Root and Branch: generating your campaign
The RPG Tinkerage
by Andrei Baltakmens
1M ago
 When you start a campaign, solo or with a group, the best advice is always to start small. Unless you're following a published sequence, the most satisfying turn of play is to begin with one locality and watch the inciting incident grow into its own world. But even starting small, it might be hard to come up with concrete details on the plain canvas, or it's tempting to try and visualize the campaign end game, and then back-engineer details to the very beginning. This method gives you a starting point and leads, but is also open-ended, so the campaign grows as you unfold it. I've used it ..read more
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Craft and Luck at the Green Dragon
The RPG Tinkerage
by Andrei Baltakmens
5M ago
[Since the Blogger app caused an inadvertent repost of Narrative Adventures at the Green Dragon pub, the Green Dragon discussion continues with a close look at resolution. This minimalist mechanic is "balanced" because all outcomes are weighted around the middle – a fair roll indeed!] Let us look at the table used to assess a character's skill and luck in a doubtful situation. This well worn table, somewhat revised, is consulted whenever characters take action according to their particular skills and abilities in a risky situation. The player rolls two common tavern dice, and the professor i ..read more
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Solo tinkering — Play all the Books
The RPG Tinkerage
by Andrei Baltakmens
5M ago
The Tinkerage has been experimenting with solo roleplaying as a way to test some of the freeform, light and Play the World concepts with house rules and designs. One unexpected benefit of this approach, which could be brought to multiplayer games, is that you get to play not just your own system but ALL the RPG systems, and so one's collection of gaming books acquires new life when you're not tied to a single rules set. So far I've used Warhammer Fantasy Roleplay to generate careers and encounters, BareBones Fantasy to generate missions and locations, Blacksand for Advanced Fighting Fantasy f ..read more
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Freeform, Light Characters
The RPG Tinkerage
by Andrei Baltakmens
5M ago
As outlined in the last post on playing the world with freeform, light rules, creating a character becomes a process of developing a description and highlighting only the significant, to play, attributes. How might this work? First, come up with a concept around the role you want to play. This can be a profession, a character type, or even a simple background. Later, you'll attach a name and a short title to this role. Then, come up with a description of a couple of lines or sentences. This description will include the characteristics (such as deft, tough, cunning) and the skills (swordplay ..read more
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On Converting Your FRP Rules System
The RPG Tinkerage
by Andrei Baltakmens
5M ago
One of the intriguing sections of the old Iron Crown Enterprises modules for Middle-earth using MERP or Rolemaster (MERP/RM) was the section that sometimes appeared in the introduction: "Guidelines for Using Your FRP System with this Module: Conversion Notes". Not the snappiest title, but the table for converting between d100, d20, 3d6 stats, and even 2d6, contained the suggestion, even if impractical, that the mechanical bones of the module could in some way be translated and adapted between game system, providing a way into ICE's resources for Middle-earth without their cumbersome house syst ..read more
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Russ Nicholson: an appreciation
The RPG Tinkerage
by Andrei Baltakmens
5M ago
Some years ago I made an off-hand remark that the fantasy world I would create would be a "slipstream version of Middle-Earth and the world of Firetop Mountain, illustrated by Russ Nicholson". The mention of Russ Nicholson, who died this month, was not casual. Nicholson was one of the most important, distinctive, and influential of modern fantasy and gaming illustrators. Where writers and game designers described imaginary worlds, Nicholson visualized them, and in the process made them vivid, distinct, and memorable. As an illustrator, Nicholson's line-work was extraordinary—dense and kineti ..read more
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Rise of the meta-GM
The RPG Tinkerage
by Andrei Baltakmens
5M ago
If you find yourself flicking through one RPG system, like Imperium Maledictum, and thinking to yourself that it could be played with XD20 or Basic Roleplaying (BRP), then you might be a meta-GM. Meta-gaming, from the player's point of view, is when a player uses their personal, real-life knowledge of the game rules or setting to guide their in-game character's actions. Sometimes this is useful, or at least tolerable, and sometimes this can disrupt or short-circuit a scenario.  Meta-gamesmastering, the domain of the meta-GM, by extension, is when the GM or referee uses their personal, rea ..read more
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Micro-Encounters and scene aspects
The RPG Tinkerage
by Andrei Baltakmens
5M ago
Mostly, all you need is a d6. Here are a couple of compact six-sided die tools developed for inspiration and guidance when either playing solo or with a group. Micro-EncountersThis is a compact, generic tool for whenever you check for encounters, either in the open or in a closed environment, like a dungeon. Roll d6; +1 for safer environments; -1 for dangerous environments: 1- Hostile, typically an immediate attack by a hostile encounter 2- Danger, a dangerous or potentially hazardous encounter; can mean an active physical threat (storm, flood, trap, etc.) 3- Obstacle, a barrier to pr ..read more
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A faster BRP
The RPG Tinkerage
by Andrei Baltakmens
5M ago
There's no doubt here that Basic Roleplaying is an excellent system that's surprisingly easy for beginners, adaptable, and can support extended play. But even if you were to leap in with the Basic Roleplaying SRD as your compact rules, many of the systems grouped under the OSR label, and early versions of D&D itself, have one significant advantage for new players: it's quicker to roll up a new character and get started. Now, with a group of interested adults 30–60 minutes rolling characteristics, assigning and calculating skills, deriving HP and MP and the rest, creates a substantial, inte ..read more
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Alone on the range: Strider Mode
The RPG Tinkerage
by Andrei Baltakmens
5M ago
 Recently, the tinkerage picked up Strider Mode, the solo rules for The One Ring RPG. Strider Mode, as you might think, contains rules for playing a single player-hero in Middle-earth, adapted from the system of The One Ring. Now, The One Ring Second Edition is a fine system with many thoughtful and atmospheric touches, but it still isn't the game I would choose to run adventures in Middle-earth. As per my review of the first edition, the system is still too programmatic and committed to phases and counters of all sorts. It feel sometimes as if deep down it's a board-game, where your char ..read more
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