Update on porting my game from Unity to Unreal Engine
UIBuzz - Software and game development
by Peter Witham
1M ago
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine. Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers. I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced ..read more
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Project Hack game updates (Unreal Engine)
UIBuzz - Software and game development
by Peter Witham
1M ago
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this podcast ..read more
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Achievement system in your game for retaining players
UIBuzz - Software and game development
by Peter Witham
2M ago
In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge. Join me on the podcast to share your game and app development thoughts. https://peterwitham ..read more
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Are Web Apps the answer to App Store problems?
UIBuzz - Software and game development
by Peter Witham
2M ago
In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons. Peter believes that solving this problem will signific ..read more
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Godot 4 Android Performance
UIBuzz - Software and game development
by Peter Witham
3M ago
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode. You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ..read more
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Adding a leaderboard to my game and why you should think about them
UIBuzz - Software and game development
by Peter Witham
3M ago
In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments. Also, I'm working on a Godot Engine video course and invite li ..read more
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AAA Games are boring and uninspired, long live the indie game
UIBuzz - Software and game development
by Peter Witham
3M ago
In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired.  The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay with minor additions. This lack of substance in DLCs and expansions has made players skeptical and turn to indie games for more exciting experiences. I highlight the importance of indie game developers who take risks and create unique and experim ..read more
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My game development and Godot course plans for this year
UIBuzz - Software and game development
by Peter Witham
4M ago
I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine. As mentioned in this episode Livestream Contact me Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc (00:00) - Introduction (00:18) - This years game development plans (00:33) - My first 3D game (05:13) - My 2D game plans (07:44) - My Godot video course (10:55) - Livestream (11:17) - Buy me a Coffee ..read more
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Creating and Managing Unreal Engine UI Widgets
UIBuzz - Software and game development
by Peter Witham
4M ago
I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions. As mentioned in this episode Project Hack update blog post Please show your support by buying me a coffee https://peterwitham.com/bmc Contact Me https://peterwitham.com/contact (00:00) - Introduction (00:21) - Unreal Engine Widget workflow (00:58) - ProjectHack updates (02:17) - Creating a Widget Blueprint (03:26) - HUD Class (04:07) - Adding widgets to th ..read more
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Kotlin Multiplatform 2024 Roadmap released
UIBuzz - Software and game development
by Peter Witham
5M ago
In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year. As mentioned in this episode, JetBrains Blog post Fleet Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ..read more
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