Hit Save! Podcast
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Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come.
Hit Save! Podcast
6M ago
Jaiden Alemni of Studio Alemni is creating a wonderful role-playing game with an interesting story and game play mechanics.
Check it out: https://www.studioalemni.com/astravia
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Hit Save! Podcast
6M ago
Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explore planets and meet all kinds of obstacles, puzzles, bosses, and interesting characters.
Our interview with Rik Nicol provides an interesting look into how Goodboy Galaxy came to be. It started life as a 3 day jam game, called Goodboy Advance for the ..read more
Hit Save! Podcast
6M ago
I had a blast playing Q-Cubed, and we're so happy to be talking to Carolyn about her game. Apologies for the somewhat crappy audio from my microphone. More information: https://hitsave.org/blog/q-cubed-with-carolyn-lu-cludosian-games/
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Hit Save! Podcast
6M ago
I recently had the pleasure of interviewing Artemio Urbina, a software developer and engineer based in Mexico who has created some fascinating tools for the retro gaming community. His most famous projects include the 240p Test Suite, MD Fourier, and the CPS2 desuicide project. Full blog post: https://hitsave.org/artemio-urbina-pioneering-tools-to-keep-retro-gaming-alive Support Artemio and follow his work through the following links: https://www.patreon.com/aurbina https://artemiourbina.itch.io/240p-test-suite https://stoneagegamer.com/240p-test-suite-for-neo-geo-mvs-junkerhq.html https://ko ..read more
Hit Save! Podcast
6M ago
Prior to the advent of the iPhone and the rise of worldwide mobile phone gaming in the early 2010s, there was a fervent mobile gaming scene in Japan - feature phone gaming. Feature phones, also known as Japanese "dumbphones," had dedicated mobile internet services to connect users to an assortment of utilities, including storefronts from the likes of Capcom to Square Enix for purchasing and downloading video games. On top of porting existing games, they created completely original games specifically for these devices. Unfortunately, in recent years, this era of gaming history has become suscep ..read more
Hit Save! Podcast
6M ago
We sat down with Vicky Wei and Jon Lawitts of Redstart Interactive just after they released their first game Get-A-Grip Chip on the Nintendo Switch. We cover their development progress which was very quick (less than a year!), how they met up with local play testers, and their influences for the game. We also talk about their experiences working with a translation team to get their game translated from English to Japanese, how the release process works to get a game onto the Switch, and much more.
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Hit Save! Podcast
6M ago
Super Marxist Twins is a fun and fast parody platformer with an old Soviet theme, where you play as the communist brothers Mikhail and Ludmil trying to take down the evil (literal capitalist pig) Tsar Boarov. We talked with developers Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski about the genesis of their idea, level design, characters and themes, and much more. More info here: https://hitsave.org/super-marxist-twins-a-roundtable-with-the-devs
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Hit Save! Podcast
6M ago
Matthew has created a beautiful and creative puzzle game, where you control everything on screen at the same time.
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Hit Save! Podcast
6M ago
We sat down with Jack Breen, the sole developer behind the upcoming Metroidvania game GigaSword. It's a game filled with charm, fun puzzles, great artwork and excellent music. The demo is available on both Itch and Steam, and we highly recommend you try it out. Jack is also currently running a Kickstarter which ends on March 3, so if you're interested in supporting his work on the game and get your name into the credits, head over there now :)
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Hit Save! Podcast
6M ago
Earlier this year we sat down with three members of the Wintermoor Tactics Club development team: Ben Walker, Kyla Fury, and Ryan Anderson.
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