The RTS Masterminds Are Back!
Wayward Strategy
by Brandon "Wayward" Casteel
1M ago
Balint Marczin (also known as Nakamura RTS) and I have a podcast called RTS Masterminds as a passion project between the 2 of us. RTS Masterminds as a name is somewhat tongue in cheek, but we are both working game designers in senior positions (I’m the lead designer on Tempest Rising, and Balint is lead ..read more
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Of Archers and Artillery: Range Dynamics in RTS
Wayward Strategy
by Johaggis
1M ago
If you’ve ever played Age of Empires 2, you know how deeply satisfying it is to use the Trebuchet… the firing sound, the arcing rock/fireball about to lay waste to your opponent’s castle. That moment of dread your opponent must feel as they see your siege weapons unpacking just outside of where their castle can ..read more
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New RTS Masterminds Episode – Upcoming RTS Overview 2023-2024
Wayward Strategy
by Brandon "Wayward" Casteel
6M ago
Eaerlier this year, NakamuraRTS (Balint Marczin) and myself started a podcast called RTS Masterminds, which I announced in this blog: Introducing the RTS Masterminds Podcast. Our goal, and what we think is the unique niche we occupy, is offering the perspective of professional game designers working on strategy games (and related genres), on the state of ..read more
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Age of Sigmar: Realms of Ruin Beta impressions
Wayward Strategy
by Brandon "Wayward" Casteel
10M ago
The Realms of Ruin beta test delivers a pretty and clever, but often stodgy, tactical combat experience that is inherently enjoyable but has some work ahead to deliver a best-in-class RTS experience ..read more
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Introducing the RTS Masterminds Podcast
Wayward Strategy
by Brandon "Wayward" Casteel
10M ago
Introducing the RTS Masterminds Podcast: a monthly show where 2 professional RTS game designers who also happen to be avid RTS players and content creators talk about topics related to the gaming industry and real time strategy gaming. Welcome to the battlefield ..read more
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Re-sharing my Tempest Rising Interview
Wayward Strategy
by Brandon "Wayward" Casteel
10M ago
Earlier this year, I did an interview with a Russian-speaking game magazine about Tempest Rising and the RTS landscape in 2023. I wanted to re-share that interview here for posterity ..read more
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What Are We Fighting For? Winning and Victory Conditions in RTS
Wayward Strategy
by Brandon "Wayward" Casteel
10M ago
An exploration of how RTS are won, why the default win condition is so hard to top, and how some games try to solve the problem of what it means to win and lose ..read more
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How do you create a good loadout system in RTS games?
Wayward Strategy
by Brandon "Wayward" Casteel
1y ago
2022 saw the release into early access of Blackbird Interactive’s Crossfire: Legion, an RTS that is more or less in the Blizzard style which seeks to appeal to casual and competitive gamers alike. Its main claims to fame (the rhyme was unintentional but I’m leaving it) are: it’s a StarCraft 2-like RTS with the Crossfire ..read more
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Wayward’s Watchlist, February 2022
Wayward Strategy
by Brandon "Wayward" Casteel
1y ago
Wow! I haven’t done a “watchlist” article since something like 2016. But 2022 and the future have seemed so rich with RTS and RTSlike titles that I felt like it was something I really needed to try to put together, for myself if no one else. It can often be easy to miss upcoming RTS ..read more
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Knights of the Mediterranean, revamps and reworks that bring new life to Age of Empires III
Wayward Strategy
by Felipe Eduardo Gonzalez Argañaras
1y ago
It’s always healthy to let the new content settle and to let the meta to stabilize after some balance tweaks. However, this last month has been huge for Age of Empires III. The release of the Knights of the Mediterranean DLC has added a lot of content for all kinds of players and soon after ..read more
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