The Battle for Wesnoth Forums » iOS Support
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Welcome to the official forums for The Battle for Wesnoth. Here you can ask questions, get support, and discuss playing the video game on iOS devices. Ask questions about game crashes and talk about the latest game updates. Get to know about other supported languages and third-party map availability on iOS.
The Battle for Wesnoth Forums » iOS Support
3M ago
Hello,
I’m an old player on a old ipad (ipad 2016)., IpadOS 15.8.1
and I got the problem to loose saved game!
For now it’s happen 2 time, lost totally the elves campain…. near the end of the campain.
fist time, I loose all automatics saved games.
2nd time, I was making manual safe…. bur after doing an ios update this afternoon,I lost saved games
Statistics: Posted by JimWesnoth — February 8th, 2024, 10:06 pm ..read more
The Battle for Wesnoth Forums » iOS Support
5M ago
I’m playing on an iPhone 13 Pro Max and the game crashes as soon as I login to multiplayer, please help
Statistics: Posted by lmaonoob — Today, 10:39 am ..read more
The Battle for Wesnoth Forums » iOS Support
5M ago
The iOS port is unmaintained at this point, due to there no longer being anyone to maintain it.
Statistics: Posted by Pentarctagon — Yesterday, 6:59 pm ..read more
The Battle for Wesnoth Forums » iOS Support
5M ago
Hey I love this game but nowadays I can’t play on my pc and resort to playing on my phone is there going to be another update soon because there isn’t anyone on multiplayer on iOS anymore and now the add-ons server isn’t working anymore just curious because I have played more on the app recently than on the pc
Statistics: Posted by Chunk40517 — Yesterday, 6:07 pm ..read more
The Battle for Wesnoth Forums » iOS Support
10M ago
Hello, been a long time since the last message, but I wanted to inform that I get the same crashes as the OP in my iPad Air 12.5.7. Wesnoth version is 1.14.13 and it happens when trying to access the add-on server. It loads almost to the end when connecting and crashes.
The image shows the exact moment it crashes. Always at the same moment.
No Add-ons were installed and the cache was cleaned and purged, but the problem persists.
Statistics: Posted by Galandor — Today, 5:44 am ..read more
The Battle for Wesnoth Forums » iOS Support
11M ago
We have no iOS developers.
Statistics: Posted by Pentarctagon — Today, 1:57 am ..read more
The Battle for Wesnoth Forums » iOS Support
11M ago
Got it. Then why not create an iOS branch in wesnoth/wesnoth and merge the current iOS repository into this branch (based on master)?
Or were you telling exactly that, but it is way too long and difficult?
I have to search some background information with GPT...
Statistics: Posted by Scampada — Today, 12:57 am ..read more
The Battle for Wesnoth Forums » iOS Support
11M ago
Singalen is the previous iOS maintainer who's no longer supporting it, so adding anything to his repository wouldn't be a useful thing to do. It would also then need to be repeated for every release, which would be a ton of work due to all the conflicts you'd get trying to combine them.
Statistics: Posted by Pentarctagon — Yesterday, 8:55 pm ..read more
The Battle for Wesnoth Forums » iOS Support
11M ago
Isn't it an option as well: to get all changes in wesnoth/wesnoth since the latest common commit between the two, and export as patch? Then try putting that patch onto sinaren/wesnoth, resolving possible conflicts?
I might miss something. Not a senior in Git.
Statistics: Posted by Scampada — Yesterday, 8:06 pm ..read more
The Battle for Wesnoth Forums » iOS Support
11M ago
The discord link is https://discord.gg/battleforwesnoth
The issue though is that the iOS port has never been developed in the main wesnoth repository at https://github.com/wesnoth/wesnoth, so all the changes from the most recently updated branch of https://github.com/singalen/wesnoth would need to be merged into the wesnoth/wesnoth repository as a first step. This also includes some significant changes to the UI to get it to work on the iPhone form factor. Alternatively, someone could (again) remake the iOS port from scratch.
For Android this is being looked into in https://github.com/wesnot ..read more