Figma + Rive: sharing my workflow for UI animations
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1w ago
Andrei Rybin shows his tools and methods for interface animations. is a very interesting product I’ve been meaning to try for a while ..read more
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How we migrated onto K8s in less than 12 months
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3w ago
I’m always curious about how Figma’s engineering team operates at scale: Migrating onto Kubernetes can take years. Here’s why we decided it was worth undertaking, and how we moved a majority of our core services in less than months, all while making our compute platform easier to use ..read more
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Useful Customer Journey Maps
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3w ago
Vitaly Friedman from Smashing Magazine offers a few helpful templates, real-world applications, and insights on the importance of mapping both successful and unsuccessful touchpoints of user journeys to visualize the user experience ..read more
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We’re in the “Discord bot” era of design
Figmalion Articles
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3w ago
Ridd on two big issues and two opportunities of designing with If I’m in my design tool it’s because something is in my brain (even if it’s just a simple sketch). That’s why I don’t buy the so-called blank canvas problem” as a real pain point for professional designers. Pointing problem” is really a way to expand the user base by lowering the bar for non-designers to participate ..read more
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The Elements of Good Craft
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3w ago
Christopher Butler wrote an essay on how details, focus, time, and taste elevate craft. Attention to detail is not a personality trait; it is a manifestation of a preference for order and consistency. When that preference is fundamental, it makes it nearly impossible for a person to not see mistakes, flaws, inconsistencies, or differences. […] This is why attention to detail cannot (easily) be taught. Teaching a person to see detail” requires them to care about and prefer certain forms of order ..read more
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CARE: Structure for Crafting AI Prompts
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3w ago
Kate Moran from Nielsen Norman Group demonstrates how to get better results from generative CAREful” prompts. Use the acronym (context, ask, rules, and examples) to remember what information to give tools to achieve your desired results: include context, what you’re asking the system to do, rules for how to do it, and examples of what you want ..read more
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Designing design systems: Constructing an icon system
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3w ago
Spectrum, Adobe’s design system, already had a robust icon system, but the time had come for a redesign. Evolving a design system’s icons can involve updating and/​or redesigning assets, improving how icons are maintained and served to the teams using them, and creating a solution for adding, updating, and deprecating design elements within it. Months of discovery, exploration, reviews, and sharing laid the groundwork for the icon team’s three-phase process. It began with extensive design exploration and beta testing to confirm the needs of product teams, and ended with imp ..read more
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Advanced Figma components tips & tricks: little gems we love 2024
Figmalion Articles
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3w ago
Christine Vallaure shares an updated list of her old favorites and plenty of new tips, highlighting what you might have missed when working with components in Figma. (Thanks for the friend link ..read more
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Animating Figma’s SVG Exports
Figmalion Articles
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3w ago
Nanda Syahrasyad explains how to export SVGs with individual paths from Figma to be animated with . This article is a part of his   course that will be launched this fall ..read more
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The three Cs of Figma: A beginner’s guide to success
Figmalion Articles
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3w ago
Designer Advocate Mallory Dean on how learning the three Cs can help you build up the basics and pick up steam: One of the core responsibilities of my role as a designer advocate is to onboard teams to Figma and help them see the magic of multiplayer,” as we call it. In doing so, I myself have learned from the experience and collected invaluable resources. Most importantly, I see how I would have changed my approach when I first started out. Instead of focusing on learning specific features, I would prioritize understanding different focus areas, which I call ..read more
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