Web Standards for the Win W/ Ken Russell & Corentin Wallez - Building The Open Metaverse Podcast
Khronos Group » WebGL
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6M ago
In this new episode of Building the Open Metaverse Podcast, the Chair of the WebGL Working Group, Ken Russell, joined the show to discuss WebGL, WebGPU, and other technologies for web browsers to build an open and accessible metaverse ..read more
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Meta Uses Khronos Open Standards in New Intermediate Graphics Library
Khronos Group » WebGL
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10M ago
This cross-platform library encapsulates common GPU functionality with a low-level cross-platform interface, abstracting Render Hardware Interface (RHI) with a modern approach. It supports various graphics APIs, such as OpenGL, OpenGL ES, WebGL, and Vulkan, with a common interface. It’s lightweight and efficient, with minimal overhead on top of the underlying APIs, and has minimal dependencies on external libraries ..read more
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The Latest Khronos Updates from SIGGRAPH Asia 2020
Khronos Group » WebGL
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1y ago
The Khronos Group sessions from SIGGRAPH Asia are now available. Watch to hear: the latest from The Khronos Group ..read more
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W3C Posts First Public Working Drafts For WebGPU, WebGPU Shading Language
Khronos Group » WebGL
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1y ago
takes WebGL to the next level, providing a common abstraction over Vulkan, Metal and DirectX to leverage modern GPUs capabilities. announced they have published the first public working drafts of the WebGPU is derived from modern 3D/compute concepts but isn’t based directly on APIs like Vulkan or Direct3D, unlike WebGL which is based on OpenGL ES. WebGPU at this stage has broad industry support and interest and can be supported across all major platforms ..read more
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Cesium gets down to earth on construction
Khronos Group » WebGL
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1y ago
3D Tiles is widely accepted by companies in the geospatial industry. Support for glTF and WebGL means that applications using 3D Tiles can be accessed in all browsers. The reliance on accepted standards means that developers have access to a wealth of open source resources ..read more
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Google Summer of Code 2020 with OpenCL, OpenGL, OpenXR, SPIR, Vulkan and WebGL
Khronos Group » WebGL
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1y ago
announced their projects last month and on June 1st the programming has begun. Projects this year include . On September 8th, the results of GSoC will be announced ..read more
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Khronos talks at Laval Virtual 2020 - April 22-24
Khronos Group » WebGL
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1y ago
Laval Virtual asserts its expertise and its role as a facilitator in virtual reality with 6 conference cycles: VRtical, TransVRsal, ConVRgence, Virtual World, Art and Tech Talk. There will be two talks this year that are Khronos related ..read more
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Multidimensional Visualization and Processing of Big Open Urban Geospatial Data on the Web
Khronos Group » WebGL
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1y ago
In this academic paper, the API employed for geovisualization use Web Graphics Library (WebGL), a cross-platform and royalty-free web standard for a low-level graphics API, designed and maintained by the non-profit Khronos Group. The implementation of the standard is a JavaScript API for rendering interactive 2D and 3D graphics within a web browser without a plug-in as the API closely conforms to Open Graphics Library for Embedded Systems (OpenGL ES) that can be used in Hypertext Markup Language 5 (HTML5) canvas elements ..read more
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Magnum Engine 2020.06 released with improvements for glTF, OpenGL and WebGL
Khronos Group » WebGL
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1y ago
The new release brings a redesigned geometry pipeline with focus on efficient zero-copy loading of binary assets such as glTF; new OpenGL debugging, visualization and profiling tools, and several WebGL examples including fluid simulation and raytracing ..read more
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GSN Composer: Online Shader Editor now supports WebGL2
Khronos Group » WebGL
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1y ago
The shader editor was now upgraded to WebGL2 and supports GLSL ES 3.0 code. WebGL2 allows shaders with multiple render targets (MRT). For each additional OUT variable in the shader code, the interface automatically creates a corresponding output image. This facilitates G-buffers and deferred shading. Furthermore, examples for physical-based rendering (PBR) and HDR environment lighting are provided ..read more
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