Production design of “Dune” – interview with Patrice Vermette
Pushing Pixels
by Kirill Grouchnikov
1w ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome back Patrice Vermette. In this interview, he talks about productions that he’s been working on since we first talked in 2016, making it through the global pandemic, and the potential impact of generative AI on the industry. Around these and more, Patrice dives deep into his work on the magnificent “Dune: Part One” and “Dune: Part Two” that are reshaping the landscape of cinematic sci-fi storytelling. Patrice Vermette on the set of “Dune”, court ..read more
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Production design of “Warrior Nun” – interview with Bárbara Pérez-Solero
Pushing Pixels
by Kirill Grouchnikov
1w ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Bárbara Pérez-Solero. In this interview, she talks about the transition of the industry to digital tools over the years, working through the global pandemic, the potential impact of generative AI on the industry, and finding inspiration for her work. Around these and more, Bárbara dives deep into her work on the two seasons of the fan-favorite “Warrior Nun”. Kirill: Please tell us about yourself and how you started in the industry. Barbara: It w ..read more
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Cinematography of “Drugstore June” – interview with Sherri Kauk
Pushing Pixels
by Kirill Grouchnikov
1M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Sherri Kauk. In this interview, she talks about making connections across projects, what it means to be an artist, the role of film as a physical medium, the effect that Covid has had on the industry, and the potential impact of generative AI on the creative side of visual storytelling. Between all these and more, Sherri dives deep into her work on the recently released “Drugstore June”. Kirill: Please tell us about yourself and the path that t ..read more
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Radiance 7.0.0
Pushing Pixels
by Kirill Grouchnikov
3M ago
It gives me great pleasure to announce the next major release of Radiance. Let’s get to what’s been fixed, and what’s been added. First, I’m going to use emojis to mark different parts of it like this:  marks an incompatible API / binary change  marks new features  marks bug fixes and general improvements Component Add model-based label component Support projecting radio buttons in the ribbon component Customizable popup anchor bounds provider for command buttons Customizable popup icons for command buttons Revisit the class hierarchy of commands and presentation mode ..read more
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Cinematography of “Where the Crawdads Sing” – interview with Polly Morgan
Pushing Pixels
by Kirill Grouchnikov
4M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome back Polly Morgan. In this interview, she talks about changes in technology and exhibition, the impact of Covid on the industry in the last few years, the potential impact of generative AI on the industry, connecting with her characters, and growing as an artist and as a person. Between all these and more, Polly dives deep into her work on the wonderfully crafted “Where the Crawdads Sing”. Kirill: What big changes have you seen in your industry ..read more
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Production design of “Infinity Pool” – interview with Zosia Mackenzie
Pushing Pixels
by Kirill Grouchnikov
6M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Zosia Mackenzie. In this interview, she talks about what it means to be an artist, how she chooses her productions, the enduring appeal of the horror genre, and the potential impact of generative AI on the movie industry. Around these and more, Zosia dives deep into her work on the recently released sci-fi horror “Infinity Pool”. Kirill: Please tell us about yourself and the path that brought you to where you are today? Zosia: I grew up in Ronce ..read more
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Cinematography of “Saw X” – interview with Nick Matthews
Pushing Pixels
by Kirill Grouchnikov
6M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Nick Matthews. In this interview, he talks about the evolution of digital tools at his disposal, how we see art, the impact of storytelling on our society, and the enduring appeal of the horror genre in the last few decades. Around these and more, Nick dives deep into his work on “Saw X”. Kirill: Please tell us about yourself and the path that took you to where you are today. Nick: I grew up in a family that cared a lot about art and storytelli ..read more
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Cinematography of “Poker Face” – interview with Jaron Presant
Pushing Pixels
by Kirill Grouchnikov
8M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Jaron Presant. In this interview, he talks about how the industry is changing with evolving technology, what he looks for in this collaborative medium, the balance between the art and the technical side of things, and our need for storytelling. Around these and more, Jaron dives deep into his work on the first season of “Poker Face”. Kirill: Please tell us about yourself and the path that took you to where you are today. Jaron: I was always fas ..read more
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Production design of “Yellowstone”, “1883” and “1923” – interview with Cary White
Pushing Pixels
by Kirill Grouchnikov
9M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my honor to welcome Cary White. In this interview, Cary talks about coming out of retirement to join the sprawling universe of the Dutton family, from the original “Yellowstone” to its prequels “1883” and “1923”. Cary White on the set of “1883”. Kirill: Please tell us about yourself and the path that brought you to where you are today Cary: I started off as an art major in college. My mother always encouraged me as an artist, but my father was convinced that I would ..read more
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Production design of “Daisy Jones & The Six” – interview with Jessica Kender
Pushing Pixels
by Kirill Grouchnikov
9M ago
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my delight to welcome back Jessica Kender. In this interview, she talks about the impact of Covid on the industry, advances in generative AI, the art of visual storytelling, and how she does research. Between all these and more, Jessica dives deep into what her work on the recently released “Daisy Jones & The Six”, and the enduring appeal of the ’70s in our popular culture. Kirill: We talked in April 2020, right when Covid shut down everything, but it wasn’t immed ..read more
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