CGTalk » Blender
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Post your Blender links and resources, watch and learn via video tutorials, share and explain your scripts, talk about different plug-ins, and more in this section of the CG Society forum. CGSociety is a networking platform for professional digital artists that offers to connect, inform, educate and promote, by celebrating achievement, excellence, and invention in all aspects of digital art.
CGTalk » Blender
1y ago
@galaxygallery wrote:
As D5 Render is a realtime rendering software, we can use the free plugin D5 Converter-Blender to sync models, materials, cameras, lights or views from Blender to D5, and take a quick look at how the project will finally look at, which is quite efficient.
Once we have the scene ready in D5, start grabbing assets from D5 Asset Library that includes 8000+ animated people, plants, particles, cars and decals. As D5 is also compatible with Quixel, so we have over 10,000 assets near at hand.
Other handy features in D5 like one-click round corner, PBR texture import, AO&Out ..read more
CGTalk » Blender
1y ago
@MichaelP wrote:
Hello folks,
I have tracked a little scene and put a computer in it. Someone is pushing switches and a light is switching on.
Is there a possibillity to show the light bounces and reflections of the CG light in the footage?
Maybe someone knows a solution.
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CGTalk » Blender
1y ago
@cunnax wrote:
hi cgers
has any body got
blender gpu temporal animation sequence rendering with no flicker
to actually work,
so far tried optix, with text python animation method (claims to be temporal), looked the same as optix still render ie flickered,
tried SID denoiser addon (was temporal says it still is though lost the button, in blender v3.1 but doesnt look like it is) actually looked same as optix still render ie flickered,
tried open image denoiser (not temporal) similar flicker to optix and SID denoiser but slightly worse
any other options that might actually do the job?.
thx
Post ..read more
CGTalk » Blender
2y ago
@ZeT3D wrote:
Hey guys!
In this video, Amiel will show you a quick way to render 200% faster using step rendering and Flowframes!
I hope you will find it useful
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CGTalk » Blender
2y ago
@cunnax wrote:
hi cgers
same as maya post as relevant to blender users
maya export/import to blender in blender turnoff limit surf in subdiv modifier for same mesh outline shape,
if you do not and use blenders defaults the mesh will be smaller using subdivision in blender.
blender subdiv may technically be smoother…
but a total fuckup for those making assets in blender for export to maya…SO LIMIT SURFACE TURN IT OFF under subdiv modifier!..(zbrush sdiv same as mayas)
https://www.flickr.com/photos/93465359@N03/51821231339
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CGTalk » Blender
2y ago
@leadnut wrote:
I KNOW this is a Blender section but since there isnt a Rhino section at CGS then Im going to see if someone can help me then I will go away…Im a member here and not going to join a Rhino group just for one question
Im a newbie at Rhino(Mac) and Im trying just to get an imported mesh to be exported as a step file and I cant get the surface blend converting thing to work. It still wont export anything because its not actually converting to solids.
Please help anyone that knows
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CGTalk » Blender
2y ago
@craigfermr wrote:
I have had very minimal success here with questions I have about Blender and the answers I do get are often not particularly helpful.
Is there a Blender community where I can find people who are very knowledgable?
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CGTalk » Blender
2y ago
@cunnax wrote:
blender v3 experimental: texturepaint viewport lag what are fastest settings?
blender has a really bad lag texturpainting,
so far tried
undo set 5,…but 5 undos on atexture paint is shit for mistakes
texture size 2048…really too small to be viable…except concept art
single map to material output
collapsing all modifiers…esp mulirez… but really is poly count above 10k poly lags)…tried disable all
brush spacing above 10 (above 10 slightly faster but spotty brush)
brush stroke input samples min 1 def (4 samples much slower)
eevee min viewport samples (no difference)
prefs: image di ..read more
CGTalk » Blender
2y ago
@caledoniadev wrote:
So, as an artist who wants to innovate with Blender, I bumped into Nvidia’s old GVDB fluid simulation software a couple months ago, and as someone who can’t code very well, I am now looking for a volunteer to turn that architecture into an addon for the software.
My intention is to attempt a GPU-based simulator of liquids, one based on speed and versatility. It must export thru OpenVDB and have a modern and simple GUI. By the way, I do get that EmberGen is a thing, but that only does smoke and fire.
This job is not paid, but you will get a developer’s credit on my website ..read more
CGTalk » Blender
2y ago
@Drikus wrote:
I’ve published a new free tutorial:
How to create light layers in Blenders compositor
In my example “light layers” are actually rendered images of all light sources in a 3D scene. Every rendering is representing a single light object, a light group or a complete world lighting. This technique is similar to light mixing techniques you may know from other software.
The final rendered results will be used in Blenders compositor to control their light intensity and color. All your lighting adjustments will be updated in about real time. And because every image is already in high qu ..read more