Denis Kozlov: Procedural Creatures
Tsugi Blog
by tsugi-blog
2w ago
With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better way to start than with Denis Kozlov, creator of the Kozinarium, a procedural bestiary full of mesmerizing creatures. Join us as we discover how procedural techniques have become part of Denis’ creative process. Hi Denis, it is great to catch up with you. Can you tell us a bit more about you and your artistic journey? Did you begin with traditional medium? Hi Nicolas and thank you so much for inviting – it’s my huge pleasure! While I do some tradi ..read more
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Control sounds with MetaPlanes
Tsugi Blog
by tsugi-blog
1M ago
The GameSynth Tool API offers an easy way to integrate GameSynth with your favorite creative tools, improving your sound design workflow with procedural audio generation. This is usually done by writing a simple script in Python or a similar language. However, you can also write your own standalone applications that control GameSynth remotely. In this post, we did exactly this with MetaPlanes, a small control surface for GameSynth that you can download here. Using MetaPlanes MetaPlanes offers 4 planes on which you can move your mouse to control the meta-parameters of the current patch in Game ..read more
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Interactive Audio with GameSynth
Tsugi Blog
by tsugi-blog
2M ago
The patching environment of GameSynth comes with many Control and Logic modules that are usually not found in virtual synthesizers. They allow for the creation of advanced sonic behaviors and interactive systems, for instance driven by game parameters. In this post, we will be focusing on the Logic modules. Types of logic modules The logic modules mostly handle triggers (or events) and can be grouped by category: Event generation: Clock, Distribution, Gait, Sequencer, and Pattern send triggers periodically, randomly, or based on rules and parameters. Event filtering: Oncer and Divider will re ..read more
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Free SFX for the Global Game Jam!
Tsugi Blog
by tsugi-blog
3M ago
The Global Game Jam 2024 has just started and this year’s theme is… “Make Me Laugh”! In our previous blog, we discussed how the DSP Series tools can help you create amazing sounds in no time, which is perfect for a game jam! For this post, we went one step further and prepared a free sound pack for you to download. We hope that it will be helpful when developing your game! Some of the sound effects in this pack have been designed for general use and should suit many genres, while others have been created with this year’s game jam’s theme in mind. GameSynth includes many specialized generators ..read more
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Best sound tools for the GGJ 2024
Tsugi Blog
by tsugi-blog
3M ago
The Global Game Jam 2024 is almost here! With more than 700 locations both online and in-person, this year’s event will once again be a fantastic opportunity to meet new people, learn new skills, and create great games in a fun and collaborative spirit! As with any jam, you will need to manage your time carefully. To help you in that matter, Tsugi’s DSP Series provides a set of easy-to-use tools to quickly create a large variety of sound effects for games in all genres. Do you need a sound for a giant robot, or some magic spells, or for an anime character? We have you covered! And starting tod ..read more
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Sci-Fi Outpost
Tsugi Blog
by tsugi-blog
4M ago
DSP Sci-Fi lets you easily create sound effects for your science-fiction games, animations, or movies. Over time, we have published a number of posts and videos about giant mechas, space battles and strange creatures. But DSP Sci-Fi also excels at creating the sounds of all the devices and interfaces found in space stations, moon bases, etc… In an effort to highlight them, this time we have built a futuristic base in Unity and we populated it with sound effects made in DSP Sci-Fi. We focused on 3 of the DSP Sci-Fi categories which are a bit less known: ambiences, mechanisms, and interfaces. A ..read more
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Sounds for Fantasy Worlds
Tsugi Blog
by tsugi-blog
4M ago
DSP Fantasy can help you create all the sound effects you need for your heroic-fantasy quests and medieval adventures. Be it for a game, an animation, a movie, or even a tabletop game, its procedural audio engine can generate a large collection of immersive ambiences, creature growls, enchanting spells, lethal weapons, and dangerous traps, as well as an infinite number of variations for each of them. As the opening credits of Games of Thrones have demonstrated, a map is a great way to show the confines and set the mood of a world, and we thought it would be a nice way to showcase the various s ..read more
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Noisevember 2023
Tsugi Blog
by tsugi-blog
4M ago
We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during the month of November, based on a list of prompts. Like last year, we followed the daily prompts provided by the Air Wiggles community. You can see all the results in the video below. You can also check out longer versions of the sounds (and sometimes the reasoning behind them) on our X account @tsugistudio. These sounds were mostly created by our sound designer Axel Speller, with a few ones from Nicolas Fournel. We mostly used GameSynth, with the exception of ..read more
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Designing Scary Sounds
Tsugi Blog
by tsugi-blog
6M ago
Halloween is upon us and it is time for some spooky procedural sound design in GameSynth! This post will cover a wide range of sounds for all your scary projects, from slightly unsettling ambiences to downright horrific events. Disturbing soundscapes, bloody impacts and ghostly creatures, the many sound generators of GameSynth will help you create the creepiest of sounds… Impacts / Friction In the context of a horror game or movie, impacts and friction sounds are often more cinematic than realistic. Here are some tips to design them in GameSynth’s modular environment: A single Clang module c ..read more
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GameSynth API – Reaper
Tsugi Blog
by tsugi-blog
7M ago
Reaper is a popular DAW in the game audio community. This is due in no small part to its extensive scripting capabilities, crucial when working with thousands of assets. Even better, you can now call the GameSynth Tool API from its scripts, and leverage the power of procedural audio in your projects. Create new workflows that will save you a lot of time: from automatically producing sound variations to generating unique, non-repetitive audio for as long as you want. Getting Started The GameSynth Tool API comes with examples of scripts written in EEL2, a native scripting language used in Reaper ..read more
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