A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Hindawi » International Journal of Computer Games Technology
by
3M ago
Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered ..read more
Visit website
Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes...
Hindawi » International Journal of Computer Games Technology
by
4M ago
The use of gamification has gained important attention when it comes to developing desired behaviors in children. However, few ..read more
Visit website
Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents
Hindawi » International Journal of Computer Games Technology
by
4M ago
Educating healthy lifestyle behaviors through game can help children and adolescents achieve healthy habits. The aim of the ..read more
Visit website
DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
Hindawi » International Journal of Computer Games Technology
by
4M ago
The design and development of a serious game are complex due to different and often numerous stakeholders involved. Different ..read more
Visit website
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis
Hindawi » International Journal of Computer Games Technology
by
4M ago
With the advancement of virtual reality and 3D game technology, the demand for high-quality 3D indoor scene generation has ..read more
Visit website
The Construction and Application of a Cloud Editing Digital Museum Oriented to Virtual Tour
Hindawi » International Journal of Computer Games Technology
by
4M ago
The COVID-19 pandemic has accelerated the digital transformation of museums, and online virtual tours have become an important ..read more
Visit website

Follow Hindawi » International Journal of Computer Games Technology on FeedSpot

Continue with Google
Continue with Apple
OR