UIBuzz - Software and game development
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
UIBuzz - Software and game development
1M ago
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.
I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced ..read more
UIBuzz - Software and game development
1M ago
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.
This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done.
You can find the blog posts at
https://peterwitham.com/p8k
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UIBuzz - Software and game development
2M ago
In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge.
Join me on the podcast to share your game and app development thoughts.
https://peterwitham ..read more
UIBuzz - Software and game development
2M ago
In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.
He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons.
Peter believes that solving this problem will signific ..read more
UIBuzz - Software and game development
3M ago
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
You can also show your support by buying me a coffee
https://peterwitham.com/bmc
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UIBuzz - Software and game development
3M ago
In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.
Also, I'm working on a Godot Engine video course and invite li ..read more
UIBuzz - Software and game development
3M ago
In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired.
The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay with minor additions. This lack of substance in DLCs and expansions has made players skeptical and turn to indie games for more exciting experiences.
I highlight the importance of indie game developers who take risks and create unique and experim ..read more
UIBuzz - Software and game development
4M ago
I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.
As mentioned in this episode
Livestream
Contact me
Support this and future work by buying me a coffee. Thank you
https://peterwitham.com/bmc
(00:00) - Introduction
(00:18) - This years game development plans
(00:33) - My first 3D game
(05:13) - My 2D game plans
(07:44) - My Godot video course
(10:55) - Livestream
(11:17) - Buy me a Coffee ..read more
UIBuzz - Software and game development
4M ago
I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.
As mentioned in this episode
Project Hack update blog post
Please show your support by buying me a coffee
https://peterwitham.com/bmc
Contact Me
https://peterwitham.com/contact
(00:00) - Introduction
(00:21) - Unreal Engine Widget workflow
(00:58) - ProjectHack updates
(02:17) - Creating a Widget Blueprint
(03:26) - HUD Class
(04:07) - Adding widgets to th ..read more
UIBuzz - Software and game development
5M ago
In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.
As mentioned in this episode,
JetBrains Blog post
Fleet
Support this and future work by buying me a coffee. Thank you
https://peterwitham.com/bmc
★ Support this podcast ..read more