Neverway
Saint11 Blog
by
5M ago
Neverway is a dark surreal farming RPG, currently being developed by me, Isa and lots of talented people! We haven’t announced a release date yet. Sign my newsletter if you want to be the first to know more about it! We are using Murder, an ECS engine for this ..read more
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Using 3d models as pixel art reference
Saint11 Blog
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10M ago
You can also read (or support me) on Patreon! One cool trick for making complex animations in pixel art, specially when it involves rotating or complex perspective is to use blender or other simple 3d tool to mock it up first. Let’s start with a use case, I wanted to create a simple café sign that rotates, this was my initial sketch: First I tried rotating it by manually drawing it in all directions and that was both very hard and exhaustive ..read more
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Consistency
Saint11 Blog
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1y ago
My Thoughts on Style Consistency This article was supported by Patreon! If you like what I’m doing here, consider supporting me there :) The “sacred rule” of pixel art dictates that you shouldn’t mix resolutions, and for a good reason: combining sprites of different resolutions can result in an amateurish and confusing appearance. The primary strategy for developing a pixel art game is to choose a resolution and stick to it ..read more
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Big Pixel Art
Saint11 Blog
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1y ago
I don’t do this often, but sometimes I work on bigger pixel art pieces, here are some of my favorites. Into Certain Death (2022) This was made using an AI-generated image as base. You can see the process here. I also have made a print available for this! You can purchase it here! Mockups I love making mockups to visualize ideas, here are some. Fan-Art Overflow Poster Poster made for the (canceled due COVID) Overflow chiptune concert, in Vancouver ..read more
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6 - Basic Color Theory
Saint11 Blog
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1y ago
This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :) Also, this is the part 5 of a series of articles, read the whole series here. Understanding Colors Even when using a pre-created palette we still need to think about the colors we are using. My main objective when it comes to colors is to do as much as I can with as little as possible ..read more
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5 - Anti-Alias and Banding
Saint11 Blog
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1y ago
This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :) Also, this is the part 5 of a series of articles, read the whole series here. This is a slightly more complex theme, so the article will be a little longer and more advanced than the others. Don’t worry if you don’t understand it all at first, a lot of it is very subjective and opinions about anti-alias and banding differ vastly in the pixel art community ..read more
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4 - Basic Shading
Saint11 Blog
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1y ago
This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :) Also, this is the part 4 of a series of articles, read the whole series here. This article is a little longer and text-heavy than the previous ones, so buckle up! How light works We see things because of light, and when we draw something we are actually trying to represent how the light reacts to that object ..read more
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3 - A Basic Aseprite Animation
Saint11 Blog
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1y ago
This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :) Also, this is the part 3 of a series of articles, read the whole series here. What is an animation? The breakdown of an animation An animation is an illusion of movement caused by a sequence of images played in a specific order that shows progressive phases of that motion. Our job as animators is to make that sequence look as convincing as possible ..read more
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2 - Cluster Sketching and Painting
Saint11 Blog
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1y ago
This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :) Also, this is the part 2 of a series of articles, read the whole series here. I’m using Aseprite for this tutorial. In this article I’ll teach a technique for sketching and drawing pixel art that is similar to the process of a traditional painting. I usually call this technique cluster sketching, since I start with big color clusters and refine them until I’m happy with the result ..read more
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Glossary
Saint11 Blog
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1y ago
This is an attempt to build a pixel art glossary based on my style, I’m not trying to create strict rules or imply that this is the correct way, this just my way of understanding and organizing my thoughts with pixel art. This is a “living” glossary and with this format I plan to keep expanding and updating topics based on people’s feedback and my own experience. If you like what I’m doing you can support me on Patreon if you want ..read more
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