Vampire Counts 1.62 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2d ago
Patch notes: Abyssal Terror is a Monstrous Creature, costs 125 pts. Varghulf is a Monstrous Creature, costs 135 pts. Mourngul is a Monstrous Creature, costs 130 pts. Lahmian Vampires now pay normal prices for their mounts. Added 7 new spells to Lore of Necromancy, including a replacement for Wind of Death ..read more
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Nippon 1.3 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2d ago
Patch notes: Samurai and Ashigaru Archers cannot take both armour upgrades and mantlets Great Guard have katanas by default. Fixed bug with missing Horo Cloaks. Fixed bug with Kirin missing magical attacks. Added additional mount options to the Daimyo special characters. Fixed a multitude of minor bugs with incorrect unit sizes, equipment and special rules ..read more
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Nippon 1.3 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1w ago
As mentioned on Patreon, this is not a huge update rules-wise, but layout-wise a lot has changed compared to the older versions released in the past 10 months! Points costs are now next to the statline, base sizes are included on each unit's page, the options and weapon profiles are clearer laid out, and the PDF has proper headings for each individual unit which will make it a lot easier to find what you are looking for. This will be the new layout for all books going forward. As for Nippon itself; I have not done too many changes. The biggest is probably the removal of Lore of the Kami, but f ..read more
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Minor updates for Amazons, Araby, Cult of Ulric, Estalia, Halflings, Hobgoblins and Kingdoms of Ind out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1w ago
Amazons 1.45: Blessings of Rigg only affect friendly Humans. New Special Character: Anakonda Araby 1.62: Removed boosted spells.   Cult of Ulric 1.12: Battle Prayers of Ulric: Battle Prayers are no longer bound spells but require passing a Ld test instead. A friendly unit can only be under the effect of one Prayer at a time. Nerfed the effect of the prayers. Emil Valgeir may re-roll failed Leadership tests when attempting to use Battle Prayers of Ulric. Estalia 1.16: Caballeros can take heavy lances. Do not have shields by default. Face Me, You Coward! A Diestro must always issue ..read more
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Araby 1.6 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
This update changes the following: Sipahi cost 15 pts, can take spears (bug fix). Fixed bugs with incorrect mounts for Jaffar and Salah ad-Din. Fixed bug with Warriors have shortbows instead of shields. Fixed bug with Desert and Camel Riders have access to 50 pts of magic banners. Fixed bug with Dervishes and Carpet Riders having access to Siphons. Mad Sorcerer: This can allow him to cast the same spell several times in the same Magic phase. Fixed bug with Dervishes missing their unit size limit. Emirs and Shiekhs can take shortbows. Ahmed Shufti has W1. Fixed bug with Abdul Alhazred missing ..read more
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Araby 1.6 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
As mentioned on my Patreon, this not that large an update, mainly meant to do a few balance tweaks and include more Magic Items in the new format. Note that the reference sheet is not included, this is because I am planning on redoing them for future books to contain the stats of the units instead of base size/LoS/Unit Strength. Many thanks to my Patreons for their continued support! DOWNLOAD  This update changes the following: Added multiple new Magic Items, as well as reworked some of the existing ones. Camels for characters are cheaper. Hashishin may take regular magic items. Removed ..read more
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Chaos Dwarfs 1.6 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
This update changes the following: Immortals have A1. Chalice of Darkness and Death: If one of more natural 1's are rolled then the bearer suffers a Wound which Ignores Armour saves. If one of more natural 6's are rolled the bearer may recover a Wound previously lost in the game. Gauntlets of Gazrakh: If there are no friendly models in base contact, the Hit is resolved against the character itself. Altar of Hashut has M3. Fixed incorrect stats and armour cost for multiple characters. Steam Cannonade: Roll the Artillery dice plus a D6 to determine the number of shots fired. Inferno Gun has S5 ..read more
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Vampire Counts 1.6 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
Been a bit over a month since the beta was posted, and hoo boy was there a lot of things on the request list to go through! I've taken a lot of things into consideration, with a lot of things pending on future feedback. In general I've tried to keep most powers and items to have rules fitting their original rules and lore as much as possible, which is why I am hesitant to change a lot of them as is, unless I can think off a better solution. The list overall has some issues with bloat as a result of including so many "bloodline" units, but the main reason for this is to better allow people to p ..read more
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Chaos Dwarfs 1.6 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2M ago
As mentioned on Patreon, this is a smaller update compared to the previous recent ones, mainly attempting to address some balance issues and adding in more magic items from Total War. Some items have been moved around to the special characters as well. I've also removed Ghorth and Hothgar that lacked both official models and rules and did not add much to the army list overall. I might consider adding them back eventually if I can figure out what to do with them, but in the meantime I doubt they will be particularly missed. Ideally I would like to add even more magic items to the book; so I ho ..read more
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Hobgoblins 1.1 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2M ago
This update changes the following: Message of Doom: Until the start of the caster’s next magic phase, the target unit treats all enemies as causing Fear and suffer -1 to their Leadership. Khan's Guard: If a unit with this special rule is joined by a character with the Quell Treachery special rule, they become Stubborn as long as the character remains in the unit. Fixed bug with Ravagers missing from army list. Assassins have Poisoned Attacks, cost 100 pts. Wolf Raiders cost 9 pts. Ravagers cost 10 pts. Archers and Mangudai may replace shortbows with bows. Khans, Orloks and Kheshig may take bo ..read more
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