Shroud of the Avatar Forum » Lua
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This forum is the place to find the best player-created resources for Shroud of the Avatar, whether it's a player-written guide, a video walk-through, or a Wiki-type website, there's likely to be plenty of spoilers. Begin your conversations on Lua script add-ons for Shroud of the Avatar, discuss new Lua functions, ask Lua script questions, find some basic LUA code, and get solutions..
Shroud of the Avatar Forum » Lua
8M ago
Can I request exposing some of those actions to be called via script (instead of read only), so I can map controller buttons to them? E.g. wasd, jump, use, toggle battle, cycle (primary/ secondary) menu item, use (primary/ secondary) menu item, swap deck. Certain adv. use case are missing is okay, just intend to cover a basic game play experience. E.g. Stardew Valley's menu is fully controller navigate-able....
Can we expose action to script ..read more
Shroud of the Avatar Forum » Lua
11M ago
Does Lua scripting work properly on Linux?
Is there a way to get /loctrack info?
Where is the most up-to-date API reference ..read more
Shroud of the Avatar Forum » Lua
11M ago
For those of you who are knowledgeable with coding LUA mods, could you share a basic example of LUA code that would do the following:
The mod would place a square, movable window, that can be closed as well. The window would have the title of Quests.
This mod would check for the following quest item in the players inventory: Boundless Forest Rune Bag
If this object is found in the players current inventory, text would now show up saying "Return Rune Bag to Pendro in Yew" would then be...
Could someone share some basic LUA code for a very basic quest item mod ..read more
Shroud of the Avatar Forum » Lua
11M ago
Do not know if this is even possible, but could someone do a LUA mod, that allows us to read/write/edit a journal in game ..read more
Shroud of the Avatar Forum » Lua
11M ago
Installing and using a Lua script
All you have to do is download a script made from a player either in this section of the forum or from a friend.
Once it's downloaded, put the files (or unzip them if they are zipped) into the Lua folder.
You can use the Add-On(s) Manager to open the folder which can be found in the window...
Using the Lua Add-On(s) Manager ..read more
Shroud of the Avatar Forum » Lua
11M ago
@DevilCult Would it be possible to get a callback for "XP Added"? I've created a tracker for XP-rate, but because it's checking the change every sec it negs every time I use a skill. If I had a callback, I could add only the additions and it would track properly even without shutting off all my skills ..read more
Shroud of the Avatar Forum » Lua
11M ago
Hey guys!
I have updated the Lua API with some more functionalities. You can check them out in the API Doc.
Fixed that bug with multiple script which needed all global function to work and some more !
Like before, i have made a little example of some of the new functionality like the input box and resizable panel.
Release R96 is tomorrow but this new functionalities can be...
R96 Lua update ..read more
Shroud of the Avatar Forum » Lua
11M ago
Not sure if a topic like this could get pinned or anything, but always good to have one thread for people to get help.
This was started based off my post in another thread....
tervalas said: ↑
Okay, I've been trying to figure out this bug for a while.
I've been working on converting the libsota.util.lua label functions to use the changes I made to the main library.
With the understanding that I can create a label, here is my code to change the text of a...
Click to expand...
General Lua Scripting/Error Questions ..read more
Shroud of the Avatar Forum » Lua
11M ago
Hey everybody!
Another great release kicking in with tons of stuff for you to play with! But this time we included a major Lua overhaul which will now use the actual unity UI instead of the old OnGUI. This new UI system is way faster and better then the old for many reasons. The old OnGUI functions will now be deprecated and removed in the futur.
A long list of functions has been added to give you the functionality that we have with Unity.
That list can be found on...
New R95 Lua Functions ..read more
Shroud of the Avatar Forum » Lua
11M ago
More towards the devs but anyone can answer.
After trying a few things out I've come to the assumption that ShroudGetOnKeyDown("Mouse0") has been dedicated to detecting clicks on a button and thus isn't available to detect mouse dragging.
While I know there are workarounds, is this something that is being looked at correcting internally, or are we stuck with using workarounds ..read more