The Farming Simulator Map Making Course Blog
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When I first set out to recreate our family farm as a modded map in Farming Simulator, I was overwhelmed and didn't know where to start. It took over a year and a lot of patience to learn how to build a realistic map from scratch - and even then, there was still so much to learn. With these lessons, you will be given all the tools and techniques necessary to build an accurate and realistic..
The Farming Simulator Map Making Course Blog
1y ago
Snobby Oscar Wilde once said, “Consistency is the last refuge of the unimaginative.” I used to think this quote was a bit untrue. When we talk about successful artists and businessmen, isn’t the one uniting trait their consistency? Consistent schedule. Consistent output. Consistent drive. But isn’t there also some truth in this quote? When we fall into patterns of habit and consistency, it can deaden new experiences and ideas. Consistency can become dull and unexciting. Imagine watching the same show everyday. Playing the same game. Now apply that to art. Draw the same line over and over again ..read more
The Farming Simulator Map Making Course Blog
1y ago
Clover Creek (FS15). Windchaser (FS15). County Line (FS15+17). Autumn Oaks (FS17). UMRV (FS17). Mills County (FS17). No Creek Farms (FS17). Lincoln Creek (FS17). Midwest Horizons (FS19). Some of the greatest maps of all time in their respective eras. But does an FS17 map translate well to 19? How well does a 19 map translate to 22? How long will we go until we just stop converting these old maps and move on to new experiences? Why does Midwest Horizon look so outdated in 22?
Map conversion is tricky. It isn’t a 1:1 conversion from one game to the next. There are many hoops to get through firs ..read more
The Farming Simulator Map Making Course Blog
1y ago
The Marxville, Wisconsin map, first released in Farming Simulator 19, was an important milestone in my development as a map maker. It was the first time I learned how to create roads, animate fans, animate curtains on sheds, create navmeshes through infolayers, create farmlands and field dimensions through GIMP, add seasonal foliage, etc. Just as well, it continued to emphasize my favorite activity in FS and real life farming - dairy farming. I feel as though dairy farming gives so much more depth to the game. You’re not just planting, harvesting, and tilling the whole time. You also get to us ..read more