Indie Gamer Chick
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This Blog features reviews of indie games based around actual opinions instead of a reviewer trying to sell you games.
Indie Gamer Chick
6d ago
Popeye: Ijiwaru Majo Seahag no Maki
Platform: Super Famicom
Developed by Technos Japan Corp.
First Released August 12, 1994
Never Released in the United States
NEVER BEEN RE-RELEASED
Special Note: I played the ROM Translation by KingMike
This is one of those “you want it to be so much better than it is” games. Well, actually I suppose that’s true of every bad game, but it really hurts here.
I’m currently on an “American media properties with Japanese-exclusive games” kick, having just finished reviewing New Ghostbusters II for the Famicom and Batman for the PC Engine. That’s not the only str ..read more
Indie Gamer Chick
1w ago
New Ghostbusters II
Platform: NES/Famicom
Developed by HAL Laboratory
First Released December 26, 1990
Never Released in the United States
NEVER BEEN RE-RELEASED Ghostbusters II
Platform: Game Boy
Developed by HAL Laboratory
First Released October 16, 1990
NEVER BEEN RE-RELEASED
Slimers in this game look like their eyes have been sewn shut. It’s creepy.
There are three 8bit versions of Ghostbusters II on Nintendo platforms. The one released by Activision and developed by Dan Kitchen is universally regarded as the inferior game, but because of licensing rights, that’s the one and only N ..read more
Indie Gamer Chick
3w ago
DuckTales 2
Platform: Nintendo Entertainment System
Developed by Capcom
First Released April 23, 1993
Included in Disney Afternoon Collection Rescue Rangers 2
Platform: Nintendo Entertainment System
Developed by Capcom
First Released December 10, 1993
Included in Disney Afternoon Collection
In DuckTales 2, you can upgrade your cane. Remember the episode of House where he gets a cane with flames on it so that it looks like he’s “going fast?” It’s like that, only it actually works. Actually, DuckTales is basically exactly like House, what with all the racial stereotyping and verbal abuse of emp ..read more
Indie Gamer Chick
3w ago
Disney’s Aladdin
Platform: Sega Genesis
Developed by Virgin
Published by Sega
First Released November 11, 1993
Included in Disney Classic Games Collection
SPECIAL NOTE: This review is of the FINAL CUT version.
Read the Video Game History Foundation’s article. Click to view slideshow.
If I was told I could only make one change to the Sega version of Aladdin, I think I’d have defeated enemies fall off the screen, like they do in the SNES game. Poofing them out of existence hurts the sword-based combat, which is the defining difference between the two 16-bit versions of Aladdin. I’m a big fan of ..read more
Indie Gamer Chick
3w ago
Disney’s Aladdin
Platform: Super Nintendo Entertainment System
Developed by Capcom
First Released November 21, 1993
Included in Disney Classic Games Collection
In a game loaded with entertaining hop ‘n bop action, there’s something about swinging off a peg and kicking a baddie that is SO satisfying. I put a lot of stock in combat that feels weighty.
I’m not a big fan of the Sega Genesis version of Aladdin. It’s not horrid or anything, but it ain’t all that. This is very much a minority opinion. Get this: even Shinji Mikami, certifiable legend of gaming and lead designer of the SNES version o ..read more
Indie Gamer Chick
3w ago
Darkwing Duck
Platform: TurboGrafx-16
Developed by Radiance Software & Interactive Designs
First Released June, 1992
NEVER BEEN RE-RELEASED
The only amusement I got from this game was standing still to snap this pic.
I don’t hate Darkwing Duck on the TurboGrafx-16 so much that I’m willing to take back everything I said about the NES game. But, I thought about it. This version of Darkwing Duck is notorious for being one of the worst Disney games ever and one of the worst games on the TurboGrafx-16/PC Engine. It’s a well-earned reputation, but I’m guessing most who name it as such haven’t ..read more
Indie Gamer Chick
3w ago
Darkwing Duck
Platform: Nintendo Entertainment System
Developed by Capcom
First Released June, 1992
Included in The Disney Afternoon Collection
You can hang from certain platforms and use your cape to block certain projectiles. Well, that totally makes up for being a bland Mega Man knock-off with mediocre-at-best level design and forgettable bosses.
I suppose I just spoiled my opinion of Darkwing Duck in its entirety in the very first caption. I didn’t grow up with the property, as it was off the air soon after I turned 3 years old. But hell, I didn’t grow up with DuckTales or Rescue Rangers ..read more
Indie Gamer Chick
1M ago
Parodius
aka Parodius: The Octopus Saves the Earth
Platform: MSX
Developed by Konami
First Released April 28, 1988
NO MODERN RE-RELEASE
I wish I had picked a different game to be the first MSX title I’ve done.
It’s not often I quit a game because it’s so physically painful to play that it’s not enjoyable, but that’s where I’ve been with Parodius for the MSX. It’s the first game in the Parodius series, and it ain’t very good. Parodius, for those new to the series, is a Konami shmup franchise that satirizes the genre and specifically Konami’s own titles like Gradius or Life Force. I’m a huge f ..read more
Indie Gamer Chick
2M ago
Bugs Bunny Birthday Blowout
Platform: NES
Developed by Kemco
First Released August 3, 1990
NEVER BEEN RE-RELEASED
I think this HAS to set the record for most 1ups you can earn from a bonus game. I got a 50up from this bingo. Good lord. Why not just cut straight to the ending?
After being a little more generous with Wizards & Warriors than I probably should have been, I need a game where I have NOTHING good to say about it. How about a game that was supposed to celebrate Bugs Bunny’s 50th birthday, but missed the date by over two years? Well, apparently it didn’t. Despite the fact that Bu ..read more
Indie Gamer Chick
2M ago
Wizards & Warriors
aka Densetsu no Kishi Elrond (Japan)
Platform: NES
Developed by Rare Ltd.
Published by Acclaim
First Released December, 1987
NEVER BEEN RE-RELEASED
The Japanese version, Densetsu no Kishi Elrond, has some differences from the US release, the most important of which is that your life is represented by a numeric value and can actually become higher than the 1,500 life points you start with. The first level has no enemies in the overworld, but the Potion of Levitation is obtainable faster. Finally, bosses are reordered, and the last boss battle ends with the cave collapsin ..read more