Denes Dankhazi's Blogfolio » Maya
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I'm Denes Dankhazi and this is my blog about Autodesk Maya. I'm the Environment Division Lead at Digic Pictures also I'm a Senior Environment Artist and R&D Generalist, Autodesk Maya Certified Professional. Previously I worked as a Maya ATC Instructor as well.
Denes Dankhazi's Blogfolio » Maya
7M ago
SpeedTree is an amazing tool, but its export and import (into Maya) process could be better. Here is my modified/fixed ? SpeedTree importer script/plug-in for Maya/Arnold, and a few SpeedTree export tip as well. https://github.com/ddankhazi/speedTree/tree/main Export tips Since the SpeedTree exporter has been upgraded (finally), these are my recommended export settings for VFX (full geo ..read more
Denes Dankhazi's Blogfolio » Maya
10M ago
I started my very own youtube channel. youtube We’ll see how it goes. My first live stream about my “pipeline” tool: Cheers, D ..read more
Denes Dankhazi's Blogfolio » Maya
11M ago
This is a simple, example scene about the usage of my home pipeline tool.The tool: Building Complex Environments and a Personal Asset Library in Maya/Arnold (Update ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
This is an example scene for my mini “pipeline” tool.Post: Building Complex Environments and a Personal Asset Library in Maya/Arnold (Update ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
This is a huge topic, but I’ll try my best to simplify the process. The goal is to create an efficient and light weight library which is also easy to use and easy to modify with as little tools as possible (you don’t need an entire pipeline system at home, to create huge and complex ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
We celebrating our 20th birthday as a company. I am grateful to be part of it.Thank you everyone who was part of it in any way at any time. Cheers, Dénes György Dankházi Environment Division Lead at Digic Pictures ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
I extended my modified Quixel Bridge (Megascans) export/import script with an Octane importer. Tested with Maya 2023. The modifications are based on my modified plug-in 6.9 version (Maya plug-in). Download and replace the original files in your ~\Megascans\Library\support\plugins\maya\6.9\MSLiveLink\Megascans folder. Download here: https://github.com/ddankhazi/megascans Notes: A typical shader graph: By the way Octane is awesome. Cheers, D ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
This is a major overhaul from me. I modified the export/import script so now it will consider whether you export/import high res. or LOD geometry. That means you won’t get displacement shader and there is no subdiv for the highpoly version of the geos. Also, there is no subdiv and the Displacement intensity is 0 ..read more
Denes Dankhazi's Blogfolio » Maya
1y ago
A list of things you should learn while you became an Environment Artist (not for games). Of course, this is not a simple task, so don’t expect to master it quickly (maybe impossible, but it’s a good goal to have). To clarify: Usually, the content of this list is not something you already know to ..read more