How to design games that stand the test of time with Brad Talton
The Board Game Design Lab
by Gabe Barrett
1M ago
In this BGDL rewind from May of 2020, Brad Talton, founder of Level 99 Games, and I discuss what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, creating worlds that players want to keep coming back to, design creep, and a whole lot more! The post How to design games that stand the test of time with Brad Talton appeared first on Board Game Design Lab ..read more
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The design process of one of the world’s best designers, Corey Konieczka
The Board Game Design Lab
by Gabe Barrett
2M ago
In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more! The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab ..read more
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How to Design an Engine Building Game with Elizabeth Hargrave
The Board Game Design Lab
by Gabe Barrett
2M ago
In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies, creating a satisfying conclusion, and more! The post How to Design an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab ..read more
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How to Design Games that Tell Stories with Ignacy Trzewiczek
The Board Game Design Lab
by Gabe Barrett
2M ago
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell. The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab ..read more
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Using Math to Design Better Games with Emerson Matsuuchi
The Board Game Design Lab
by Gabe Barrett
3M ago
In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathmatical models, and more! The post Using Math to Design Better Games with Emerson Matsuuchi appeared first on Board Game Design Lab ..read more
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Finding the Right Mixture of Luck and Skill with Richard Garfield
The Board Game Design Lab
by Gabe Barrett
3M ago
In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab ..read more
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Where the BGDL Is Headed in 2024
The Board Game Design Lab
by Gabe Barrett
3M ago
In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE. The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab ..read more
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Your game design questions answered
The Board Game Design Lab
by Gabe Barrett
4M ago
In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab ..read more
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How to Boost Creativity and Avoid Tropes | Jason Perez
The Board Game Design Lab
by Gabe Barrett
5M ago
In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices. The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab ..read more
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Listen to this BEFORE you start an indie publishing company | John de Campos
The Board Game Design Lab
by Gabe Barrett
5M ago
In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry. The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab ..read more
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