Adventure: Broken Sword 1: The Shadow of the Templars (2010 Director's Cut)
Gaming After 40
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2y ago
Thanks to everyone who took time to welcome me back!  I'm still going through a backlog of comments and sorting out the bitcoin/gambling spam from the genuinely meaningful and informative comments the system has been gathering while I've been away, but I do hope to write a new post now and then. (As to where my time has been going these past several years, I've been doing quite a bit of acting in various projects, which I may or may not owe to becoming more comfortable on camera doing my video podcasts here.  The pandemic has forced/encouraged me to do less live theatre and more film ..read more
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Adventure: 4 Mile Island Adventure (1983)
Gaming After 40
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2y ago
It's been a while... quite a while... nearly two years! But I had a little free time this week to dive into a nostalgic rabbit hole, and I discovered a few adventure games for the TRS-80 Color Computer that I had seen advertised but never played back in the days when I was an avid CoCo user.  Thanks to The Color Computer Archive for keeping these vintage titles accessible! In this post I'm going to explore 4 Mile Island Adventure, a 1983 release by Owl's Nest Software written in Extended BASIC for Color Computers with at least 16K of RAM.  The game operates entirely in memory and was ..read more
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Adventure: Castle of Terror (1984)
Gaming After 40
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4y ago
I've had a little bit of adventuring time available in recent weeks, and I ended up tackling Beam Software's Castle of Terror, published in 1984 for the Commodore 64 and Spectrum ZX computers.  It's an illustrated text adventure with a parser (of sorts), room illustrations (that take considerable time to draw), and a design that inspired legendary frustration in its day. I played Castle of Terror via the Antstream game service that launched last year -- recently the company has been adding a nice selection of obscure Commodore 64 and Spectrum ZX text adventures to supplement its growing selec ..read more
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Adventure: Hugo's House of Horrors / Hugo's Horrific Adventure (1989)
Gaming After 40
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4y ago
I haven't had much time to sit down and dig into a proper adventure game in a long while,so I was pleased to run across an animated adventure game that only took a few hours to play -- David P. Gray's Hugo's Horrific Adventure (its in-game credit), a.k.a. Hugo's House of Horrors (in old shareware ads if memory serves.)  It was originally published in 1989 with a mouse-supporting update circa 1997. The design was inspired by the Sierra/Lucasarts 3-D adventure games and the technology is similar, but it's also a bit of a throwback to the bedroom coder days of yore.  It appears Mr. Gray was a on ..read more
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At Random: Karnov (NES, 1987)
Gaming After 40
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5y ago
I recently acquired Hyperkin's Retron 5 multi-console -- it's essentially an emulator in a console casing, with a generic wireless controller, clean HDMI output, and support for cheats and patches, video filtering options, screenshot captures, and save states for games that never had a save capability originally.  It's not tremendously well constructed, and emulation will always have some shortcomings here and there, but this little box has one great feature from my perspective: physical cartridge slots for the Nintendo Entertainment System, its Japanese counterpart the Famicom, the Sega Gene ..read more
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