts as a substitute for the postponed MNTG episode. Perha ..read more
FRGCB - Finnish Retro Game Comparison Blog
1M ago
Developed by Red Rat Software.
Concept by Chris Partington.
Design by Harry Nadler, Helen Elcock, Avril Rigby, Don Rigby and Chris Waterworth.
Licenced from Smiths Crisps Ltd.
Box art by John Haslam.
ATARI ST version:
Programming by Dave Elcock, Helen Elcock and Keith Watterson. Graphics by Bryan King, Barry S. Armstrong, John Palmer and William Harbison. Music and sound effects by Keith Tinman, Dean Evans and Jonathan Dunn.
COMMODORE AMIGA and IBM-PC versions:
Programming by Dave Elcock, Helen Elcock and Keith Watterson. Graphics by Bryan King and Barry S. Armstrong. Music and sound effect ..read more
FRGCB - Finnish Retro Game Comparison Blog
2M ago
Designed and written by Jon Ritman and Chris Clarke for the Sinclair ZX Spectrum, with sounds by Guy Stevens. Published by Ocean Software in 1984.
Acorn BBC Micro version by Chris Roberts, and published by Ocean Software in 1985.
Amstrad CPC/PCW version by Sentient Software Ltd, and published by Ocean Software in 1985.
Commodore 64 version by Mercury Microwave:
Programming and graphics by Derek Ham and Paul Thomas Ralphs, with music by Martin Galway.
Published by Ocean Software in 1986 in "They Sold A Million II" compilation; no standalone release is known to exist.
Sinclair ZX Spectrum 1 ..read more
FRGCB - Finnish Retro Game Comparison Blog
2M ago
Designed and written by Creative Reality.
Game concept by David Dew, Jason Austin and Michael J. Archer.
Amstrad CPC version:
Programming by Neil Dodwell and Jason Austin
Graphics by David Dew
Sounds by Rob Hubbard
Commodore 64 version:
Programming by Michael J. Archer
Graphics by David Dew
Sounds by Rob Hubbard
Sinclair ZX Spectrum version:
Programming by Jason Austin and Michael Archer
Graphics by David Dew
Sounds by Rob Hubbard
All versions published by Martech in 1987.
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INTRODUCTION & GAME STATUS
As a reasonably quick one to fill the gap between August and the upcoming Ocean ..read more
FRGCB - Finnish Retro Game Comparison Blog
3M ago
1. Monster Mash / Monster Smash! (The Software Farm/Datamost, 1982-1984)
Written by David Eisler for the Apple II computers, and originally published by The Software Farm in 1982.
Converted for the Atari 8-bit computers by David Eisler, and published by Datamost, Inc. in 1983.
Converted for the Commodore 64 by David Eisler and Mark Riley, and published by Datamost, Inc. in 1984.
2. Mr. Robot and his Robot Factory (Datamost/Comptiq, 1983-1984)
Atari 8-bit version written by Ron Rosen with music by Gary Gilbertson.
Commodore 64 version written by Ron Rosen.
Both the Atari and C64 versions re ..read more
FRGCB - Finnish Retro Game Comparison Blog
4M ago
Unfortunately, that seems to be the case once more. Since the last Updates post, which goes all the way back to July 2021, a good deal of new versions for games previously featured on the blog have been released for various platforms. I have been spotting and collecting these items for a few months now, most of them through the irreplaceable Indie Retro News blog, so I thought it a good time to release this entry after getting back from my summer holiday, to have a relatively gentle landing back to reality while starting the blog's eleventh year.
Read more ..read more
FRGCB - Finnish Retro Game Comparison Blog
5M ago
Designed by Takashi Nishiyama and developed by Irem Software Engineering, with music by Masato Ishizaki.
Originally published as "Spartan X" for the Japanese arcades by Irem in 1984, and distributed as "Kung-Fu Master" by Data East in North America in 1984 and in Europe in 1985.
Nintendo Famicom / NES version developed by Nintendo:
Designed by Shigeru Miyamoto
Programming by Toshihiko Nakago
Music by Koji Kondo
Published as "Spartan X" in Japan, and "Kung Fu" elsewhere in 1985 by Nintendo.
Apple II version:
Programming by Clayton Jung and Mike Farr
Art by Erin M. and Donna Steiner Buttlaire ..read more
FRGCB - Finnish Retro Game Comparison Blog
6M ago
Amstrad CPC, MSX and Sinclair ZX Spectrum versions:
Programming by Víctor Ruiz Tejedor
Graphics by Víctor Ruiz Tejedor and Santiago Morga B.
Loading screen by Javier Cubedo
Music by Manuel Cubedo
Amstrad and Sinclair versions published by Dinamic Software (Spain) and Imagine Software (rest of Europe) in 1986.
MSX version published by Dinamic Software and Imagine Software in 1987.
Commodore 64 version:
Programming by Zach Townsend
Graphics by Andrew Sleigh and Jane Lowe
Music and sound effects by Fred Gray
Published by Imagine Software in 1987.
Commodore Amiga version:
Programming by Marc Wi ..read more
FRGCB - Finnish Retro Game Comparison Blog
7M ago
Developed by Konami for the arcades.
Directed by Oolong Sugimo.
Produced by Kagemasa Kozuki and Soft Second Development Room.
Music and sound effects by Sound Effect Study Room.
Originally published as an arcade game kit in North America by Konami Industry Co., Ltd. in 1985.
Full arcade game published in Japan as "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street"
by Konami Industry Co., Ltd. in 1986.
Amstrad CPC conversion:
Programming by Neil Dodwell (Catalyst Coders)
Graphics by Stuart J. Ruecroft
Sprites by Mark R. Jones
Scrolling and sprite routines by Michael Croucher
Music by David Wh ..read more