Flocking that avoids objects
Visual Effect Graph
by Voronoi
2d ago
I'm trying to create a VFX Graph effect that imitates flocking behavior but also avoids objects. Imagine a school of fish swimming in a river and moving around river rocks that are in their path. I imagine this will require a SDF field for the rocks, but all the examples I find using SDF are using the mesh to attract the particles, I'd like the particles to be in a flow, but they move to avoid the SDF shapes. I have a single mesh that represents all of the rocks, and I can convert that to... Flocking that avoids objects ..read more
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(w) and (L)
Visual Effect Graph
by laurentlavigne
4d ago
I don't understand these results View attachment 1400817 = View attachment 1400820 but View attachment 1400823 = View attachment 1400826 it's not very visible here because the controller is pointing down but if you look down from the corner of the GUI frame you'll see that the second sphere is offset to the right. it's far more noticeable in 3D L component in a W block should have the same center as L in L but it's not the case. block L/W is only simulation space,... (w) and (L ..read more
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Expand subgraph
Visual Effect Graph
by laurentlavigne
5d ago
there is convert to subgraph, now expand from subgraph is needed for consistency and also because it's used a lot in graph work ..read more
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Inconsistent referential between subgraph and host graph
Visual Effect Graph
by laurentlavigne
5d ago
it's in (L) mode but rotated in global space, ignoring host graph referential View attachment 1400070 but this ... is different, definitely not global, but not correct wither because it doesn't rotate around the local Z axis View attachment 1400076 so it seems that subgraph ignores host graph's locality, which is a bug ..read more
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Up and breadcrumbs
Visual Effect Graph
by laurentlavigne
5d ago
currently when you're editing a subgraph you cannot go back up due to zero breadcrumbs the only way i found is to open the vfx graph that i dived from View attachment 1400067 what's needed is similar to this ..read more
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Scrollwheel no longer works when context menu is open
Visual Effect Graph
by laurentlavigne
5d ago
View attachment 1400064 ..read more
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Magnitude
Visual Effect Graph
by laurentlavigne
5d ago
and probably other mathematics float3 operators View attachment 1400061 it's very inconsistent with the rest of unity, which is tending towards shader math ..read more
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Drop property on port = connects the property to the port
Visual Effect Graph
by laurentlavigne
5d ago
currently dropping a property on a port highlights the port but release does nothing ..read more
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Promote to variable
Visual Effect Graph
by laurentlavigne
5d ago
Coming from Unreal, many times I find myself pulling a link from a port and expecting "promote to variable". that creates a new variable and connects it to the port currently we only have this which lists existing ones View attachment 1400058 ..read more
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How to make particles all the same size?
Visual Effect Graph
by Kechrimpari
5d ago
So I'm using a vfx graph to use some particles, but I noticed that when I get a certain distance close to the particles, they get darker/smaller. Which feels counter intuitive, and it also looks pretty ugly, as it does it by how close the camera is to it, so you can see this weird break: View attachment 1399956 (On the left side, it is a little closer to the camera, so it makes it smaller. On the right side, it is a little further, so it looks bigger.) They should all be the same... How to make particles all the same size ..read more
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