Mobile game dev: How to fix Pixel Art for iOS games
TIL Code Blog » Pixel Art
by Gabriel Maldonado
1y ago
A common problem when you’re using pixel art on your games is scaling your graphics. Scaling down may look alright as long as we’re using a high-quality image, scaling up is where generally everything goes south, however, it could be alright for pixel art graphics as long as we increase both width and height in equal increments (x2, x4, x8, etc, … ) and we keep certain awareness of the general style of our game: It’s entirely different an 8-bit style than a 64-bit style when we’re playing on an iPhone 5s or an iPad Pro 12.9-inch So, back to scaling: A common way to resolve scaling problems whe ..read more
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Panda Hell update #7: Procedural level generation is live!
TIL Code Blog » Pixel Art
by Gabriel Maldonado
1y ago
Before going deeper into the new features I have added this week, here’s a quick video of the current status (captions pointing some features): Procedural generation script Last week I decided to take a detour in the current development and move from a random generated level system to a procedural generated one. I really believed this could take me at least a few weeks but actually was “simpler” than expected, as there’s lots of case studies in internet where you can learn from, in this case after researching in different implementations for a couple of hours I decided to go through with Will ..read more
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Weekly update 2D shooter #3 – Adding art!
TIL Code Blog » Pixel Art
by Gabriel Maldonado
1y ago
The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello cards, this image is from 10th of June, which shows 8.13h dedicated to Graphic Design. What the image does not say is that the same 10th of June I dedicated 7 of these hours, if we take that from the equation we have 48.60h tracked from which 30.49 are for coding and 7.75 for learning C# and Unity. This mak ..read more
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