Fearful Ends is Live on Kickstarter!
Paul's Gameblog
by Paul
7M ago
We did it! The project is live on Kickstarter! Woo hoo! Please check out the campaign here: https://www.kickstarter.com/projects/2057300167/fearful-ends Thanks everyone for following along on the journey. I’m sure I’ll still post stuff about the project here, but for the month the campaign is running the Kickstarter site itself is probably the best place to see the latest and greatest. Backing the project is extremely appreciated, but just as helpful is if you’ll share this news with all your gaming friends and communities. Thanks everyone ..read more
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Progression of a Prototype
Paul's Gameblog
by Paul
8M ago
I thought it would be fun to share some photos of three stages of prototyping the mental stress cards I’ve gone through. The pictures of course only tell half the story – you really need to feel the cards in your hands to get a sense of what it’s like to use them. But I’ll do my best to describe the tactile side here for you after the photos. The first set on the left were created for the sake of shooting the Kickstarter video. It’s a weird fact that you need to shoot video of the thing you want to create before it gets created, so I did my best. Since I have time I may reshoot some footage ..read more
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Fearful Ends at Carnage
Paul's Gameblog
by Paul
8M ago
Looking for a chance to play Fearful Ends? We’ll be running a ton of great games at Carnage! Introduction to Fearful Ends Game designer Paul Siegel will be running several demo sessions of the game with a focus on teaching the mechanics. We’ll create characters, review how to use the cards, and play the sample scenario from the back of the rulebook. If you’ve never played before or you just want to really dig into the mechanics, check out one of these games: Introduction to Fearful Ends – Friday, 10/27, 1 PM Introduction to Fearful Ends – Saturday, 10/28, 1 PM Introduction to Fearful Ends – S ..read more
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Safety Tools
Paul's Gameblog
by Paul
9M ago
Fearful Ends aims to find a way to allow players to safely roleplay their characters succumbing to the mental stress of supernatural horrors, while protecting the emotional well being of all the real people sitting around the table. This can be a very difficult balance to strike, but doing so has been a foundational goal for this project from the very beginning. We’ve engaged sensitivity readers who are experts in mental health and emotional well-being. These dedicated individuals have meticulously combed through every aspect of our system to ensure that characters’ experiences of mental and e ..read more
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Fearful End Videos
Paul's Gameblog
by Paul
9M ago
I’ve been hard at work creating promotional materials for Fearful Ends. I hate writing vacuous ad copy for stuff, so instead I’ve been working on material that helps teach the game while still being valuable for promotion. Here’s what I’ve come up with. Mental and Physical Stress Card Tutorial First off, this is a quick 5 minute instructional video on using the cards. This material is covered in text in the rulebook as well, with plenty of pictures and examples. But I thought a video would be nice, especially as it’s the flagship feature of the game. Actual Play Here’s a full AP of me running ..read more
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Fearful Ends Launch Date
Paul's Gameblog
by Paul
9M ago
The official target launch date for Fearful Ends is Wednesday, September 13, 2023. Holy crap it’s happening everyone. Please check it out on Kickstarter and sign up there to be notified on launch. https://www.kickstarter.com/projects/2057300167/fearful-ends ..read more
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Fearful Ends Actual Play
Paul's Gameblog
by Paul
9M ago
Last Monday I recorded an Actual Play of Fearful Ends. Many thanks to my players Colleen, Christian, and Tonya! I will do a little light editing just to remove the bits where we get confused by tech and there’s a chunk of silence or bumbling about, and then post it to the Wandering DMs YouTube channel. I’m hoping this will help those who don’t know Fearful Ends get a better sense for how it plays. We played through the sample scenario which will appear in the back of the book, so once that’s available potential GMs can follow right along as we play. And we even managed to squeeze in character ..read more
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Record a Player Testimonial, Get a Free Copy of Fearful Ends
Paul's Gameblog
by Paul
10M ago
The Fearful Ends Kickstarter is coming oh so soon! The biggest thing blocking me right now from releasing a date is creating the promo video. I’m working on that now, but I need your help! I’m looking for folks who have played Fearful Ends or know enough about it to record a quick video player testimonial to include in the promo video. Record yourself answering the following question, and if I include it in the final promo video I’ll send you a free digital copy of the final product when it’s released. What is your favorite thing about the Fearful Ends roleplaying game? So grab your phone or ..read more
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Art Source for Fearful Ends
Paul's Gameblog
by Paul
10M ago
So this morning I happened upon Roll 20’s policy on AI generated art, which you can read here: https://app.roll20.net/forum/post/11379379/ai-generated-artwork-policy-update Roll20 Marketplace At this time, the Roll20 Marketplace does not accept any product that utilizes AI-generated art. DriveThru Marketplaces, including Community Content Programs and Supported Marketplaces At this time, DriveThru Marketplaces do not accept standalone artwork products that utilize AI-generated art. At this time, DriveThru Marketplaces require publishers to set their own AI-generated artwork policies on Gam ..read more
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Fearful Ends VTT Support
Paul's Gameblog
by Paul
10M ago
In preparation for the kickstarter I wanted to record an actual play of Fearful Ends, both as promotional material, and as a practical example of how the game plays. It will be a very short intro scenario with a very small group of players, likely folks from TDR for all you Wandering DMs fans out there. This does mean running the game online, which presents an interesting problem – how do we show the cards? Mental and physical stress are now both represented with cards, which is really the big selling point of this game. Personally of course I prefer to run these games in person with physical ..read more
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