Wildwood Beginnings…
Roleplay Rescue’s Blog » Solo
by Che Webster
4d ago
I stand on the precipice, the spot that the old tome suggests is the beginning of the path. The chasm falls deep below, the sound of water rushing through the rocks muffled by the thin mist that floats between here and the Wildwood on the other side. I’ve been struggling with a tension in my roleplaying experience between service to the groups I play with and service to my own creative projects. Having aired this tension through the GM’s Journal, I’ve received messages of encouragement. This helped me to lay aside the prep for my group games and pick up something solo instead. A tall gnarled ..read more
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Embodying The Character
Roleplay Rescue’s Blog » Solo
by Che Webster
1M ago
Abstraction has dulled our experience of the world. This is a fact which eludes most people but lies at the root of feeling disconnected from everyday living. Much of that abstraction arises from our use of language. The way in which we use language changes our experience of that which we describe. When we generalise is when we also abstract; we move away from the specific of this particular moment and enter into a category of experience. In roleplaying games, and specifically in play wherein we seek to immerse ourselves in the Otherworld, the goal is to speak and be spoken to in-character so ..read more
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4DF In The Pocket
Roleplay Rescue’s Blog » Solo
by Che Webster
1M ago
I’ve mentioned before that I tend to carry 3D6 in my pocket when I am wandering around in life. Over the past week or so, I’ve found myself carrying 4DF as well. What’s going on with that? Fudge Dice (or Fate Dice, as they have come to be known after they got appropriated by that game) have been around in my life since the late 1990s. FUDGE itself, the game system, entered my consciousness in 1996 and has stuck in my consciousness resolutely through all the years. I always loved the descriptive FUDGE ladder – wherein seven levels of ability were rated with words – and the idea of rolling the ..read more
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Following White Rabbit
Roleplay Rescue’s Blog » Solo
by Che Webster
1M ago
This is a solo actual play write up from in-play notes. As I commented in Monday’s post, I am very much in the mode of exploring a new game’s possibilities but because I enjoy making characters, that’s where I began. This is unedited and may contain minor typos. I sense the world of the game is very magical, highly infused with spirit, and alive with strangeness. Because of this, I turned from Mythras Imperative to Mythras Core Rules over the past day and invested time in reading four chapters: Magic, Folk Magic, Animism, plus Cults and Brotherhoods. Little Fox has been imagined. I would ..read more
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Finding Little Fox
Roleplay Rescue’s Blog » Solo
by Che Webster
1M ago
This is a solo actual play write up from in-play notes. As I commented in yesterday’s post, I am very much in the mode of exploring a new game’s possibilities but because I enjoy making characters, that’s where I began. This is unedited and may contain minor typos. We’ll begin with a character and some dice, a pencil and an eraser. We’ll begin with random generation and the intuitions about who our first protagonist might be. We’ll see how far into this unimaginably old world we can journey. Let us begin. We’ll begin with dice rolls in order: 3d6 for… STR 9 CON 3 POW 11 DEX 13 CHA 14 Then 2d6 ..read more
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Holiday Doldrums
Roleplay Rescue’s Blog » Solo
by Che Webster
3M ago
At the risk of sounding Scrooge-like, I am almost always disappointed by the holiday seasons. Although we teachers get loads of time away from the classroom, this largely coincides with the times when families gather and players become unavailable. It’s hard enough most of the year to persuade adult gamers to give up some of their free time to come play games. When it’s Easter, Summer, or Christmas the whole thing becomes nigh-impossible. The collective sense of holidays as being times when families gather is overwhelming. My experience is that while folk will cheerfully tell you they’d love ..read more
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Solo Fellmyr
Roleplay Rescue’s Blog » Solo
by Che Webster
5M ago
Waking up at midnight, I had this incredible urge to play. Scuttling downstairs in the dark, I found myself grabbing my Dungeon Fantasy Roleplaying Game books and sitting down to build some characters. An hour or so later, the game was ready to begin. Recent play with both the school D&D Club and online with friends has been focused on Fellmyr, my newly birthed classic fantasy world designed using BECMI D&D. The desire today has been to deepen my knowledge of that world through solo play. I’ve begun in the town of Hargrave, some miles down the lake from Stone Harrow where the player g ..read more
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Drawn To Old Imperfection
Roleplay Rescue’s Blog » Solo
by Che Webster
6M ago
It’s hard to explain why but I’ve been feeling strongly drawn towards playing solo in Fellmyr using the original GURPS boxed set and supplements that I own. Even though I know that the first edition of the game is flawed, I am drawn towards the sense of simplicity it represents. Certainly, I can run a game with modern GURPS and it’ll be far more elegant. I can strip out everything that’s not in that old boxed set and run a game that emulates the content with ease. Yet, there is something about playing with old things that is very appealing. It’s the sense I have rediscovered through playing D ..read more
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GURPSing Alone
Roleplay Rescue’s Blog » Solo
by Che Webster
6M ago
After a solid week and a half of setting up and running a Basic D&D (1983) game in Fellmyr, and having totally failed to do some actual solo play last Sunday, I was reflecting on what most appeals to me for solo play. The reality is that I’m enjoying playing in Fellmyr… but that D&D is not my favourite set of rules. While it’s fun to run for the students at the school Games Club, and it’s also fun to run for adult friends, it’s not a game I hugely enjoy as a player. For that, on reflection, my go-to is GURPS. Let’s pick up on that distinction first: there is a difference between runni ..read more
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Solo Uncertainty
Roleplay Rescue’s Blog » Solo
by Che Webster
6M ago
This week has been momentous and positive for me as I began to once again run games for both friends and students. The big question that’s hovering over my head is what to do with my Solo Sunday time. This has got me feeling worried… Arneson is not impressed with my vacillating… There are three ideas competing for attention: Continuing to play with the GURPS-powered Urban Fantasy idea I started and posted on RPR’s Solo Tales this past month. Developing my experiments with minimalist rules and Otherworld-immersion that have been noodling around for some months. Picking up D&D and just runn ..read more
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