Jim Ward's Adventure in Gygax's Wonderland
Playing at the World
by Jon Peterson
1M ago
Last weekend at GaryCon, many of us raised a glass to the memory of Jim Ward, who passed away just days before the convention. Ward was very helpful to me in my research, as he had been a longtime TSR executive, and before that an employee-witness to the tumultuous events of the mid-1980s, and even before that a freelancer who helped bring the science-fiction genre to role-playing games. But still further before that, he was a player in Gygax's Greyhawk campaign, and like any good dungeon explorer, he drew a lot of maps - including this map of a segment of the Greyhawk dungeon area called Won ..read more
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D&D Turns 50, and Something Else Turns 200
Playing at the World
by Jon Peterson
3M ago
2024 marks the 50th anniversary of the publication of Dungeons & Dragons. Nailing down the exact release date of a product as informally produced as D&D is difficult: I've written about that before (and amended it a bit further). Personally, I still choose to celebrate it on the last Sunday of January, which this year is the 28th. A lot of things will be happening in 2024 to mark D&D's birthday: among them, a re-issue of my first book, Playing at the World. But 2024 also marks another momentous occasion, one that we should honor along with D&D's release: the 200th anniversary ..read more
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Trivial Pursuit: Dungeons & Dragons Ultimate Edition
Playing at the World
by Jon Peterson
1y ago
  Of all the things that I never imagined I would end up working on, I was asked to help put together the Trivial Pursuit D&D edition, which has just been released. It is, well, Trivial Pursuit, but with D&D-specific questions: on monsters, spells, campaigns, characters, and of course the game's fifty-year history. If that sounds like something you'd be interested in, you can find it at the usual places online and in person -- my FLGS just got it in this weekend. Although the "special thanks" on the rules page credits only me for the questions and answers, in fact I had a lot o ..read more
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The Deadly Illusion of GenCon 1978
Playing at the World
by Jon Peterson
1y ago
  As much attention as Game Wizards lavishes on conventions, there was more still before the manuscript was cut down to size. Convention tournaments in particular received more attention, and GenCon 1978 had a anecdote that began as follows: "Even the tournament was something of a shambles, with only one group surviving the second round: seven out of eight parties died to an illusion, mistaking for a teleporter something that was actually a deadly pit." This account follows Jon Pickens's description in A&E #39, which makes for something of a funny story, and lets us see with fresh ey ..read more
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E'a, Chronicles of a Dying World
Playing at the World
by Jon Peterson
1y ago
  David M. Fitzgerald's E'a: Chronicles of a Dying World is one of the more obscure digest-sized unofficial supplements to early D&D, little known even in the community of its day. E'a did warrant a blurb in Heroic Worlds (1991), and now even has an RPGGeek entry, so it cannot be considered entirely forgotten, but very few were printed. As with many small-press items of this era, trusting the 1979 copyright date inside the book is risky at best -- but through equally-obscure catalogs, it is possible to establish roughly when it became available. E'a has forty-seven nu ..read more
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Arneson v. Gygax: The Freeman Deposition
Playing at the World
by Jon Peterson
1y ago
  When Dave Arneson's lawsuit against TSR was nearing a trial date at the end of 1980, his legal team recruited an expert witness in the person of Jon Freeman. Freeman, who wrote for Games magazine and had recently produced The Complete Guide to Board Games, was a longstanding D&D fan who drove one of the earliest computer adaptations of dungeon-crawling to see a commercial release: The Temple of Apshai (1979), first of the "Dunjonquest" series. Today, we'll take a look (a layman's look, not a lawyer's) at Freeman's argument, beginning with his chart above, which shows how Gary Gygax ..read more
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Alistair MacIntyre's 1974 Dungeon Designs
Playing at the World
by Jon Peterson
1y ago
  As another anniversary of the birth of Dungeons & Dragons passes, let's look back 48 years to the heady days of 1974, when the idea of dungeon adventuring had only just started to capture the imagination of gamers at large. Alistair MacIntyre had long run "Operation Contact" for the International Federation of Wargaming, so he knew everyone and viewed the release of D&D with some interest -- though he confessed, "I don't have the time or knowledge of fantasy to participate in your underground adventures." He was however "fascinated by the dungeon mazes," and came up with a numb ..read more
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Arneson's Hit Points for Characters
Playing at the World
by Jon Peterson
1y ago
  Game Wizards is very decidedly not a book about who invented which system in D&D. But early drafts of the book did track one design choice in D&D that Dave Arneson perennially criticized: the system wherein characters gain more hit points as they go up in level. Arneson held that character hit points should instead be fixed at character creation, and that characters should become harder to hit as they rise in level. While that story thread failed its save against manuscript bloat, restoring it does add context for Gygax and Arneson's subsequent disputes. Probably the most well ..read more
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Game Wizards: The Evolution of TSR Contracts
Playing at the World
by Jon Peterson
1y ago
This single piece of paper constitutes the entirety of the understanding between TSR and the authors of the 1975 Greyhawk supplement: most significantly, it covers a copyright assignment to TSR and an agreement from TSR to pay royalties based on "the cover price of the game rules or game on each and every copy sold." It is quite short, having been drafted pro bono by Gary Gygax's uncle at a time when Tactical Studies Rules was still a partnership, and D&D had sold perhaps 1500 copies. This language is of especial interest because the same form was used for the 1975 D&D contract ..read more
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Game Wizards: D&D Development Timeline
Playing at the World
by Jon Peterson
1y ago
  While Game Wizards has plenty to say about the big picture of TSR's corporate financials, it also pays a lot of attention to the early, scrappy days when D&D was more of a hobby than a business to the people who made it. This visual timeline of the 1972-4 process is intentionally pretty high-level, showing sequences of events rather than exact dates, but it is the working model I used for this era as I wrote the book. It is a little different from the timeline certain books (including mine) have given in the past. Probably the most dramatic adjustment to the traditionally accepted ..read more
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