Composer/Multi-Instrumentalist, Brian D’Oliveira
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S05E03) Brian D’Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D’Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track “Yearning for Dark Shadows” from Resident Evil Village, his journey into audio and music, as well as the... The post Composer/Multi-Instrumentalist, Brian D’Oliveira appeared first on The Sound Architect ..read more
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Behind the Music of Sackboy: A Big Adventure
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E10) Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) along with James E. Marshall (Music Supervisor), and Joe Thwaites (Principal Composer and Audio Lead) from Sony Creative Services Group to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure.  They dive into the licensing... The post Behind the Music of Sackboy: A Big Adventure appeared first on The Sound Architect ..read more
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Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century Japan and so much... The post Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions) appeared first on The Sound Architect ..read more
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Troels Folmann (Overwatch 2, Tomb Raider: Anniversary)
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint – a revolutionary music composition engine. They discuss his sources of inspiration, philosophies on... The post Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) appeared first on The Sound Architect ..read more
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Resident Evil: Welcome to Raccoon City Special
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S05E04) Bret Killoran & Dashen Naidoo – Resident Evil: Welcome to Raccoon City In this exciting episode, Sam Hughes is joined by the Bret Killoran and Dashen Naidoo, who were on the team behind the sound for Resident Evil: Welcome to Raccoon City. They discuss the Easter eggs for Resident Evil videogame fans, working... The post Resident Evil: Welcome to Raccoon City Special appeared first on The Sound Architect ..read more
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Sound Designer, Toivo Kallio (Returnal, Angry Birds: Reloaded)
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - In this special in-person interview, Sam chats to our very own Toivo Kallio. Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills to editing and mastering our podcast episodes (including this one!).  Big thanks to Toivo Kallio for editing and mastering. Like what you hear?... The post Sound Designer, Toivo Kallio (Returnal, Angry Birds: Reloaded) appeared first on The Sound Architect ..read more
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The Sound of It Takes Two
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E12) Anne-Sophie Mongeau and Philip Eriksson join Sam, to chat about their amazing work on the acclaimed co-op title It Takes Two from Hazelight. They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound designer’s playground and more!... The post The Sound of It Takes Two appeared first on The Sound Architect ..read more
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Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe)
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E09) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the game audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially 700 projectiles fired at... The post Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe) appeared first on The Sound Architect ..read more
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Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E05) Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as the creative methods Hanna... The post Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator appeared first on The Sound Architect ..read more
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Western Black Powder Guns – Sound Designer, Barney Oram
The Sound Architect » Sound Designers/Audio Professionals
by Sam Hughes
1y ago
The Sound Architect - (TSAP S04E03) Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price. Barney also shares his learnings from making his third sound library as... The post Western Black Powder Guns – Sound Designer, Barney Oram appeared first on The Sound Architect ..read more
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