ODIOUS UPLANDS and COMPLETELY UNFATHOMABLE DCC AT LAST
The Dungeon Dozen
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1y ago
NOW AVAILABLE in PDF and Print on Demand: ODIOUS UPLANDS and COMPLETELY UNFATHOMABLE (DCC) CLICK HERE TO BUY NOW! SO YOU SURVIVED OPERATION UNFATHOMABLE? Odious Uplands await! You and your brave companions, fresh from their terrible sojourn into the Underworld emerge into the untamed wilds of Stonespear Province, crushed for an eon beneath towering glaciers until a sudden thaw, and bathed in the dim radiance and ineffable influence of the Chaos Aurora!  A land home to all manner of unique megafauna, vicious saber-toothed apes, Woolly Neanderthal rangers, scarcely describable entities ..read more
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How can We Destroy this Campaign World?
The Dungeon Dozen
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3y ago
d12 1. You must trick a bard into strumming the Chords of Fate on the Lute of Annihilation 2. Legends tell of thermonuclear weapons beneath megadungeon, lich w/launch codes clearly doesn't give a shit 3. Constant use of magic provokes ecological catastrophe, point of no return long since reached, according to interdisciplinary team of research soothsayers: death spiral for earthly life set to begin after 2d100 further spells cast so choose wisely 4. Giant plug at bottom of World Ocean may be pulled, requires multi-godling strength, there is a certain girdle 5. By swinging the ..read more
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On the Clearance Rack
The Dungeon Dozen
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3y ago
Esoteric items on offer from the local purveyor of dungeoneering equipment. Caveat Emptor! d12 1. Experimental 50' rope that doubles as fast-burning fuse 2. Water purification tablets of unknown provenance, introduced in sufficient quantities, dungeon pools roil w/fizz utterly toxic to native life 3. Lightweight suction cup/sturdy tubes/mesh arrangement designed to provide sleeping area well above vermin-trodden dungeon floors 4. Semi-translucent suit of jellyfish leather, proof against attacks by most slimes, jellies, oozes, puddings, and other caustic agents 5. Moonstone compass always p ..read more
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In the Dungeon Garbage Pits
The Dungeon Dozen
by
3y ago
It piles up down there. For when the adventurers take a moment out of their busy schedules for a bit of dumpster-diving, dungeon-style. d12 1. Skulls, skulls, skulls 2. Decrepit ogre vagrant sleeps one off in shelter made from abundant stacks of pre-cut dungeon masonry 3. Crates and crates of ceramic bottles, all but a handful drained of imported fizzy energy beverage favored by puny humanoids, each worth 5 copper pieces if returned to big city distributor 4. Heaps of dented, punctured cans of anti-fungal concoction w/manufacturer's label, if residue painstakingly collected, enough ..read more
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There Are No Dragons in this World
The Dungeon Dozen
by
3y ago
Alternate apex monsters for those occasions when it will be Dungeons & Whatever. d12 1. Super-powered, hyper-muscular demigods tower over regular humans, world carved into ever-shifting tapestry of fiefdoms each w/demigod patron, driven to amass most fabulous treasures of the world, constant wars of item-specific acquisition 2. Eleven immortal tortoises left over from Dawn Times vary in size from colossal to stupendously huge, each guards single site of ancient power/megadungeon, communicate telepathically w/one another, breath atomic fire but once/century but it's a thermonuclear dooz ..read more
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Effects of Monster Derangement Syndrome
The Dungeon Dozen
by
3y ago
Perfectly healthy Blind Antler Man from Operation Unfathomable Widespread, atypical, highly disruptive monster behaviors and altered states of consciousness result from unknown spores/germs/curse/damnation/deranging gas/etc. disseminated throughout the dungeon. Generate additional side effects as required by rolling again. d12 1. Population drawn inexorably to dungeon pools, subterranean rivers, lakes, etc. by sudden compulsion to immerse/cleanse themselves, battles break out for control of waters between terrestrial factions & aquatic denizens 2. Delusions of grandeur fill ..read more
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Structures Still Standing in the Ruined Underworld City
The Dungeon Dozen
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3y ago
Stand by for enlightenment! d12 1.  Gymnasium of the Ancients: single colossal room like torture chamber writ large, engines of anguish in row after row, scattered free weights, less recognizable contraptions, all seemingly designed to invoke misery, swampy due to leaky roof, self-contained ecosystem, two factions of rat-sized mutant bacteria devour one another, locked in evolutionary race for supremacy 2. Posh dwelling, protected from apocalypse by powerful enchantment, three stories, luxuriously appointed, totally refinished dungeon basement, occupied by cranky matriarch-lich ..read more
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There's Gotta Be Another Way to the Next Dungeon Level
The Dungeon Dozen
by
3y ago
"Must everything be a pain in the ass in this place?" d12 1. Subterranean ravine, rushing water below, other side featureless stone, series of incredibly narrow switchbacks hewn into wall below, must go mountain goat-style, ravine subject to distracting pterodactyl infestation 2. Small room with no floor, after obscene number of golden coins deposited into slot in corridor pressurized air blasts from below, works as per feather fall, return trip air blasts as per levitate, costs 1d4 times as much 3. Giant in sumo wrestler's diaper w/Mardi Gras papier mache head greets you as you ..read more
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Where Do You Get Potions in a Dry Town?
The Dungeon Dozen
by
3y ago
Knock three times and whisper "Basilisk" d12 1. Import Emporium down by the docks sells healing potions by the crate from dodgy overseas manufacturer, 50% failure rate, 5% toxicity rate, employee must vouch for you 2. See the obese gnome under the giant toadstool near sewage treatment facility, he's got the good stuff 3. Street vendor specializing in doodads, knickknacks, tchotchkes, also has small behind-the-counter selection, he wears a really tall fez 4. When the third house on the left on Ambush Alley flies the green flag, that means potions are in stock, all customers probed by ..read more
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Which Gladiator Shall You Face?
The Dungeon Dozen
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3y ago
Typical. d12 1. Started off as highly trained warrior princess until kingdom fell to evil empire, captured, much misery later winds up in arena, now rippled muscles like steel bands, stabs, slashes, bludgeons, pummels, chokes, grapples with balletic grace, impeccable technique, fighters marvel at her number of attacks per round 2. Upward thrust tusks of a boar, drools copiously, otherwise tall, lanky, lean, slender, muscle tone like beef jerky, seemingly puny arms imbued w/incredible strength, hurls great stones as giant then moves in for improbably huge cleaver attack 3. Former pal ..read more
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