My YouTube Channel
Sirlin.Net - Game Design
by anon
2M ago
I have a YouTube channel about design. Game design mostly, but sometimes design topics in general. It also includes a new video podcast series. Please do the usual “likes and subscribes” if you like my content. Sirlin's YouTube ..read more
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Puzzle Strike 2: Steam Crank deck
Sirlin.Net - Game Design
by David Sirlin
2y ago
Puzzle Strike 2’s expansion, called Bold Adventures, has four new community bank decks as well as 10 more characters. The third of these bank decks is Steam Crank.     Steam Crank introduces a new mechanic: the chain combo. Many cards have a strip at the bottom with a “chain” ability. The chain ability happens if the card you played immediately before it that turn is the same color. For example, if you play any pink card then immediately after that you play the pink card below, then you get ALL the abilities on the card:     The chain ability is always in addition to the ..read more
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Puzzle Strike 2: Dinosize deck
Sirlin.Net - Game Design
by David Sirlin
2y ago
Puzzle Strike 2’s expansion, called Bold Adventures, has four new community bank decks as well as 10 more characters. The second of these bank decks is Dinosize.     Dinosize is home to big effects. Ridiculously big effects. Let’s start off with a BANG:     Holy moley! A quadruple crash is absurdly powerful. The cost looks prohibitive though. You only get 3 actions per turn by default, though some cards and characters can occasionally give extra actions. When you reach the first and then second “ante up” phase of the game, you get 4 then 5 actions per turn. But still, it ..read more
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Puzzle Strike 2: Birthday Bash deck
Sirlin.Net - Game Design
by David Sirlin
2y ago
The second community bank deck in Puzzle Strike 2 is Birthday Bash (the first is Grand Melee). Presents The main mechanic of this deck is opening birthday presents. It gets pretty crazy, but let’s start with the basics. Here are some cards that give “presents”:     As you can see from the help text at the bottom of the cards, getting a present means you draw a card and play it for free. The first layer of taking advantage of this is simply having strong cards that you get to play for free. Decadent Cake as a present lets you crash twice for 0 actions (amazing!). Fireworks Accident ..read more
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Puzzle Strike 2: Grand Melee deck
Sirlin.Net - Game Design
by David Sirlin
2y ago
Puzzle Strike 2’s base set includes 10 characters and two different community banks decks. Each bank deck changes the feel of the game. Those decks are Grand Melee and Birthday Bash: In this article, I’ll explain the thinking behind the Grand Melee deck. Think of Birthday Bash as a steak with a distinctive steak sauce, while Grand Melee doesn’t need the sauce; it allows the natural flavor of the meat to come through. In other words, it emphasizes all the fundamentals. There are several fundamental things you do in Puzzle Strike 2, such as blocking, crashing, swapping, drawing cards, and spend ..read more
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Fantasy Strike is Free to Play
Sirlin.Net - Game Design
by David Sirlin
3y ago
The Fantasy Strike fighting game is now free to play. I’ll explain why this is a landmark for the genre. First, this is something we’ve been working on for years. The original vision of the game was always to capture the essence of the genre along with all its strategic depth and difficulty, but to make it radically easier to understand and control than most of the rest of genre. And then really open it up by making it both cross-platform and free-to-play. We hope by doing this that we can bring a lot of new players to the genre and show them why it’s fun and interesting. I’d love for the gen ..read more
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Help Us Fund a New Yomi Card Game
Sirlin.Net - Game Design
by David Sirlin
3y ago
For the last few years, I’ve thought about my tabletop games Puzzle Strike and Yomi. I have not been thinking about new editions of those games, but rather entirely new games that are inspired by those games. I’ve done a whole lot of work on that, but I really need your help at this point. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials. They’re having a great time playtesting that (both print-and-play and online virtual tabletop versions) and you can too if you join. I’ve just started rolling out content for the Yomi-ins ..read more
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Joe Biden Is a Garbage Candidate Who Will Not Be President
Sirlin.Net - Game Design
by David Sirlin
3y ago
Today, Bernie Sanders dropped out of the US democratic primary election for president of the United States. It’s a dark day. So dark that I feel compelled to give context for anyone who hasn’t been keeping up. The amount of corruption and the unevenness of the playfield is truly disgusting. Joe Biden But first, Joe Biden. To say Biden is a garbage candidate is putting it really lightly. He is the literal worst possible choice that the democrats had available, checking every box you’d want in order to lose an election. He has no chance against Trump and is the least electable, most risky choice ..read more
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Crowdfunding Sirlin Games
Sirlin.Net - Game Design
by David Sirlin
3y ago
I’m crowdfunding several projects all at once right now and asking for your help. Join Now Here are things I’d like to do: Add more characters and features to Fantasy Strike Create new tabletop games, and possibly more content for Codex Create digital versions of those tabletop games with good production values. I’ve already started on these things, but finishing them is another matter. It costs tens of thousands of dollars per month to pay the various people we need to do art and programming for these kinds of things. If you join my patreon (at silver or above, aka $10+), you’ll get ..read more
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Game Balance and Fantasy Strike
Sirlin.Net - Game Design
by David Sirlin
3y ago
Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Meaning, we were collecting data, I just didn’t have a way to actually look at it until now, after the whole balancing process is basically complete. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway. Experts can get to the bottom of issues more quickly, and with a much smaller sample size than a data-driven approach nee ..read more
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