XRPANET: The Real World Metaverse
Medium | Metaverses
by @ChrisMatthieu
1y ago
While the tech industry has been focused on building virtual reality metaverses, we’ve been building the “real world metaverse” called XRPA.NET. Think next-generation ARPANET designed for XR (AR and VR) users. The requirements were simple: Build a decentralized XR Cloud “database” for pinning 3D models, NFTs, and spatial anchors to real world lat/long geo coordinates. These pinned models should be accessible both in AR and in VR digital twins. Build an AR Browser that allows people who are physically near the 3D lat/long pinned content to get notified to interact with the content i ..read more
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XR Cloud Is The Key To The Real World Metaverse
Medium | Metaverses
by @ChrisMatthieu
1y ago
Imagine being able to teleport in VR to Disneyland between meetings and interact with people and things physically there while they interact with you in AR! XRPA.NET is bringing this experience to life through several technology advancements listed below. The AR Cloud has been talked about for many years. The purpose of the AR Cloud is to persistently pin augmented reality (AR) digital content to geo-coordinates (latitudes and longitudes). As virtual reality (VR) metaverses target real world digital twins instead of fictitious virtual worlds, they will rely on the same AR Cloud to persis ..read more
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Spatial Messaging in the Metaverse
Medium | Metaverses
by @ChrisMatthieu
1y ago
Spatial messaging will be critical in the real world metaverse. Everything and everyone will need to communicate spatially. IoT devices will consistently chirp sensor readings from locations. People will be able to send location-aware messages (text, photos, videos, and spatial anchors). Everyone and everything will be able to adjust their listening radius and filter messages by type and tag to interact over a common spatial messaging protocol. As explained in my previous XRPANET Real World Metaverse article, people will be able to holoport from VR into the real world as digital avatars walk ..read more
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Buying Mansions For The Metaverse
Medium | Metaverses
by @ChrisMatthieu
1y ago
A year ago, the world’s first NFT 3D virtual mansion (Mars House) was purchased for $500k (288 ETH which is now worth $750k). Here’s why… The metaverse is coming! Soon, everyone will buying virtual real estate and 3D venues to host parties with family and friends, conduct business in corporate offices, and showcase event venues. https://medium.com/media/42ddb11a52b8dc154a393ec8df77a7d1/href No-code, low-code metaverse platforms like Metaverses.io allow anyone to spin up their own 3D metaverses with live video communications using these 3D venues. You can find 3D venues anywhere from ..read more
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The Rise of DAOs
Medium | Metaverses
by @ChrisMatthieu
1y ago
Decentralized Autonomous Organizations (DAOs) are becoming the “companies” of the metaverse. These digital companies are operated by blockchain smart contracts and governed by “shareholder” votes via Discord. The backbone of a DAO is its smart contract. The contract defines the rules of the organization and holds the group’s treasury. Once the contract is live on Ethereum, no one can change the rules except by a vote. If anyone tries to do something that’s not covered by the rules and logic in the code, it will fail. And because the treasury is defined by the smart contract too that mean ..read more
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Metaverse Purchase Buttons
Medium | Metaverses
by @ChrisMatthieu
1y ago
There are many “Buy It Now” purchase buttons on the Web but not many options for accepting crypto payments online or in the metaverse so I built one. The Problem All of the crypto “Buy It Now” purchase buttons that I found were centralized solutions which require wire transfers and fees to move the payment from their wallets to your bank or wallet. The Solution — Burchase.com I ultimately wanted a peer-to-peer (wallet-to-wallet) decentralized payment solution without a middleman. It needed to accept Ethereum payments as well as any ERC-20 based tokens (and eventually Bitcoin). I als ..read more
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The Matrix Metaverse
Medium | Metaverses
by @ChrisMatthieu
1y ago
I just watched Matrix Resurrections and wanted to share a few interesting XR Matrix Metaverse concepts spotted in the movie. First of all, I was excited to see my friend John Gaeta getting some screen time in the new Matrix movie! I worked for John as the CTO of Magic Leap’s IPL (Imagination Propulsion Laboratory) “think tank” but John is best known as an Academy Award winner for inventing bullet time. Our conversations frequently cover many real-world Matrix Metaverse talking points listed below including: XR Co-Presence, Digital Twins, XR Portals, Teleportation, XR Embodiment, Av ..read more
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The Metaverse’s Infinite Economy
Medium | Metaverses
by @ChrisMatthieu
1y ago
Imagine being able to holoport to Disneyland in Anaheim and then explore the Louvre museum in Paris for 15 minutes between meetings. What previously took hours or days of travel time, now takes a click of the mouse (or VR controller). We’re not talking about viewing their existing 2D websites. We’re talking about holoporting to immersive 3D digital twin experiences of real world destinations and interacting with people both virtually and physically present at those same locations. Imagine if your business’ revenue was no longer constrained to local visitors. The metaverse will soon allow all ..read more
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InceptionVerse — Metaverses Inside of Metaverses
Medium | Metaverses
by @ChrisMatthieu
1y ago
InceptionVerse — Metaverses Inside of Metaverses We’ve discussed the reality of megacorps racing to build their own metaverses (more info) but get ready for metaverses within metaverses. We’ve all heard Wayne Gretzky’s quote, “I skate to where the puck is going.” Well, that’s what many content and merchandise companies seem to be thinking when it comes to interacting with their customers in the new age of the metaverse. Not all companies have an appetite to build their own metaverse platforms like Meta (Facebook) and Microsoft. Most companies just need a place to brand as their own — like a st ..read more
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