Away for a bit
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
I won't be able to post for a week or so . . . see you guys next week ..read more
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James Ward - thanks for the games
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
I just heard from Tenkar that Jim Ward passed away. My second post here, back in August 2011, was a repost from my non-gaming blog, talking about Jim Ward and his games. I never got to play with him, but things he wrote and games he helped develop gave me a lot of joy. I've posted about him enough that he had his own label - in case you want to traipse through the posts I put up with his name on them ..read more
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The frustrations of spells vs. effects in Pathfinder: Kingmaker
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
One real frustration I have with Pathfinder: Kingmaker is when descriptions and effects don't really match. Many, many debuffs have very specific counters. You can get stats drained, paralyzed, petrified, frightened, stunned, level drained, blinded, sickened, exhausted . . . all good. But then how do you fix it? It depends. You have spells like Lesser Restoration, Restoration, Greater Restoration, Remove Curse, Inspiring Recovery, Heal . . . which one fixes what? It's not always clear. It's not always clear what effects are countered by what countermeasure. I've had plenty of my companions m ..read more
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No Felltower today
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
Nothing for Felltower today - we're pretty much unable to schedule a game at least until April. Admittedly that's only 3 weeks away . . . but we don't anything like a firm commitment from anyone, just a few firm "no"s from players. I'm more than a bit disappointed . . . I like to run the game, I write more and better when I play more, and I also rent the server so it's painful to rent it for nothing. But here we are - no game until April at least. Let's hope we get a game in then ..read more
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Friday 3/15/24 Roundup
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
1w ago
Friday means links and thoughts! - Still no sign of game. Some of the core players are busy and I haven't heard from the rest. I may just have to put the whole thing on hold so I can open up my Sundays for something else until I see some light at the end of the tunnel. - Very old Blackmoor memories - thanks Havard's Blackmoor Blog. - Erol Otus book cover for Playing at the World 2. - Still messing around with my Paladin playthrough of Pathfinder: Kingmaker. As always, it's the puzzle-like endgame that is slowing me down. - I don't know that I ever explicitly connected Traveller: 2300 with ..read more
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Another shot at Saethor's Bane for DFRPG
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
Doug is beginning the "smoke test" of surveys for DFRPG . . . and is accepting late pledges. If you want to play some solo DFRPG this is for you. Saethor's Bane Update ..read more
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Felltower: Fun Should Drive the Game
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
I mentioned yesterday that Felltower is just a dumb game designed to give the players a chance to have fun. But the XP system doesn't reward meta-fun, but in-game loot. Treasure, followed by exploration (which largely is intended to lead to treasure) drive XP. XP drives PC improvement. But PC improvement is not intended to drive the game. PC improvement is just there to provide an in-game reward for in-game actions. It's meant to drive what decisions people generally make in game. The players know they need loot to gain XP, so they tend to aim for loot. But if we have a session where people ..read more
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What it takes to live & thrive in Felltower, Part II: Players
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
This is part II of my series on what it takes - from the ref's point of view - to succeed in Felltower. Here is Part I. What does it take to be a successful player in Felltower? This is what I think, looking from the GM's side of the screen. I think two things are critical for success, and one, for enjoying the game. Creative Thinking Felltower rewards flexibility and creative thinking. It's a simple framework - monsters in rooms with treasure. But it's not a simple game. You need to be able to look past the easy answers. If you solve your problems by looking at your character sheet to se ..read more
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Last Hours for Doug's Backerkit DFRPG Solo Adventure
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
Last chance everyone - two hours left. Saethor's Bane ..read more
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Random links for 3/8/2024
Dungeon Fantastic | Old School informed GURPS Dungeon Fantasy gaming
by Peter D
2w ago
- I played a bit of Pathfinder: Kingmaker with my paladin. Probably because I've done it before, my kingdom management was more efficient this time . . . I basically completed everything of worth to me with time to spare, and now I'm waiting on endgame stuff. That's trickier because so much of it is multi-phased locations you have to, essentially, clear multiple times in a proper sequence. Cool, but I rarely feel motivated to do puzzles. I get how my players feel about them, which is why I make my simple (and no, the orichalcum door isn't a puzzle) and infrequent. - One of the Felltower regu ..read more
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