Development update #34
Lavapotion Blog
by Magnus Alm
1y ago
You are in for a treat! Lord Querkius (Magnus) read my previous posts and asked if we should co-op write a blog post this time. I (Niklas) gracefully accepted the offer and commended him on the fantastic idea. I’m currently downloading a huge update to both Unity and our game repository, so I can’t code anyway at the moment.  And since I am the first to start editing the blogpost I’ll give you the technical updates first! Campaign AI Lately, with the AI, we’ve been having a laser focus on the campaign. We need to be able to get the AI to do things it normally wouldn’t do, in order to tell ..read more
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Development update #40
Lavapotion Blog
by Magnus Alm
1y ago
Hello friends! It is time for an update don’t you think? The game development is coming along nicely and tons of things have happened since the last post. I was actually planning to share a devblog a few weeks earlier than this, but a lot of people have been sick, including myself, so the schedule was a bit fudged. But, to compensate for the lack of updates I’m treating you to an extra long wall of text, spiced up with the occasional image just to keep you on your toes! Please remember that if you ever feel that the lack of updates is getting to you: We try to share a short game development vi ..read more
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Development update #32
Lavapotion Blog
by Magnus Alm
1y ago
First dev blog of 2021, and what a year we have ahead of us! After some well-deserved vacations, the full team is back at work, mostly from home though. The office is sparsely populated these days. We have had more freelancers joining the team lately and the graphics production has really upped the pace. I’ve been seeing to the freelancers and their respective planning, making sure that we have a good roadmap for content production. The almighty “Asset document” is becoming an increasingly important tool for us to check off things that have been done and discover where we need more work. We h ..read more
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Development update #39
Lavapotion Blog
by Magnus Alm
1y ago
Another devblog just two weeks after the previous? Does this mean that we are moving back to biweekly publishing of dev news? Yes. Maybe. Definitely maybe. If nothing else we aim to give you at least monthly updates. Developing the game is the top priority, but at the same time, we want to keep you updated about the production! On that note, we have upped our presence on YouTube and started releasing short video clips showing random game dev moments. If you haven’t checked out the playlist I highly recommend you do! Handsome and clever. Hair like a sloth. Hide all your dead, it’s Aldus of Lot ..read more
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Development update #38
Lavapotion Blog
by Magnus Alm
1y ago
We are back in action! After a well-deserved summer break, enjoying the unstable Swedish weather, we are now hard at work with the game once more. As we are focusing on the final stretch of development before release there is a lot going on, in all the areas of development. We are still targeting an early 2022 release and that means making hard decisions, ensuring that everyone shares the same vision for the final product, and generally just kicking ass and taking names. I’ve primarily focused on the marketing aspects of the upcoming release, making sure that we are utilizing our communication ..read more
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Development update #30
Lavapotion Blog
by Magnus Alm
1y ago
You might recall that I compared our development team with a band of adventurers in the last blog post. Continuing on that note I’d like to give a warm welcome to the latest addition to our party: Robin. I’ve had the privilege of working with Robin before, in fact, he was the first person I ever employed, acting as CEO of another game studio a long time ago. I would describe him as the low-key guy that doesn’t stand out from a crowd until he suddenly just slays the task at hand while spinning a dagger in his left hand with ease. And perhaps throwing in a witty remark as a bonus. Welcome to the ..read more
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Development Update #28
Lavapotion Blog
by Niklas Borglund
1y ago
Time flies! Two weeks since the last development update and Lord Manhammer is nowhere to be seen! I’ve heard rumors that he was called in to slather paint on an important building in the dunes of Barya. A perfect opportunity for me to sneak in here and give you an update instead! Let’s see how much I can share before someone finds out that I’m here. We’ve just done some important changes to how we work since within the company. We realized that we are now over 20(!) people working on this game in some capacity all over the world - which warranted a slight alteration in our teams going forwar ..read more
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Development update #25
Lavapotion Blog
by Magnus Alm
1y ago
Big news! We have reached the end of our feature development push. We are now going into a development freeze where we will focus on the user experience and general visual impression of the game. When we are done with that, we will of course get back to putting more features into the game. But, before we get ahead of ourselves, let’s take a look at what we have achieved during the last months. (A lot of things actually!) In general, this period of getting a large set of features into the game during a short time has been hugely successful. The clear goal made us focus on what was truly importa ..read more
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