Blender 4.3 Release
Blender
by Pablo Vazquez
2w ago
Blender Foundation and the online developers community are proud to present Blender 4.3 ..read more
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Blender Foundation’s 2024 Fundraiser
Blender
by Francesco Siddi
2w ago
The Blender Foundation announces its fundraising campaign for 2024 ..read more
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Blender Conference 2024 Recap
Blender
by Francesco Siddi
1M ago
Blender Conference 2024 wrapped one week ago, hopefully we all made it past the post-bcon blues ..read more
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Blender Survey 2024
Blender
by Francesco Siddi
1M ago
Blender Foundation announces its first user survey, with the goal to learn and understand: The anonymized results of the survey will be publicly ..read more
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Blender at SIGGRAPH 2024
Blender
by Francesco Siddi
4M ago
SIGGRAPH (the premier conference & exhibition on computer graphics and interactive techniques) will take place in Denver (CO) at the ..read more
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Blender 4.2 LTS Release
Blender
by Pablo Vazquez
5M ago
Blender Foundation and the online developers community are proud to present Blender 4.2 LTS! Blender 4.2 LTS splash by Blender StudioWhat’s New As usual with LTS (long-term support) releases, Blender 4.2 LTS comes packed with features, improvements, and fixes ready to power your projects for the next two years. Some highlights: New render engine: EEVEE got a complete rewrite, bringing global illumination, displacement, better SSS, volumetric lighting and shadows, viewport motion blur, and so much more. Cycles: Ray Portals, Thin Film Interference, better volume rendering, blue noise, and more ..read more
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Blender at Annecy 2024 Recap
Blender
by Francesco Siddi
5M ago
Let’s recap yet another successful Annecy experience for the Blender team. This year we had a corner booth at the film market, a short film selected in the festival, and a studio meet-up event in the city center. The film market went well. At this point everyone is well aware of Blender’s existence, and there is a growing amount of professional users successfully tackling more and more complex challenges with the software. I had informal conversations with several high-budget film directors and story artists using and praising Blender for the story development process. Adoption into the produc ..read more
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Blender at Annecy 2024
Blender
by Fiona Cohen
6M ago
As it is now tradition, the Blender team will attend the Annecy festival and be visible with a booth and live demos at the MIFA (film market) on 11-14 June. Some artists from the Blender Studio (plus special guest Daniel M. Lara) will be attending the festival, make sure you connect, drop by stand A.33 at the exhibition area and get a seat to watch our open movie Wing It! in theaters! Blender for Breakfast Following the success of last year, and in addition to the booth, Blender is going to host a “studios” breakfast session (Birds of a Feather-style), focused on connecting producers, develope ..read more
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Blender 4.1 Release
Blender
by Pablo Vazquez
9M ago
Blender Foundation and the online developers community are proud to present Blender 4.1! Blender 4.1 Splash by LynxsdesignWhat’s New After the massive leap that was 4.0, Blender 4.1 is a solid upgrade to those looking for performance, stability, and quality of life improvements all across the board. To highlight a few: OpenImageDenoise now runs on GPU on supported hardware. Cycles rendering on Linux is 5% faster. All nodes in the Compositor now work in the Viewport (except Render Layer passes) Compositor precision and improvements to Kuwahara and Pixelate nodes. Bone Collections are now hiera ..read more
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Blender at GDC 2024
Blender
by Francesco Siddi
9M ago
A small delegation of the Blender team (Dalai Felinto and Francesco Siddi) is going to attend the Game Developers Conference – GDC in San Francisco on 18-22 March, with the main goal to connect with individuals and teams using Blender to create interactive content. This year we are also organizing a Blender for Breakfast event (Birds of a Feather-style), focused on connecting producers, developers, TDs and artists working in studios where Blender is part of the pipeline. The goal is to share ongoing Blender development, Blender Studio pipeline insights, and give visibility to teams who wish t ..read more
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