Khronos Group » WebGL
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All the latest news about webGL on the Khronos Group Inc. Deploying and developing royalty-free open standards for 3D graphics, virtual and augmented reality, parallel computing, neural networks, and vision processing. An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine learning.
Khronos Group » WebGL
3M ago
Through Birds of a Feather (BOF) sessions, presentations, networking events, and face-to-face member meetings at SIGGRAPH, Khronos shares new and forthcoming technical breakthroughs, gathers feedback, learns about user needs and promotes best practices. This year, Khronos hosted nine public-facing events over four days: Presentation materials and video recordings for these events are now available on the Khronos SIGGRAPH 2024 Event Page ..read more
Khronos Group » WebGL
6M ago
The PlayCanvas Editor now has fully integrated support for splats! Learn how to quickly build stunning, interactive 3DGS applications today ..read more
Khronos Group » WebGL
1y ago
In this new episode of Building the Open Metaverse Podcast, the Chair of the WebGL Working Group, Ken Russell, joined the show to discuss WebGL, WebGPU, and other technologies for web browsers to build an open and accessible metaverse ..read more
Khronos Group » WebGL
1y ago
This cross-platform library encapsulates common GPU functionality with a low-level cross-platform interface, abstracting Render Hardware Interface (RHI) with a modern approach. It supports various graphics APIs, such as OpenGL, OpenGL ES, WebGL, and Vulkan, with a common interface. It’s lightweight and efficient, with minimal overhead on top of the underlying APIs, and has minimal dependencies on external libraries ..read more
Khronos Group » WebGL
2y ago
The Khronos Group sessions from SIGGRAPH Asia are now available. Watch to hear: the latest from The Khronos Group ..read more
Khronos Group » WebGL
2y ago
takes WebGL to the next level, providing a common abstraction over Vulkan, Metal and DirectX to leverage modern GPUs capabilities. announced they have published the first public working drafts of the WebGPU is derived from modern 3D/compute concepts but isn’t based directly on APIs like Vulkan or Direct3D, unlike WebGL which is based on OpenGL ES. WebGPU at this stage has broad industry support and interest and can be supported across all major platforms ..read more
Khronos Group » WebGL
2y ago
3D Tiles is widely accepted by companies in the geospatial industry. Support for glTF and WebGL means that applications using 3D Tiles can be accessed in all browsers. The reliance on accepted standards means that developers have access to a wealth of open source resources ..read more
Khronos Group » WebGL
2y ago
announced their projects last month and on June 1st the programming has begun. Projects this year include . On September 8th, the results of GSoC will be announced ..read more
Khronos Group » WebGL
2y ago
Laval Virtual asserts its expertise and its role as a facilitator in virtual reality with 6 conference cycles: VRtical, TransVRsal, ConVRgence, Virtual World, Art and Tech Talk. There will be two talks this year that are Khronos related ..read more
Khronos Group » WebGL
2y ago
In this academic paper, the API employed for geovisualization use Web Graphics Library (WebGL), a cross-platform and royalty-free web standard for a low-level graphics API, designed and maintained by the non-profit Khronos Group. The implementation of the standard is a JavaScript API for rendering interactive 2D and 3D graphics within a web browser without a plug-in as the API closely conforms to Open Graphics Library for Embedded Systems (OpenGL ES) that can be used in Hypertext Markup Language 5 (HTML5) canvas elements ..read more