William Gauthier- Freelance Game Designer
Clear As Mud
by mudstack
6M ago
William’s career has been built around working on mobile and casual games for companies like Ubisoft and Zynga, but now he’s at a bit of a career crossroads in the sense that he wants to work on independent titles in different genres. We dive into the reasoning behind his career change, the challenges of marketing himself to indie developers and in a rather sweet story, how he created a project at a game jam to propose to his girlfriend.  ..read more
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Fabio Corrirossi- Technical Director at Third Kind Games
Clear As Mud
by mudstack
6M ago
Fabio had to teach himself programming in order to carve out a career in the industry. He had no idea how to make games or what a game designer actually did. But curiosity, ambition and determination led to him diving fully into the world of engineering to realize his dream ..read more
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Empowering Creativity Through VFX and Animation: Authenticity, Trust and Finding Inspiration w/ Sarawathi ’Vani’ Balgam (Founder of Dancing Atoms)
Clear As Mud
by mudstack
6M ago
Enveloped in an aura of creative brilliance, today's guest on the Clear As Mud Podcast is the illustrious Vani Balgam. A luminary in directing, writing, and producing, she's the founder of Dancing Atoms—a visionary creator studio forging connections between Asian and North American storytelling, birthing authentic narratives for a global audience. Vani's career gleams with achievements, including her role as Head of Creative Management at Dreamworks Animation in Shanghai and her executive directorship at the award-laden animation and VFX studio, Rhythm and Hughes Asia. In this episode, Vani un ..read more
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Seth S. Smith- Senior Game Designer At Riot Games
Clear As Mud
by mudstack
6M ago
Seth Smith comes on the show to discuss his work on Riot’s tactical shooter VALORANT, and his goal of creating a multimedia franchise that spans games, novels, comic books, film and TV. We also talk about  // Hello, World an inclusive social mixer that Seth spearheads, designed for anyone who champions representation in tech and entertainment.  ..read more
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Unpacking Startup Culture, Work/Life Balance, and the Future of the VR Industry w/ David Tucciarone (VR Vision)
Clear As Mud
by mudstack
6M ago
In this episode of Clear as Mud, we are joined by David Tucciaronne, the Director of Development at VR Vision. David is an exceptionally fun guy with an impressive background in both leading startups to success and innovating on the most cutting-edge VR technology. We explore his personal philosophy of having a life-work balance and the importance of keeping a lean and dependable team of artists and developers to nurture success and satisfaction.  We also delve into the latest trends in VR technology, discuss the impact the rebranding of Meta has had on the VR industry, and what the futur ..read more
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Martin Annander- CEO and Co-Founder At Spagank!
Clear As Mud
by mudstack
6M ago
Martin has worked as a designer, a teacher, a leader designer, and a design director and now has started his own game studio. We discuss Martin’s approach to running a studio, game development, and systemic design in all its forms.  ..read more
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Navigating the Landscape of Artistic Careers with Art Director Dan Fadness at Terraform Studios
Clear As Mud
by mudstack
6M ago
Get ready for an incredible guest on the Clear as Mud podcast. We had Dan Fadness, Art Director at Terraform Studios, sharing his valuable insights on mentorship for aspiring artists. He stressed the need for strong foundational knowledge before diving into mentorship, and he gave us a glimpse into the crucial role of an Art Director in the game industry. Dan also talked about the importance of communication and problem-solving skills in art direction, shedding light on the challenges artists face. And he didn't shy away from discussing dealing with rejection, offering advice and encouragement ..read more
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Brad Myers- Lead Character Artist At ProbablyMonsters
Clear As Mud
by mudstack
6M ago
Brad has worked as a 3D artist since 2008. He has been a character artist on multiple games in the Call of Duty franchise including Vanguard, Black Ops and Cold War. Brad delves deep into the process of creating characters from a technical and order of operations perspective that shines a light on what it takes to make character models for one of the most high profile franchises in the world.  ..read more
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Agata Inventio- Senior XR Designer & Design Director at FitXR
Clear As Mud
by mudstack
6M ago
Agata takes listeners behind the curtain of developing games for VR and Mixed Reality, the challenges of dealing with people’s negative preconceptions of VR, and how Mixed Reality could take us into a brave new future that goes beyond entertainment.  ..read more
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Pierre Burgoni- FX Division Art Director at Digic Pictures
Clear As Mud
by mudstack
6M ago
Have you ever watched one of those CG cinematic trailers for a game online and wondered how it was made? Well, look no further. Pierre has had a hand in creating trailers for the Assassin’s Creed franchise, Rainbow 6 Franchise and working on the cinematics for Call of Duty Vanguard.    We get into all that and more in this episode of Clear As Mud.  ..read more
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