Game, Develop, Repeat
2 FOLLOWERS
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Game, Develop, Repeat
5d ago
Game:
My current project is bad
Gameplay loops
A sense of risk
Develop:
Overcoming Struggles
Exploring new areas
Leveling up
Building a party/community
Repeat:
What type of gameplay is most motivating for you?
What part of working on a project is most motivating for you?
Tip for myself: Sort out priorities, filter for what's most important.
Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Em ..read more
Game, Develop, Repeat
1w ago
Game:
No guarantees, just like creating
Things that paralyze you
Is there ever only one path ahead?
Risk less, work patiently
Develop:
What power do we actually have?
Notice, notice, notice
The invisible work
Considering trying might be harder than trying
Repeat:
What is the worst thing you can do for your creative energy?
How can you get to know yourself better?
Tip for myself: What version of the work, no matter how small, are you willing to do?
Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream ..read more
Game, Develop, Repeat
2w ago
Game:
Creature collector without the cuteness
Creature Combinations
A darker, otherworldly aesthetic
Story is pretty good, but probably nostalgia
Develop:
A little bit of choice adds a lot of potential
Allow players to explore systems
Check-In:
Still learning how much I have to learn.
Looking into more formal education paths.
Repeat:
What game do you almost love, but something is off?
What would you change in those games? Is it feasible?
Tip: Explore new tools. Learn some theory/explore traditional learn ..read more
Game, Develop, Repeat
3w ago
Game:
I got a world record
246 way tie
Awesome community
Flowy, skill based speedrunner
Satisfying skill development, significant space for mastery
Incredible soundtrack
Beautiful animations and art
Develop:
Navigating levels in game, alternative selections
Blocking levels based on ability to reach them
Leader-boards add a lot to the gameplay
Check-In:
Great programming progress, learning a lot from twitch
finding out my blind spots
Repeat:
If you had blind spots, where would they be?
What do ..read more
Game, Develop, Repeat
1M ago
Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE
Game:
Backstory of my current project
Full description of the project
Getting stuck after the prototypes
Develop:
Eastshade Studios video: "Marketing is not why most indie games fail"
Why I'm considering scrapping this project
Scope realizations
Too much stuff to polish
Check-In:
Godot Terrain system
Ko-Fi and Twitch
Repeat:
If you remain on your current trajectory, where will you be in one month?
If you alter your trajectory in some min ..read more
Game, Develop, Repeat
1M ago
Games:
Chess as a psychological horror game
Chess as a fast paced shooter
How bad I am at chess
Crushing failure
Forcing you to recognize the inaccuracy of your own confidence.
Develop:
Chess - learning a theory, applying it, appearing worse at the skill
Learning about lighting, making uglier art.
"The next big step forward" will often make you worse before it makes you better.
Don't just study. Do.
Don't just do. Learn.
Do not binge failure.
Check-In:
Specifics of what I did on stream
Taking r ..read more
Game, Develop, Repeat
1M ago
Games:
Truly relaxing games:
Eastshade
A Short Hike
Mountain
Dragon Quest 11
Walking simulators
Most games I play are stressful:
Cook Serve Delicious
Almost any Real Time Strategy game
Almost any MOBA
Chess
Shooters and such
Many games that we think of as relaxing can be quite stressful:
Stardew Valley
Roller Coaster Tycoon
Develop:
What makes a game truly relaxing?
What amps up the stress levels in a game?
Do stressful games contribute to burnout?
Making progress ..read more
Game, Develop, Repeat
2M ago
Game:
Front Mission 3 vs Front Mission 1st remake, initial impressions.
Design Fundamentals
The UI and maps in Front Mission 3
The difficulty tuning in Front Mission 3
RNG Damage sponges in Front Mission 1st
Develop:
Design Fundamentals
Examples of bad vs good execution
Things that age poorly
Fine tuning the player experience
Putting time into the bits that seem frivolous
Long term, sustainable effort.
Check-In:
I have some Youtube video ideas and Twitch ideas
I have not been working on development ..read more
Game, Develop, Repeat
2M ago
Game:
Deep and wide gameplay
Practice does not make perfect
Difficult learning environment
What matters is hidden until you look for it
Lot of misinformation
Unwelcoming culture
Develop:
Discovering what matters by observing others
"High Ranked" game developers
Avoiding misinformation/misleading paths
Finding a welcoming culture (avoid the doom and gloom)
Actual practice involves experimentation and observation
Repeat:
Do you feel stuck with any of your skills?
Where can you observe someone else's me ..read more
Game, Develop, Repeat
2M ago
Game:
Cleaning up
Planting Seeds
Maintaining
Connecting and exploring
Harvesting
If you over-plant...
Develop:
What stardew teaches us about development
How much can you really plan
Patience and Consistency
Energy Management
Community
Process
My own development
Struggling with rest vs burnout
Negativity spirals
Believe in yourself, not in your accomplishments or potential.
Belief in self and arrogance
Negativity spirals are easy to execute but hard to endure.
Positive spirals are hard to execut ..read more