Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni
Hit Save! Podcast
by Hit Save!
6M ago
Jaiden Alemni of Studio Alemni is creating a wonderful role-playing game with an interesting story and game play mechanics. Check it out: https://www.studioalemni.com/astravia --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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From Game Jam to Galactic Quest: The Development of Goodboy Galaxy
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by Hit Save!
6M ago
Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explore planets and meet all kinds of obstacles, puzzles, bosses, and interesting characters. Our interview with Rik Nicol provides an interesting look into how Goodboy Galaxy came to be. It started life as a 3 day jam game, called Goodboy Advance for the ..read more
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Q-Cubed - Interview with Carolyn Lu at Cludosian Games
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by Hit Save!
6M ago
I had a blast playing Q-Cubed, and we're so happy to be talking to Carolyn about her game. Apologies for the somewhat crappy audio from my  microphone. More information: https://hitsave.org/blog/q-cubed-with-carolyn-lu-cludosian-games/ --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive
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by Hit Save!
6M ago
I recently had the pleasure of interviewing Artemio Urbina, a software developer and engineer based in Mexico who has created some fascinating tools for the retro gaming community. His most famous projects include the 240p Test Suite, MD Fourier, and the CPS2 desuicide project. Full blog post: https://hitsave.org/artemio-urbina-pioneering-tools-to-keep-retro-gaming-alive Support Artemio and follow his work through the following links: https://www.patreon.com/aurbina https://artemiourbina.itch.io/240p-test-suite https://stoneagegamer.com/240p-test-suite-for-neo-geo-mvs-junkerhq.html https://ko ..read more
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Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota
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by Hit Save!
6M ago
Prior to the advent of the iPhone and the rise of worldwide mobile phone gaming in the early 2010s, there was a fervent mobile gaming scene in Japan - feature phone gaming. Feature phones, also known as Japanese "dumbphones," had dedicated mobile internet services to connect users to an assortment of utilities, including storefronts from the likes of Capcom to Square Enix for purchasing and downloading video games. On top of porting existing games, they created completely original games specifically for these devices. Unfortunately, in recent years, this era of gaming history has become suscep ..read more
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Interview with the developers behind Get-A-Grip Chip - Jon Lawitts and Vicky Wei of Redstart IO
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by Hit Save!
6M ago
We sat down with Vicky Wei and Jon Lawitts of Redstart Interactive just after they released their first game Get-A-Grip Chip on the Nintendo Switch. We cover their development progress which was very quick (less than a year!), how they met up with local play testers, and their influences for the game. We also talk about their experiences working with a translation team to get their game translated from English to Japanese, how the release process works to get a game onto the Switch, and much more. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski
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by Hit Save!
6M ago
Super Marxist Twins is a fun and fast parody platformer with an old  Soviet theme, where you play as the communist brothers Mikhail and  Ludmil trying to take down the evil (literal capitalist pig) Tsar  Boarov.  We talked with developers Eric Kesterson, Saun Conlin, Jim Bochanski,  and Nick Zaleski about the genesis of their idea, level design,  characters and themes, and much more.  More info here: https://hitsave.org/super-marxist-twins-a-roundtable-with-the-devs --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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Betty & Earl - Interview with Matthew Brelsford, Giant Light Studios
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by Hit Save!
6M ago
Matthew has created a beautiful and creative puzzle game, where you control everything on screen at the same time. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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GigaSword - an interview with Jack Breen
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by Hit Save!
6M ago
We sat down with Jack Breen, the sole developer behind the upcoming Metroidvania game GigaSword. It's a game filled with charm, fun puzzles, great artwork and excellent music. The demo is available on both Itch and Steam, and we highly recommend you try it out. Jack is also currently running a Kickstarter which ends on March 3, so if you're interested in supporting his work on the game and get your name into the credits, head over there now :) --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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Wintermoor Tactics Club development team interview
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by Hit Save!
6M ago
Earlier this year we sat down with three members of the Wintermoor Tactics Club development team: Ben Walker, Kyla Fury, and Ryan Anderson. --- Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support ..read more
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