Production design of “Immaculate” – interview with Adam Reamer
Pushing Pixels
by Kirill Grouchnikov
1d ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Adam Reamer. In this interview, he talks about the roots of the horror genre, building worlds to support the story, the rise of generative AI tools, and career development. Between all ..read more
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The art and craft of screen graphics – interview with Clark Stanton
Pushing Pixels
by Kirill Grouchnikov
1M ago
Continuing the ongoing series of interviews on fantasy user interfaces, it’s my pleasure to welcome Clark Stanton. In this interview he talks about the chaotic nature of productions and how screen graphics fit into supporting the story, differences between working on set and in post production, the pace of episodic productions, and the potential place ..read more
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Remembering Mark Coleran
Pushing Pixels
by Kirill Grouchnikov
2M ago
It’s been seven weeks since Mark Coleran has passed away. That morning I opened my Facebook stream to check in on friends’ vacation updates and occasional neighborhood rants, only to be greeted with the short notice that Mark is gone. At the time, Mark was living in Sweden, traveling the country, taking photos of anything ..read more
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Radiance 7.5.0
Pushing Pixels
by Kirill Grouchnikov
3M ago
Less than one year to go until it celebrates its 20th anniversary, it’s time for the next release of Radiance. It’s a minor one, focusing on stability and bug fixes. First, I’m going to use emojis to mark different parts of it like this:  marks an incompatible API / binary change  marks new features  marks bug fixes and general improvements Component Revisit circular progress indicators Do not force BIG_FIT_TO_ICON presentation state for command buttons configured with custom icon dimension Fix visuals of disabled command buttons under rollover state and never background appe ..read more
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Cinematography of “Warrior Nun” – interview with Imanol Nabea AEC
Pushing Pixels
by Kirill Grouchnikov
5M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Imanol Nabea AEC. In this interview, he talks about the transition of the industry from film to digital, working through the global pandemic, the potential impact of generative AI on the industry, and the variety of screens in our lives. Around these and more, Imanol dives deep into his work on the two seasons of the fan-favorite “Warrior Nun”. Kirill: Please tell us about yourself and the path that took you to where you are today. Imanol: I wa ..read more
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Cinematography of “Foundation” – interview with Owen McPolin
Pushing Pixels
by Kirill Grouchnikov
5M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome back Owen McPolin. In this interview, he talks about changes in technology and lighting, the impact of Covid on the industry in the last few years, the potential impact of generative AI on the industry, and what advice he would give to his younger self. Between all these and more, Owen dives deep into his work on the first two seasons of the gorgeous adaptation of a seminal sci-fi classic “Foundation”. Owen McPolin on location in Fuertaventura ..read more
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Production design of “Dune” – interview with Patrice Vermette
Pushing Pixels
by Kirill Grouchnikov
6M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome back Patrice Vermette. In this interview, he talks about productions that he’s been working on since we first talked in 2016, making it through the global pandemic, and the potential impact of generative AI on the industry. Around these and more, Patrice dives deep into his work on the magnificent “Dune: Part One” and “Dune: Part Two” that are reshaping the landscape of cinematic sci-fi storytelling. Patrice Vermette on the set of “Dune”, court ..read more
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Production design of “Warrior Nun” – interview with Bárbara Pérez-Solero
Pushing Pixels
by Kirill Grouchnikov
6M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Bárbara Pérez-Solero. In this interview, she talks about the transition of the industry to digital tools over the years, working through the global pandemic, the potential impact of generative AI on the industry, and finding inspiration for her work. Around these and more, Bárbara dives deep into her work on the two seasons of the fan-favorite “Warrior Nun”. Kirill: Please tell us about yourself and how you started in the industry. Barbara: It w ..read more
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Cinematography of “Drugstore June” – interview with Sherri Kauk
Pushing Pixels
by Kirill Grouchnikov
7M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Sherri Kauk. In this interview, she talks about making connections across projects, what it means to be an artist, the role of film as a physical medium, the effect that Covid has had on the industry, and the potential impact of generative AI on the creative side of visual storytelling. Between all these and more, Sherri dives deep into her work on the recently released “Drugstore June”. Kirill: Please tell us about yourself and the path that t ..read more
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Radiance 7.0.0
Pushing Pixels
by Kirill Grouchnikov
9M ago
It gives me great pleasure to announce the next major release of Radiance. Let’s get to what’s been fixed, and what’s been added. First, I’m going to use emojis to mark different parts of it like this:  marks an incompatible API / binary change  marks new features  marks bug fixes and general improvements Component Add model-based label component Support projecting radio buttons in the ribbon component Customizable popup anchor bounds provider for command buttons Customizable popup icons for command buttons Revisit the class hierarchy of commands and presentation mode ..read more
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