Halloween 2022
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1y ago
Double Halloween feature to give some ambience to this spooky season: Pumpkin Sphere, a mass of pumpkins hovering around you; and Spooky Cloud, a particle-driven cloud of pumpkins and skulls chasing a whisp ..read more
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Día de Muertos 2015
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1y ago
Design and customise your own calaca for Día de Muertos ..read more
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Calculating FPS past requestAnimationFrame limit with requestIdleCallback
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1y ago
Using requestIdleCallback to calculate FPS more precisely than with requestAnimationFrame ..read more
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What are shaders and what can they do for me?
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1y ago
Shaders! Amazing little things: a few lines in a C-like language and we can get smooth colours pulsating on the screen or a first-person shooter. In WebGL that we have running on our browsers there are vertex and fragment shaders, we are going to take a closer look at the latter.Fragment shaders are programs which perform a very specific task: to compute a colour. And each program is calculating a pixel, blissfully unaware of any other pixels or programs, so it can run all by himself in its own computer. Picture this: when we have thousands or millions of independent computers running in paral ..read more
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WebGL+WebGPU Meetup
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1y ago
Please join us for the next WebGL™ + WebGPU Meetup! We have an exciting lineup including the latest news from the Working Groups, and demonstrations from Google and Mozilla ..read more
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Genuary 2022
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1y ago
Entries for Genuary 2022, 31 days of procedural generation with threejs and WebGL ..read more
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Floating Shiny Knot
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1y ago
A remake of an old experiment to produce image-based global illumination for models using Google Street View panoramas. This is the test for fetching equirectangular panoramas from the google servers ..read more
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Live WebGL Shader Editor
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1y ago
This article goes a bit over the method to augment JavaScript APIs and how to use it to create a plug-n-play, live GLSL shader editor ..read more
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Web Unleashed 2021 Opening Titles
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1y ago
Created for the annual FITC Web Unleashed conference ..read more
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Codevember 2021
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1y ago
Entries for Codevember 2021, 31 days of experiments with WebGL, three.js, simulations and post-processing ..read more
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