Non-Newtonian ViRheometry via Similarity Analysis
Physics-Based Animation
by christopherbatty
3M ago
Mitsuki Hamamichi, Kentaro Nagasawa, Masato Okada, Ryohei Seto, Yonghao Yue We estimate the three Herschel–Bulkley parameters (yield stress, power-law index, and consistency parameter) for shear-dependent fluid-like materials possibly with large-scale inclusions, for which rheometers may fail to provide a useful measurement. We perform experiments using the unknown material for dam-break (or column collapse) setups and capture video footage. We then use simulations to optimize for the material parameters. For better match up with the simple shear flow encountered in a rheometer, we modify the ..read more
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Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
Physics-Based Animation
by christopherbatty
3M ago
Otman Benchekroun, Ty Trusty, Eitan Grinspun, Danny M. Kaufman, David I.W. Levin Real-time elastodynamic solvers are well-suited for the rapid simulation of homogeneous elastic materials, with high-rates generally enabled by aggressive early termination of timestep solves. Unfortunately, the introduction of strong domain heterogeneities can make these solvers slow to converge. Stopping the solve short creates visible damping artifacts and rotational errors. To address these challenges we develop a reduced mixed finite element solver that pre serves rich rotational motion, even at low-iteration ..read more
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ViCMA: Visual Control of Multibody Animations
Physics-Based Animation
by christopherbatty
3M ago
Doug L. James, David I.W. Levin Motion control of large-scale, multibody physics animations with contact is difficult. Existing approaches, such as those based on optimization, are computationally daunting, and, as the number of interacting objects increases, can fail to find satisfactory solutions. We present a new, complementary method for the visual control of multibody animations that exploits object motion and visibility, and has overall cost comparable to a single simulation. Our method is highly practical, and is demonstrated on numerous large-scale, contact-rich examples involving both ..read more
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Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
Physics-Based Animation
by christopherbatty
4M ago
Kinfung Chu, Jiawei Huang, Hidemasa Takan, Yoshifumi Kitamura We present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an object of unknown movement and shape. Through a large dataset of liquid moving under external disturbance, an agent is trained using reinforcement learning to reproduce the target flow kinematics with only the captured sparse information as inputs while remaining oblivious to the move ..read more
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Progressive Shell Quasistatics for Unstructured Meshes
Physics-Based Animation
by christopherbatty
4M ago
Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman Thin shell structures exhibit complex behaviors critical for modeling and design across wide-ranging applications. Capturing their mechanical response requires finely detailed, high-resolution meshes. Corresponding simulations for predicting equilibria with these meshes are expensive, whereas coarse-mesh simulations can be fast but generate unacceptable artifacts and inaccuracies. The recently proposed progressive simulation framework [Zhang et al. 2022] offers a promising avenue to address these ..read more
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3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing
Physics-Based Animation
by christopherbatty
4M ago
Payam Khanteimouri, Marcel Campen We present a method for the generation of higher-order tetrahedral meshes. In contrast to previous methods, the curved tetrahedral elements are guaranteed to be free of degeneracies and inversions while conforming exactly to prescribed piecewise polynomial surfaces, such as domain boundaries or material interfaces. Arbitrary polynomial order is supported. Algorithmically, the polynomial input surfaces are first covered by a single layer of carefully constructed curved elements using a recursive refinement procedure that provably avoids degeneracies and inversi ..read more
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Implicit Surface Tension for SPH Fluid Simulation
Physics-Based Animation
by christopherbatty
5M ago
Stefan Rhys Jeske, Lukas Westhofen, Fabian Löschner, José Antonio Fernández-Fernández, Jan Bender The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force based approach for the simulation of surface tension effects using the Smoothed Particle Hydrodynamics (SPH) method. We define a continuous formulation inspired by the properties of surface tension at the molecular scale which is spatially discretize ..read more
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Authoring and Simulating Meandering Rivers
Physics-Based Animation
by christopherbatty
5M ago
Axel Paris, Eric Guérin, Pauline Collon, Eric Galin We present a method for interactively authoring and simulating meandering river networks. Starting from a terrain with an initial low-resolution network encoded as a directed graph, we simulate the evolution of the path of the different river channels using a physically-based migration equation augmented with control terms. The curvature-based terms in the equation allow us to reproduce phenomena identified in geomorphology, such as downstream migration of bends. Control terms account for the influence of the landscape topography and user-def ..read more
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An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations
Physics-Based Animation
by christopherbatty
5M ago
Y. Xu, X. Wang, J. Wang, C. Song, T. Wang, Y. Zhang, J. Chang, J. Zhang, J. Kosinka, A. Telea, X. Ban Particle-based simulations have become increasingly popular in real-time applications due to their efficiency and adaptability, especially for generating highly dynamic fluid effects. However, the swift and stable simulation of interactions among distinct fluids continues to pose challenges for current mixture model techniques. When using a single-mixture flow field to represent all fluid phases, numerical discontinuities in phase fields can result in significant losses of dynamic effects and ..read more
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ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes
Physics-Based Animation
by christopherbatty
6M ago
Dohae Lee, Hyun Kang, In-Kwon Lee We present ClothCombo, a pipeline to drape arbitrary combinations of clothes on 3D human models with varying body shapes and poses. While existing learning-based approaches for draping clothes have shown promising results, multi-layered clothing remains challenging as it is non-trivial to model inter-cloth interaction. To this end, our method utilizes a GNN-based network to efficiently model the interaction between clothes in different layers, thus enabling multi-layered clothing. Specifically, we first create feature embedding for each cloth using a topology ..read more
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