The Tao of D&D
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I Love the Game of D&D
The Tao of D&D
16h ago
We come now to the most difficult part of this series, where we have to set aside what "resources" are and how to use them, and take up the unholy, unwanted subject of "education." This disaster of a field, that has induced nearly every conscious person to equate with their frustrating, provably irrelevant school experience. Where, as teenagers, we used to say to our teachers, "Why are we learning this? I'm never going to use it," only to be chastened to warned not to question the importance of school, we can look back now in our late adulthood and say with surety, "I was right. I never did us ..read more
The Tao of D&D
3d ago
Continuing with the effects of resources upon things, consider the manner in which a book, film or an experience can serve to fuel creative thinking, like a chemical reaction that accelerates or enhances the mind. This sort of catalyst has no definite outcome; it rushes at us without expectation, but when it hits, our creative process feels a flash of insight, inspiration and excitement at the possibilities with which the idea fills us.
But though we want catalysts to occur on a regular basis, we don't know when they will, or even IF they will. There’s no method, no sign, no clear way to pre ..read more
The Tao of D&D
1w ago
The Authentic Wiki is up again, at last, two days late, but life goes like that sometimes. Naturally, when it's down, that's when I finally feel like starting to do some kind of work on it ..read more
The Tao of D&D
1w ago
I am continuing the series on the Higher Path, which can be obtained by anyone for just $3 a month. It's up to the reader to decide if they already know everything they want to know about D&D.
Here's a snippet of today's post:
... When the players respond to such unusual motifs and in-depth situations, stolen blatantly from real history, they nevertheless respond in reflection of the complex, believable situation we've woven. It's believable, we know, because it really happened.
The more resources we engage with, not only in one small field, but across a large spectrum of ideas, the m ..read more
The Tao of D&D
1w ago
So sorry, the wiki still isn't up. I'm informed that "unsettling" occurred during the move; there are service people working on the issue presently.
In other news, I'm afraid I've removed 26 names from having access to my higher path blog. To all such persons, I thank you gratefully for all that you've donated in the past; I have written on that blog since 2022, but as I'll be putting the continuing series there, the time has come to clean house. If I have accidentally removed anyone that shouldn't have been removed, then please write me immediately at patreon, here in the c ..read more
The Tao of D&D
1w ago
The 17th post of this series that I've been writing, which is well over 16,000 words thus far, has been posted on The Higher Path. I'm going to continue posting this series there, not here. Access to the Higher Path can be obtained through my Patreon page.
I assume that some here have been enjoying it; and that most, not seeing it appear on some RSS feed, will just assume I'm not writing it any more. But I assure the reader that I am.   ..read more
The Tao of D&D
1w ago
I am sorry to say that the Authentic Wiki still isn't active, though it should be. I have no idea why. At present, the service company is overwhelmed with their move so there's nothing to do now but wait. I'm assured it should be restored some time tomorrow, if not later today.
Yesterday I received a missive that was grateful that I was establishing a taxonomy for D&D game preparation. It might be good at this point to briefly explain that I haven't invented this — it's the basic design taxonomy that applies to everything that built or prepared for in the world.
Research, to start, invol ..read more
The Tao of D&D
1w ago
Embarking upon a more esoteric form of game play, one often studiously avoided because of its difficulty for both the players and dungeon master, is what we may call strategic decision-making. This means something different in D&D than it does in war-based board gaming; here, it is the problem of decoding layers of uncertainty that arise from a world where intrigue and subtle currents of power affect the setting, whether this is an untrustworthy ally, a dangerous political swamp, or some non-player character's hidden agenda. Players will, in a full, rich world, bump against any of these, a ..read more
The Tao of D&D
1w ago
Our next step is to question whether or not combat is an inevitable part of D&D. Traditionally, it has been, as players in various circumstances carry weapons and wear armour for a reason, and not for show. However, with later badly structured combat systems in place, there are many DMs who eschew combat, preferring to focus on other aspects of gameplay, because the mechanics of combat can be sluggish, dragging down the pace of the game and making it boring for both the players and the dungeon master.
It seems obvious, given the failure of the official community to rationally address this ..read more